diff options
Diffstat (limited to 'src/mesa/vbo/vbo_attrib_tmp.h')
-rw-r--r-- | src/mesa/vbo/vbo_attrib_tmp.h | 86 |
1 files changed, 47 insertions, 39 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 88484453570..6bc53bab3d2 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -26,38 +26,46 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 ) +#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 ) +#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) +#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 ) +#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 ) +#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 ) +#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W ) /* int */ -#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \ + INT_AS_FLT(X), INT_AS_FLT(Y), \ + INT_AS_FLT(Z), INT_AS_FLT(W) ) -#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) +#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) + +#define ATTR1I( A, X ) ATTRI( A, 1, X, 0, 0, 1 ) +#define ATTR2I( A, X, Y ) ATTRI( A, 2, X, Y, 0, 1 ) +#define ATTR3I( A, X, Y, Z ) ATTRI( A, 3, X, Y, Z, 1 ) +#define ATTR4I( A, X, Y, Z, W ) ATTRI( A, 4, X, Y, Z, W ) /* uint */ -#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \ + UINT_AS_FLT(X), UINT_AS_FLT(Y), \ + UINT_AS_FLT(Z), UINT_AS_FLT(W) ) + +#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) +#define ATTR1UI( A, X ) ATTRUI( A, 1, X, 0, 0, 1 ) +#define ATTR2UI( A, X, Y ) ATTRUI( A, 2, X, Y, 0, 1 ) +#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 ) +#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W ) -#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) static inline float conv_ui10_to_norm_float(unsigned ui10) { @@ -69,20 +77,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2) return ui2 / 3.0f; } -#define ATTRUI10_1( A, UI ) ATTR( A, 1, (UI) & 0x3ff, 0, 0, 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) +#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 ) +#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) +#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) +#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) -#define ATTRUI10N_2( A, UI ) ATTR( A, 2, \ +#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) +#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 ) -#define ATTRUI10N_3( A, UI ) ATTR( A, 3, \ +#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 ) -#define ATTRUI10N_4( A, UI ) ATTR( A, 4, \ +#define ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \ @@ -119,30 +127,30 @@ static inline float conv_i2_to_norm_float(int i2) return (float)val.x; } -#define ATTRI10_1( A, I10 ) ATTR( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10_2( A, I10 ) ATTR( A, 2, \ +#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10_3( A, I10 ) ATTR( A, 3, \ +#define ATTRI10_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), \ conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10_4( A, I10 ) ATTR( A, 4, \ +#define ATTRI10_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), \ conv_i10_to_i(((I10) >> 20) & 0x3ff), \ conv_i2_to_i(((I10) >> 30) & 0x3)) -#define ATTRI10N_1( A, I10 ) ATTR( A, 1, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10N_2( A, I10 ) ATTR( A, 2, \ +#define ATTRI10N_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10N_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \ conv_i10_to_norm_float((I10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10N_3( A, I10 ) ATTR( A, 3, \ +#define ATTRI10N_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \ conv_i10_to_norm_float((I10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10N_4( A, I10 ) ATTR( A, 4, \ +#define ATTRI10N_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \ conv_i10_to_norm_float((I10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), \ |