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Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c56
1 files changed, 34 insertions, 22 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 2c82f7c9c5c..88502f3d355 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -49,7 +49,7 @@ vbo_get_minmax_index(GLcontext *ctx,
GLuint *min_index, GLuint *max_index)
{
GLuint i;
- GLsizei count = prim->count;
+ GLuint count = prim->count;
const void *indices;
if (_mesa_is_bufferobj(ib->obj)) {
@@ -132,7 +132,7 @@ check_array_data(GLcontext *ctx, struct gl_client_array *array,
case GL_FLOAT:
{
GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
- GLuint k;
+ GLint k;
for (k = 0; k < array->Size; k++) {
if (IS_INF_OR_NAN(f[k]) ||
f[k] >= 1.0e20 || f[k] <= -1.0e10) {
@@ -443,6 +443,13 @@ recalculate_input_bindings(GLcontext *ctx)
}
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ * Note that this might set the _NEW_ARRAY dirty flag so state validation
+ * must be done after this call.
+ */
static void
bind_arrays(GLcontext *ctx)
{
@@ -484,9 +491,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
FLUSH_CURRENT( ctx, 0 );
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
return;
}
@@ -542,7 +546,7 @@ dump_element_buffer(GLcontext *ctx, GLenum type)
case GL_UNSIGNED_BYTE:
{
const GLubyte *us = (const GLubyte *) map;
- GLuint i;
+ GLint i;
for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
_mesa_printf("%02x ", us[i]);
if (i % 32 == 31)
@@ -554,7 +558,7 @@ dump_element_buffer(GLcontext *ctx, GLenum type)
case GL_UNSIGNED_SHORT:
{
const GLushort *us = (const GLushort *) map;
- GLuint i;
+ GLint i;
for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
_mesa_printf("%04x ", us[i]);
if (i % 16 == 15)
@@ -566,7 +570,7 @@ dump_element_buffer(GLcontext *ctx, GLenum type)
case GL_UNSIGNED_INT:
{
const GLuint *us = (const GLuint *) map;
- GLuint i;
+ GLint i;
for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
_mesa_printf("%08x ", us[i]);
if (i % 8 == 7)
@@ -600,18 +604,16 @@ vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
FLUSH_CURRENT( ctx, 0 );
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
return;
}
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
if (ctx->NewState)
_mesa_update_state( ctx );
- bind_arrays( ctx );
-
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
@@ -688,6 +690,16 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
* or we can read/write out of memory in several different places!
*/
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
if (end >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
warnCount++;
@@ -712,8 +724,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
#ifdef DEBUG
/* 'end' was out of bounds, but now let's check the actual array
- * indexes to see if any of them are out of bounds. If so, warn
- * and skip the draw to avoid potential segfault, etc.
+ * indexes to see if any of them are out of bounds.
*/
{
GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
@@ -730,7 +741,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
ctx->Array.ElementArrayBufferObj->Name,
ctx->Array.ElementArrayBufferObj->Size);
}
- return;
}
/* XXX we could also find the min index and compare to 'start'
* to see if start is correct. But it's more likely to get the
@@ -738,6 +748,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
*/
}
#endif
+
+ /* Set 'end' to the max possible legal value */
+ assert(ctx->Array.ArrayObj->_MaxElement >= 1);
+ end = ctx->Array.ArrayObj->_MaxElement - 1;
}
else if (0) {
_mesa_printf("glDraw[Range]Elements{,BaseVertex}"
@@ -836,16 +850,10 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
FLUSH_CURRENT( ctx, 0 );
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
return;
}
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
prim = _mesa_calloc(primcount * sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
@@ -857,6 +865,10 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
*/
bind_arrays( ctx );
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
switch (type) {
case GL_UNSIGNED_INT:
index_type_size = 4;