diff options
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index fd26b5f616f..5b1ac81771e 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -40,7 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. struct vbo_save_copied_vtx { - GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; + fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; GLuint nr; }; @@ -69,7 +69,7 @@ struct vbo_save_vertex_list { * Keep this in regular (non-VBO) memory to avoid repeated * map/unmap of the VBO when updating GL current data. */ - GLfloat *current_data; + fi_type *current_data; GLuint current_size; GLuint buffer_offset; @@ -107,7 +107,7 @@ struct vbo_save_vertex_list { */ struct vbo_save_vertex_store { struct gl_buffer_object *bufferobj; - GLfloat *buffer; + fi_type *buffer; GLuint used; GLuint refcount; }; @@ -133,7 +133,7 @@ struct vbo_save_context { GLboolean out_of_memory; /**< True if last VBO allocation failed */ - GLfloat *buffer; + fi_type *buffer; GLuint count; GLuint wrap_count; GLuint replay_flags; @@ -144,9 +144,9 @@ struct vbo_save_context { struct vbo_save_vertex_store *vertex_store; struct vbo_save_primitive_store *prim_store; - GLfloat *buffer_ptr; /* cursor, points into buffer */ - GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ - GLfloat *attrptr[VBO_ATTRIB_MAX]; + fi_type *buffer_ptr; /* cursor, points into buffer */ + fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */ + fi_type *attrptr[VBO_ATTRIB_MAX]; GLuint vert_count; GLuint max_vert; GLboolean dangling_attr_ref; @@ -155,7 +155,7 @@ struct vbo_save_context { struct vbo_save_copied_vtx copied; - GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ + fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ GLubyte *currentsz[VBO_ATTRIB_MAX]; }; @@ -186,7 +186,7 @@ void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data ); void vbo_save_api_init( struct vbo_save_context *save ); -GLfloat * +fi_type * vbo_save_map_vertex_store(struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store); |