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-rw-r--r--src/mesa/vbo/vbo_exec_array.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index d9003c243b1..2e324a2ca0c 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -523,8 +523,8 @@ recalculate_input_bindings(struct gl_context *ctx)
* Examine the enabled vertex arrays to set the exec->array.inputs[] values.
* These will point to the arrays to actually use for drawing. Some will
* be user-provided arrays, other will be zero-stride const-valued arrays.
- * Note that this might set the _NEW_ARRAY dirty flag so state validation
- * must be done after this call.
+ * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
+ * validation must be done after this call.
*/
void
vbo_bind_arrays(struct gl_context *ctx)