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-rw-r--r--src/mesa/vbo/vbo_exec_api.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 138cd60513d..48555892de2 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -419,7 +419,7 @@ do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
int sz = (sizeof(C) / sizeof(GLfloat)); \
if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
- ctx->Driver.BeginVertices( ctx ); \
+ vbo_exec_BeginVertices(ctx); \
\
if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
unlikely(exec->vtx.attrtype[A] != T)) \
@@ -1190,7 +1190,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
/* Flush (draw), and make sure VBO is left unmapped when done */
vbo_exec_FlushVertices_internal(exec, GL_TRUE);
- /* Need to do this to ensure BeginVertices gets called again:
+ /* Need to do this to ensure vbo_exec_BeginVertices gets called again:
*/
ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);