diff options
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index ab3275ec94a..daa686072ef 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -37,7 +37,10 @@ #include "vbo_context.h" - +/* + * After playback, copy everything but the position from the + * last vertex to the saved state + */ static void _playback_copy_to_current( GLcontext *ctx, const struct vbo_save_vertex_list *node ) { @@ -46,14 +49,16 @@ static void _playback_copy_to_current( GLcontext *ctx, GLuint i, offset; if (node->count) - offset = node->buffer_offset + (node->count-1) * node->vertex_size; + offset = (node->buffer_offset + + (node->count-1) * node->vertex_size * sizeof(GLfloat)); else offset = node->buffer_offset; - ctx->Driver.GetBufferSubData( ctx, 0, offset, node->vertex_size, + ctx->Driver.GetBufferSubData( ctx, 0, offset, + node->vertex_size * sizeof(GLfloat), data, node->vertex_store->bufferobj ); - for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (node->attrsz[i]) { GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; @@ -65,8 +70,8 @@ static void _playback_copy_to_current( GLcontext *ctx, data += node->attrsz[i]; - if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && - i <= VBO_ATTRIB_MAT_BACK_INDEXES) + if (i >= VBO_ATTRIB_FIRST_MATERIAL && + i <= VBO_ATTRIB_LAST_MATERIAL) ctx->NewState |= _NEW_LIGHT; } } |