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-rw-r--r--src/mesa/vbo/vbo_exec_eval.c17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c
index 1e8c3c45bb5..e6c728476af 100644
--- a/src/mesa/vbo/vbo_exec_eval.c
+++ b/src/mesa/vbo/vbo_exec_eval.c
@@ -117,23 +117,6 @@ void vbo_exec_eval_update( struct vbo_exec_context *exec )
else if (ctx->Eval.Map2Vertex3)
set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
- /* _NEW_PROGRAM */
- if (ctx->VertexProgram._Enabled) {
- /* These are the 16 evaluators which GL_NV_vertex_program defines.
- * They alias and override the conventional vertex attributs.
- */
- for (attr = 0; attr < 16; attr++) {
- /* _NEW_EVAL */
- assert(attr < Elements(ctx->Eval.Map1Attrib));
- if (ctx->Eval.Map1Attrib[attr])
- set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
-
- assert(attr < Elements(ctx->Eval.Map2Attrib));
- if (ctx->Eval.Map2Attrib[attr])
- set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
- }
- }
-
exec->eval.recalculate_maps = 0;
}