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-rw-r--r--src/mesa/vbo/vbo_exec.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index d56c91cd094..1b0ed79473b 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -40,13 +40,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vbo_attrib.h"
+/**
+ * Max number of primitives (number of glBegin/End pairs) per VBO.
+ */
#define VBO_MAX_PRIM 64
-/* Wierd implementation stuff:
+
+/**
+ * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
*/
#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
-#define VBO_MAX_ATTR_CODEGEN 16
-#define ERROR_ATTRIB 16
/** Current vertex program mode */
@@ -152,7 +155,6 @@ struct vbo_exec_context
void vbo_exec_init( struct gl_context *ctx );
void vbo_exec_destroy( struct gl_context *ctx );
void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
-void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );
void vbo_exec_BeginVertices( struct gl_context *ctx );
void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );