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-rw-r--r--src/mesa/vbo/vbo_exec_array.c26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index f0ef2058e94..d857ac3e52f 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -440,32 +440,6 @@ recalculate_input_bindings(struct gl_context *ctx)
}
break;
- case VP_NV:
- /* NV_vertex_program - attribute arrays alias and override
- * conventional, legacy arrays. No materials, and the generic
- * slots are vacant.
- */
- for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- if (i < VERT_ATTRIB_GENERIC_MAX
- && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
- else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
- else {
- inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
- const_inputs |= VERT_BIT_FF(i);
- }
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
- */
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
- const_inputs |= VERT_BIT_GENERIC(i);
- }
- break;
-
case VP_ARB:
/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
* attribute array aliases and overrides the legacy position array.