diff options
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_context.c | 3 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_draw.c | 67 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 37 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex.h | 5 | ||||
-rw-r--r-- | src/mesa/tnl/t_vp_build.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_vp_build.h | 2 | ||||
-rw-r--r-- | src/mesa/tnl/tnl.h | 5 |
8 files changed, 87 insertions, 36 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 47aeeb88594..5f5e2663b5f 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -34,6 +34,7 @@ #include "main/light.h" #include "math/m_translate.h" #include "math/m_xform.h" +#include "main/state.h" #include "tnl.h" #include "t_context.h" @@ -127,7 +128,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); } - if (NEED_SECONDARY_COLOR(ctx)) + if (_mesa_need_secondary_color(ctx)) RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index bc01646247c..6a9444216c0 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -527,6 +527,8 @@ typedef struct GLubyte *block[VERT_ATTRIB_MAX]; GLuint nr_blocks; + GLuint CurInstance; + } TNLcontext; diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index e2aac64ad74..b1967e65417 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -125,6 +125,43 @@ convert_half_to_float(const struct gl_client_array *input, } } +/** + * \brief Convert fixed-point to floating-point. + * + * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled + * integer" (Table 2.2 of the OpenGL ES 2.0 spec). + * + * If the buffer has the \c normalized flag set, the formula + * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode + * is used to map the fixed-point numbers into the range [-1, 1]. + */ +static void +convert_fixed_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count) +{ + GLuint i, j; + const GLint size = input->Size; + + if (input->Normalized) { + for (i = 0; i < count; ++i) { + const GLfixed *in = (GLfixed *) ptr; + for (j = 0; j < size; ++j) { + *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1); + } + ptr += input->StrideB; + } + } else { + for (i = 0; i < count; ++i) { + const GLfixed *in = (GLfixed *) ptr; + for (j = 0; j < size; ++j) { + *fptr++ = in[j] / (GLfloat) (1 << 16); + } + ptr += input->StrideB; + } + } +} + /* Adjust pointer to point at first requested element, convert to * floating point, populate VB->AttribPtr[]. */ @@ -175,14 +212,7 @@ static void _tnl_import_array( struct gl_context *ctx, convert_half_to_float(input, ptr, fptr, count, sz); break; case GL_FIXED: - { - GLuint i, j; - for (i = 0; i < count; i++) { - const GLint *in = (GLint *) (ptr + i * input->StrideB); - for (j = 0; j < sz; j++) - *fptr++ = *in++ / 65536.0f; - } - } + convert_fixed_to_float(input, ptr, fptr, count); break; default: assert(0); @@ -463,6 +493,7 @@ void _tnl_draw_prims( struct gl_context *ctx, */ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; GLuint nr_bo = 0; + GLuint inst; for (i = 0; i < nr_prims;) { GLuint this_nr_prims; @@ -477,18 +508,24 @@ void _tnl_draw_prims( struct gl_context *ctx, break; } + assert(prim[i].num_instances > 0); + /* Binding inputs may imply mapping some vertex buffer objects. * They will need to be unmapped below. */ - bind_prims(ctx, &prim[i], this_nr_prims); - bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, - bo, &nr_bo); - bind_indices(ctx, ib, bo, &nr_bo); + for (inst = 0; inst < prim[i].num_instances; inst++) { - TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + bind_prims(ctx, &prim[i], this_nr_prims); + bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, + bo, &nr_bo); + bind_indices(ctx, ib, bo, &nr_bo); - unmap_vbos(ctx, bo, nr_bo); - free_space(ctx); + tnl->CurInstance = inst; + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } i += this_nr_prims; } diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 76f8fde3f52..f5d8f7477aa 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -67,6 +67,8 @@ struct vp_stage_data { GLvector4f ndcCoords; /**< normalized device coords */ GLubyte *clipmask; /**< clip flags */ GLubyte ormask, andmask; /**< for clipping */ + + struct gl_program_machine machine; }; @@ -218,7 +220,8 @@ _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *pr * Initialize virtual machine state prior to executing vertex program. */ static void -init_machine(struct gl_context *ctx, struct gl_program_machine *machine) +init_machine(struct gl_context *ctx, struct gl_program_machine *machine, + GLuint instID) { /* Input registers get initialized from the current vertex attribs */ memcpy(machine->VertAttribs, ctx->Current.Attrib, @@ -254,6 +257,8 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine) machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits; + + machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID; } @@ -311,7 +316,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) struct vp_stage_data *store = VP_STAGE_DATA(stage); struct vertex_buffer *VB = &tnl->vb; struct gl_vertex_program *program = ctx->VertexProgram._Current; - struct gl_program_machine machine; + struct gl_program_machine *machine = &store->machine; GLuint outputs[VERT_RESULT_MAX], numOutputs; GLuint i, j; @@ -339,7 +344,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) for (i = 0; i < VB->Count; i++) { GLuint attr; - init_machine(ctx, &machine); + init_machine(ctx, machine, tnl->CurInstance); #if 0 printf("Input %d: %f, %f, %f, %f\n", i, @@ -372,23 +377,23 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) check_float(data[2]); check_float(data[3]); #endif - COPY_CLEAN_4V(machine.VertAttribs[attr], size, data); + COPY_CLEAN_4V(machine->VertAttribs[attr], size, data); } } /* execute the program */ - _mesa_execute_program(ctx, &program->Base, &machine); + _mesa_execute_program(ctx, &program->Base, machine); /* copy the output registers into the VB->attribs arrays */ for (j = 0; j < numOutputs; j++) { const GLuint attr = outputs[j]; #ifdef NAN_CHECK - check_float(machine.Outputs[attr][0]); - check_float(machine.Outputs[attr][1]); - check_float(machine.Outputs[attr][2]); - check_float(machine.Outputs[attr][3]); + check_float(machine->Outputs[attr][0]); + check_float(machine->Outputs[attr][1]); + check_float(machine->Outputs[attr][2]); + check_float(machine->Outputs[attr][3]); #endif - COPY_4V(store->results[attr].data[i], machine.Outputs[attr]); + COPY_4V(store->results[attr].data[i], machine->Outputs[attr]); } /* FOGC is a special case. Fragment shader expects (f,0,0,1) */ @@ -398,14 +403,14 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) store->results[VERT_RESULT_FOGC].data[i][3] = 1.0; } #ifdef NAN_CHECK - ASSERT(machine.Outputs[0][3] != 0.0F); + ASSERT(machine->Outputs[0][3] != 0.0F); #endif #if 0 printf("HPOS: %f %f %f %f\n", - machine.Outputs[0][0], - machine.Outputs[0][1], - machine.Outputs[0][2], - machine.Outputs[0][3]); + machine->Outputs[0][0], + machine->Outputs[0][1], + machine->Outputs[0][2], + machine->Outputs[0][3]); #endif } @@ -501,7 +506,7 @@ init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage) const GLuint size = VB->Size; GLuint i; - stage->privatePtr = MALLOC(sizeof(*store)); + stage->privatePtr = CALLOC(sizeof(*store)); store = VP_STAGE_DATA(stage); if (!store) return GL_FALSE; diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h index 252f2f7c295..83b0dbcebbd 100644 --- a/src/mesa/tnl/t_vertex.h +++ b/src/mesa/tnl/t_vertex.h @@ -28,9 +28,12 @@ #ifndef _TNL_VERTEX_H #define _TNL_VERTEX_H -#include "main/mtypes.h" +#include "main/glheader.h" #include "t_context.h" +struct gl_context; +struct tnl_clipspace; + /* New mechanism to specify hardware vertices so that tnl can build * and manipulate them directly. */ diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 421ec88a454..70492a4353d 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -32,7 +32,7 @@ #include "main/glheader.h" #include "main/ffvertex_prog.h" -#include "main/dd.h" +#include "main/mtypes.h" #include "t_vp_build.h" diff --git a/src/mesa/tnl/t_vp_build.h b/src/mesa/tnl/t_vp_build.h index 1d10ff245d9..e9f6de5a920 100644 --- a/src/mesa/tnl/t_vp_build.h +++ b/src/mesa/tnl/t_vp_build.h @@ -27,7 +27,7 @@ #ifndef T_VP_BUILD_H #define T_VP_BUILD_H -#include "main/mtypes.h" +struct gl_context; #define TNL_FIXED_FUNCTION_STATE_FLAGS (_NEW_PROGRAM | \ _NEW_LIGHT | \ diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index 702efdc5cca..24a0c725008 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -28,8 +28,11 @@ #ifndef _TNL_H #define _TNL_H -#include "main/mtypes.h" +#include "main/glheader.h" +struct gl_client_array; +struct gl_context; +struct gl_program; /* These are the public-access functions exported from tnl. (A few |