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-rw-r--r--src/mesa/vbo/vbo.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index db136f94450..13f77d9db37 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -187,14 +187,6 @@ struct split_limits
void
-_vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
- GLuint nr_prims, const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount,
- unsigned tfb_stream, struct gl_buffer_object *indirect);
-
-
-void
_vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
struct gl_buffer_object *indirect_data,
GLsizeiptr indirect_offset, unsigned draw_count,
@@ -231,9 +223,6 @@ void
vbo_always_unmap_buffers(struct gl_context *ctx);
void
-vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-
-void
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -261,15 +250,6 @@ struct vbo_inputs
/**
- * Set the recalculate_inputs flag.
- * The method should in the longer run be replaced with listening for the
- * DriverFlags.NewArray flag in NewDriverState. But for now ...
- */
-void
-_vbo_set_recalculate_inputs(struct gl_context *ctx);
-
-
-/**
* Initialize inputs.
*/
void