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-rw-r--r--src/mesa/tnl/t_vb_arbprogram.c2
-rw-r--r--src/mesa/tnl/t_vp_build.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
index 9fa53e2d5b3..88d8fe95464 100644
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ b/src/mesa/tnl/t_vb_arbprogram.c
@@ -1257,7 +1257,7 @@ static INLINE void call_func( struct tnl_compiled_program *p,
static GLboolean
run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- struct vertex_program *program;
+ const struct vertex_program *program;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
struct tnl_compiled_program *p;
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index eb12dfe6aa1..6789fd38fb8 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -115,7 +115,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- struct fragment_program *fp = ctx->FragmentProgram._Current;
+ const struct fragment_program *fp = ctx->FragmentProgram._Current;
struct state_key *key = CALLOC_STRUCT(state_key);
GLuint i;
@@ -1493,7 +1493,7 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct state_key *key;
GLuint hash;
- struct vertex_program *prev = ctx->VertexProgram._Current;
+ const struct vertex_program *prev = ctx->VertexProgram._Current;
if (ctx->VertexProgram._Enabled == GL_FALSE) {
/* Grab all the relevent state and put it in a single structure: