diff options
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 192 |
1 files changed, 108 insertions, 84 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 03d6bb4aefe..2f9f3ec7c46 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -159,8 +159,7 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) exec->vtx.attrsz[i], exec->vtx.attrptr[i]); - if (memcmp(current, tmp, sizeof(tmp)) != 0) - { + if (memcmp(current, tmp, sizeof(tmp)) != 0) { memcpy(current, tmp, sizeof(tmp)); /* Given that we explicitly state size here, there is no need @@ -192,14 +191,18 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) } -static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) +/** + * Copy current vertex attribute values into the current vertex. + */ +static void +vbo_exec_copy_from_current(struct vbo_exec_context *exec) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); GLint i; - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; + for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { + const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr; switch (exec->vtx.attrsz[i]) { case 4: exec->vtx.attrptr[i][3] = current[3]; case 3: exec->vtx.attrptr[i][2] = current[2]; @@ -213,17 +216,21 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) /** * Flush existing data, set new attrib size, replay copied vertices. + * This is called when we transition from a small vertex attribute size + * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. + * We need to go back over the previous 2-component texcoords and insert + * zero and one values. */ -static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, - GLuint attr, - GLuint newsz ) +static void +vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, + GLuint attr, GLuint newSize ) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); - GLint lastcount = exec->vtx.vert_count; + const GLint lastcount = exec->vtx.vert_count; GLfloat *old_attrptr[VBO_ATTRIB_MAX]; - GLuint old_vtx_size = exec->vtx.vertex_size; - GLuint oldsz = exec->vtx.attrsz[attr]; + const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ + const GLuint oldSize = exec->vtx.attrsz[attr]; GLuint i; /* Run pipeline on current vertices, copy wrapped vertices @@ -239,7 +246,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); } - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Do a COPY_TO_CURRENT to ensure back-copying works for the * case when the attribute already exists in the vertex and is * having its size increased. @@ -251,21 +258,21 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * begin/end so that they don't bloat the vertices. */ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - !oldsz && lastcount > 8 && exec->vtx.vertex_size) { + !oldSize && lastcount > 8 && exec->vtx.vertex_size) { vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); } /* Fix up sizes: */ - exec->vtx.attrsz[attr] = newsz; - exec->vtx.vertex_size += newsz - oldsz; + exec->vtx.attrsz[attr] = newSize; + exec->vtx.vertex_size += newSize - oldSize; exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / (exec->vtx.vertex_size * sizeof(GLfloat))); exec->vtx.vert_count = 0; exec->vtx.buffer_ptr = exec->vtx.buffer_map; - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Size changed, recalculate all the attrptr[] values */ GLfloat *tmp = exec->vtx.vertex; @@ -283,11 +290,11 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * values. */ vbo_exec_copy_from_current( exec ); - - } else { + } + else { /* Just have to append the new attribute at the end */ exec->vtx.attrptr[attr] = exec->vtx.vertex + - exec->vtx.vertex_size - newsz; + exec->vtx.vertex_size - newSize; } /* Replay stored vertices to translate them @@ -311,10 +318,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; if (j == attr) { - if (oldsz) { + if (oldSize) { GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldsz, data + old_offset); - COPY_SZ_4V(dest + new_offset, newsz, tmp); + COPY_CLEAN_4V(tmp, oldSize, data + old_offset); + COPY_SZ_4V(dest + new_offset, newSize, tmp); } else { GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; COPY_SZ_4V(dest + new_offset, sz, current); @@ -337,70 +344,82 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, } -static void vbo_exec_fixup_vertex( struct gl_context *ctx, - GLuint attr, GLuint sz ) +/** + * This is when a vertex attribute transitions to a different size. + * For example, we saw a bunch of glTexCoord2f() calls and now we got a + * glTexCoord4f() call. We promote the array from size=2 to size=4. + */ +static void +vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int i; - if (sz > exec->vtx.attrsz[attr]) { + if (newSize > exec->vtx.attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - vbo_exec_wrap_upgrade_vertex( exec, attr, sz ); + vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); } - else if (sz < exec->vtx.active_sz[attr]) { + else if (newSize < exec->vtx.active_sz[attr]) { static const GLfloat id[4] = { 0, 0, 0, 1 }; + GLuint i; /* New size is smaller - just need to fill in some * zeros. Don't need to flush or wrap. */ - for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++) + for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) exec->vtx.attrptr[attr][i-1] = id[i-1]; } - exec->vtx.active_sz[attr] = sz; + exec->vtx.active_sz[attr] = newSize; /* Does setting NeedFlush belong here? Necessitates resetting * vtxfmt on each flush (otherwise flags won't get reset * afterwards). */ if (attr == 0) - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; } -/* +/** + * This macro is used to implement all the glVertex, glColor, glTexCoord, + * glVertexAttrib, etc functions. */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ +#define ATTR( A, N, V0, V1, V2, V3 ) \ +do { \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ - if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ + if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ + ctx->Driver.BeginVertices( ctx ); \ + \ if (unlikely(exec->vtx.active_sz[A] != N)) \ vbo_exec_fixup_vertex(ctx, A, N); \ \ - { \ - GLfloat *dest = exec->vtx.attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - GLuint i; \ - \ - for (i = 0; i < exec->vtx.vertex_size; i++) \ - exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ - \ + { \ + GLfloat *dest = exec->vtx.attrptr[A]; \ + if (N>0) dest[0] = V0; \ + if (N>1) dest[1] = V1; \ + if (N>2) dest[2] = V2; \ + if (N>3) dest[3] = V3; \ + } \ + \ + if ((A) == 0) { \ + /* This is a glVertex call */ \ + GLuint i; \ + \ + for (i = 0; i < exec->vtx.vertex_size; i++) \ + exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ + \ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - vbo_exec_vtx_wrap( exec ); \ - } \ + \ + /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ + /* something to draw (not just updating a color or texcoord).*/ \ + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ + \ + if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ + vbo_exec_vtx_wrap( exec ); \ + } \ } while (0) @@ -514,6 +533,24 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) /** + * Flush (draw) vertices. + * \param unmap - leave VBO unmapped after flushing? + */ +static void +vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap) +{ + if (exec->vtx.vert_count || unmap) { + vbo_exec_vtx_flush( exec, unmap ); + } + + if (exec->vtx.vertex_size) { + vbo_exec_copy_to_current( exec ); + reset_attrfv( exec ); + } +} + + +/** * Called via glBegin. */ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) @@ -539,7 +576,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - vbo_exec_FlushVertices_internal( ctx, GL_FALSE ); + vbo_exec_FlushVertices_internal(exec, GL_FALSE); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; @@ -825,7 +862,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) /* Hook our functions into the dispatch table. */ - _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt ); + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { ASSERT(i < Elements(exec->vtx.attrsz)); @@ -894,32 +931,23 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } -void vbo_exec_BeginVertices( struct gl_context *ctx ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (0) printf("%s\n", __FUNCTION__); - vbo_exec_vtx_map( exec ); - assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); - exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - -void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap ) +/** + * Called upon first glVertex, glColor, glTexCoord, etc. + */ +void vbo_exec_BeginVertices( struct gl_context *ctx ) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (exec->vtx.vert_count || unmap) { - vbo_exec_vtx_flush( exec, unmap ); - } + vbo_exec_vtx_map( exec ); - if (exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } + assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); + ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; } /** + * Called via ctx->Driver.FlushVertices() * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT */ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) @@ -932,10 +960,8 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) assert(exec->flush_call_depth == 1); #endif - if (0) printf("%s\n", __FUNCTION__); - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - if (0) printf("%s - inside begin/end\n", __FUNCTION__); + if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + /* We've had glBegin but not glEnd! */ #ifdef DEBUG exec->flush_call_depth--; assert(exec->flush_call_depth == 0); @@ -943,14 +969,12 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) return; } - vbo_exec_FlushVertices_internal( ctx, GL_TRUE ); + /* Flush (draw), and make sure VBO is left unmapped when done */ + vbo_exec_FlushVertices_internal(exec, GL_TRUE); /* Need to do this to ensure BeginVertices gets called again: */ - if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - - exec->ctx->Driver.NeedFlush &= ~flags; + ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); #ifdef DEBUG exec->flush_call_depth--; |