diff options
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index f0ef2058e94..d857ac3e52f 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -440,32 +440,6 @@ recalculate_input_bindings(struct gl_context *ctx) } break; - case VP_NV: - /* NV_vertex_program - attribute arrays alias and override - * conventional, legacy arrays. No materials, and the generic - * slots are vacant. - */ - for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { - if (i < VERT_ATTRIB_GENERIC_MAX - && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) - inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; - else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) - inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; - else { - inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; - const_inputs |= VERT_BIT_FF(i); - } - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; - const_inputs |= VERT_BIT_GENERIC(i); - } - break; - case VP_ARB: /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] * attribute array aliases and overrides the legacy position array. |