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-rw-r--r--src/mesa/vbo/vbo_context.h158
1 files changed, 2 insertions, 156 deletions
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 2eac0198b80..a723a6aba3a 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -86,168 +86,14 @@ struct vbo_context {
};
-static inline struct vbo_context *vbo_context(struct gl_context *ctx)
-{
- return ctx->vbo_context;
-}
-
-
-static inline void
-vbo_exec_invalidate_state(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
- if (!exec->validating)
- exec->array.recalculate_inputs = GL_TRUE;
-
- _ae_invalidate_state(ctx);
- }
-
- if (ctx->NewState & _NEW_EVAL)
- exec->eval.recalculate_maps = GL_TRUE;
-}
+void
+vbo_exec_invalidate_state(struct gl_context *ctx);
void
_vbo_install_exec_vtxfmt(struct gl_context *ctx);
-/**
- * Return VP_x token to indicate whether we're running fixed-function
- * vertex transformation, an NV vertex program or ARB vertex program/shader.
- */
-static inline enum vp_mode
-get_program_mode( struct gl_context *ctx )
-{
- if (!ctx->VertexProgram._Current)
- return VP_NONE;
- else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
- return VP_NONE;
- else
- return VP_ARB;
-}
-
-
-/**
- * This is called by glBegin, glDrawArrays and glDrawElements (and
- * variations of those calls). When we transition from immediate mode
- * drawing to array drawing we need to invalidate the array state.
- *
- * glBegin/End builds vertex arrays. Those arrays may look identical
- * to glDrawArrays arrays except that the position of the elements may
- * be different. For example, arrays of (position3v, normal3f) vs. arrays
- * of (normal3f, position3f). So we need to make sure we notify drivers
- * that arrays may be changing.
- */
-static inline void
-vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
-{
- struct gl_context *ctx = vbo->exec.ctx;
-
- if (ctx->Array.DrawMethod != method) {
- switch (method) {
- case DRAW_ARRAYS:
- ctx->Array._DrawArrays = vbo->exec.array.inputs;
- break;
- case DRAW_BEGIN_END:
- ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
- break;
- case DRAW_DISPLAY_LIST:
- ctx->Array._DrawArrays = vbo->save.inputs;
- break;
- default:
- unreachable("Bad VBO drawing method");
- }
-
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- ctx->Array.DrawMethod = method;
- }
-}
-
-/**
- * Return if format is integer. The immediate mode commands only emit floats
- * for non-integer types, thus everything else is integer.
- */
-static inline GLboolean
-vbo_attrtype_to_integer_flag(GLenum format)
-{
- switch (format) {
- case GL_FLOAT:
- case GL_DOUBLE:
- return GL_FALSE;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT64_ARB:
- return GL_TRUE;
- default:
- unreachable("Bad vertex attribute type");
- return GL_FALSE;
- }
-}
-
-static inline GLboolean
-vbo_attrtype_to_double_flag(GLenum format)
-{
- switch (format) {
- case GL_FLOAT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT64_ARB:
- return GL_FALSE;
- case GL_DOUBLE:
- return GL_TRUE;
- default:
- unreachable("Bad vertex attribute type");
- return GL_FALSE;
- }
-}
-
-/**
- * Return default component values for the given format.
- * The return type is an array of fi_types, because that's how we declare
- * the vertex storage : floats , integers or unsigned integers.
- */
-static inline const fi_type *
-vbo_get_default_vals_as_union(GLenum format)
-{
- static const GLfloat default_float[4] = { 0, 0, 0, 1 };
- static const GLint default_int[4] = { 0, 0, 0, 1 };
-
- switch (format) {
- case GL_FLOAT:
- return (fi_type *)default_float;
- case GL_INT:
- case GL_UNSIGNED_INT:
- return (fi_type *)default_int;
- default:
- unreachable("Bad vertex format");
- return NULL;
- }
-}
-
-
-/**
- * Compute the max number of vertices which can be stored in
- * a vertex buffer, given the current vertex size, and the amount
- * of space already used.
- */
-static inline unsigned
-vbo_compute_max_verts(const struct vbo_exec_context *exec)
-{
- unsigned n = (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
- (exec->vtx.vertex_size * sizeof(GLfloat));
- if (n == 0)
- return 0;
- /* Subtract one so we're always sure to have room for an extra
- * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
- */
- n--;
- return n;
-}
-
-
#ifdef __cplusplus
} // extern "C"
#endif