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-rw-r--r--src/mesa/tnl/sources14
-rw-r--r--src/mesa/tnl/t_array_api.c432
-rw-r--r--src/mesa/tnl/t_array_api.h46
-rw-r--r--src/mesa/tnl/t_array_import.c376
-rw-r--r--src/mesa/tnl/t_array_import.h36
-rw-r--r--src/mesa/tnl/t_context.c99
-rw-r--r--src/mesa/tnl/t_context.h340
-rw-r--r--src/mesa/tnl/t_draw.c438
-rw-r--r--src/mesa/tnl/t_save_api.h57
-rw-r--r--src/mesa/tnl/t_save_loopback.c330
-rw-r--r--src/mesa/tnl/t_vb_render.c2
-rw-r--r--src/mesa/tnl/t_vb_rendertmp.h4
-rw-r--r--src/mesa/tnl/t_vtx_api.h86
-rw-r--r--src/mesa/tnl/t_vtx_eval.c265
-rw-r--r--src/mesa/tnl/t_vtx_generic.c615
-rw-r--r--src/mesa/tnl/t_vtx_x86.c396
-rw-r--r--src/mesa/tnl/t_vtx_x86_gcc.S561
-rw-r--r--src/mesa/tnl/tnl.h30
18 files changed, 516 insertions, 3611 deletions
diff --git a/src/mesa/tnl/sources b/src/mesa/tnl/sources
index e01f55dbafb..a0888be11d6 100644
--- a/src/mesa/tnl/sources
+++ b/src/mesa/tnl/sources
@@ -1,12 +1,7 @@
# List of source files in this directory used for X.org xserver build
MESA_TNL_SOURCES = \
-t_array_api.c \
-t_array_import.c \
t_context.c \
t_pipeline.c \
-t_save_api.c \
-t_save_loopback.c \
-t_save_playback.c \
t_vb_arbprogram.c \
t_vb_arbprogram_sse.c \
t_vb_arbshader.c \
@@ -23,24 +18,17 @@ t_vb_vertex.c \
t_vertex.c \
t_vertex_generic.c \
t_vertex_sse.c \
-t_vp_build.c \
-t_vtx_api.c \
-t_vtx_eval.c \
-t_vtx_exec.c \
-t_vtx_generic.c \
-t_vtx_x86.c
+t_vp_build.c
MESA_TNL_HEADERS = \
t_array_api.h \
t_array_import.h \
t_context.h \
t_pipeline.h \
-t_save_api.h \
t_vb_arbprogram.h \
t_vb_cliptmp.h \
t_vb_lighttmp.h \
t_vb_rendertmp.h \
t_vertex.h \
t_vp_build.h \
-t_vtx_api.h \
tnl.h
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c
deleted file mode 100644
index 6826cf7e24c..00000000000
--- a/src/mesa/tnl/t_array_api.c
+++ /dev/null
@@ -1,432 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_array_api.c
- * \brief Vertex array API functions (glDrawArrays, etc)
- * \author Keith Whitwell
- */
-
-#include "glheader.h"
-#include "api_validate.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-
-#include "array_cache/acache.h"
-
-#include "t_array_api.h"
-#include "t_array_import.h"
-#include "t_save_api.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-#include "dispatch.h"
-
-static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
- GLsizei count )
-{
- GLint i;
-
- assert(!ctx->CompileFlag);
- assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( start + i ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
- const GLuint *indices)
-{
- GLint i;
-
- assert(!ctx->CompileFlag);
- assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
-
- /* Here, indices will already reflect the buffer object if active */
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0 ; i < count ; i++) {
- CALL_ArrayElement(GET_DISPATCH(), ( indices[i] ));
- }
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-/* Note this function no longer takes a 'start' value, the range is
- * assumed to start at zero. The old trick of subtracting 'start'
- * from each index won't work if the indices are not in writeable
- * memory.
- */
-static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
- GLuint max_index,
- GLsizei index_count, GLuint *indices )
-
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_prim prim;
- FLUSH_CURRENT( ctx, 0 );
-
- _tnl_vb_bind_arrays( ctx, 0, max_index );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
- tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = index_count;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->vb.Elts = (GLuint *)indices;
-
- tnl->Driver.RunPipeline( ctx );
-}
-
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- /* It's tempting to get rid of this threshold value because we take
- * very different paths if 'count' is less than or greater than 'thresh'.
- * I've found/fixed at least one bug which only occured for particular
- * array sizes. Also, several conformance tests use very short arrays
- * which means the long-array path doesn't get tested. -Brian
- */
- GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
-
- /* Check arguments, etc.
- */
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- assert(!ctx->CompileFlag);
-
- if (!ctx->Array.LockCount && (GLuint) count < thresh) {
- /* Small primitives: attempt to share a vb (at the expense of
- * using the immediate interface).
- */
- fallback_drawarrays( ctx, mode, start, count );
- }
- else if (start >= (GLint) ctx->Array.LockFirst &&
- start + count <= (GLint)(ctx->Array.LockFirst + ctx->Array.LockCount)) {
-
- struct tnl_prim prim;
-
- /* Locked primitives which can fit in a single vertex buffer:
- */
- FLUSH_CURRENT( ctx, 0 );
-
- /* Locked drawarrays. Reuse any previously transformed data.
- */
- _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst,
- ctx->Array.LockFirst + ctx->Array.LockCount );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
- tnl->vb.Primitive[0].start = start;
- tnl->vb.Primitive[0].count = count;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->Driver.RunPipeline( ctx );
- }
- else {
- int bufsz = 256; /* Use a small buffer for cache goodness */
- int j, nr;
- int minimum, modulo, skip;
-
- /* Large primitives requiring decomposition to multiple vertex
- * buffers:
- */
- switch (mode) {
- case GL_POINTS:
- minimum = 0;
- modulo = 1;
- skip = 0;
- break;
- case GL_LINES:
- minimum = 1;
- modulo = 2;
- skip = 1;
- break;
- case GL_LINE_STRIP:
- minimum = 1;
- modulo = 1;
- skip = 0;
- break;
- case GL_TRIANGLES:
- minimum = 2;
- modulo = 3;
- skip = 2;
- break;
- case GL_TRIANGLE_STRIP:
- minimum = 2;
- modulo = 1;
- skip = 0;
- break;
- case GL_QUADS:
- minimum = 3;
- modulo = 4;
- skip = 3;
- break;
- case GL_QUAD_STRIP:
- minimum = 3;
- modulo = 2;
- skip = 0;
- break;
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- default:
- /* Primitives requiring a copied vertex (fan-like primitives)
- * must use the slow path if they cannot fit in a single
- * vertex buffer.
- */
- if (count <= (GLint) ctx->Const.MaxArrayLockSize) {
- bufsz = ctx->Const.MaxArrayLockSize;
- minimum = 0;
- modulo = 1;
- skip = 0;
- }
- else {
- fallback_drawarrays( ctx, mode, start, count );
- return;
- }
- }
-
- FLUSH_CURRENT( ctx, 0 );
-
- bufsz -= bufsz % modulo;
- bufsz -= minimum;
- count += start;
-
- for (j = start + minimum ; j < count ; j += nr + skip ) {
-
- struct tnl_prim prim;
-
- nr = MIN2( bufsz, count - j );
-
- /* XXX is the last parameter a count or index into the array??? */
- _tnl_vb_bind_arrays( ctx, j - minimum, j + nr );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode;
-
- if (j == start + minimum)
- tnl->vb.Primitive[0].mode |= PRIM_BEGIN;
-
- if (j + nr + skip >= count)
- tnl->vb.Primitive[0].mode |= PRIM_END;
-
- tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = nr + minimum;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->Driver.RunPipeline( ctx );
- }
- }
-}
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint *ui_indices;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count);
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx,
- "DrawRangeElements with empty vertex elements buffer!");
- return;
- }
- /* actual address is the sum of pointers */
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
-
- /* Check arguments, etc.
- */
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices ))
- return;
-
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
- count, type, indices );
-
-#ifdef DEBUG
- /* check that array indices really fall inside [start, end] range */
- {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (ui_indices[i] < start || ui_indices[i] > end) {
- _mesa_warning(ctx, "Invalid array index in "
- "glDrawRangeElements(index=%u)", ui_indices[i]);
- }
- }
- }
-#endif
-
- assert(!ctx->CompileFlag);
-
- if (ctx->Array.LockCount) {
- /* Are the arrays already locked? If so we currently have to look
- * at the whole locked range.
- */
-
- if (start == 0 && ctx->Array.LockFirst == 0 &&
- end < (ctx->Array.LockFirst + ctx->Array.LockCount))
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockCount,
- count, ui_indices );
- else {
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
- }
- else if (start == 0 && end < ctx->Const.MaxArrayLockSize) {
- /* The arrays aren't locked but we can still fit them inside a
- * single vertexbuffer.
- */
- _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices );
- }
- else {
- /* Range is too big to optimize:
- */
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
-}
-
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint *ui_indices;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawElements %d\n", count);
-
- /* Check arguments, etc. */
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* actual address is the sum of pointers */
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
-
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
- count, type, indices );
-
- assert(!ctx->CompileFlag);
-
- if (ctx->Array.LockCount) {
- if (ctx->Array.LockFirst == 0)
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockCount,
- count, ui_indices );
- else
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
- else {
- /* Scan the index list and see if we can use the locked path anyway.
- */
- GLuint max_elt = 0;
- GLint i;
-
- for (i = 0 ; i < count ; i++)
- if (ui_indices[i] > max_elt)
- max_elt = ui_indices[i];
-
- if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
- max_elt < (GLuint) count) /* do we want to use it? */
- _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices );
- else
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
-}
-
-
-/**
- * Initialize context's vertex array fields. Called during T 'n L context
- * creation.
- */
-void _tnl_array_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
- GLuint i;
-
- vfmt->DrawArrays = _tnl_DrawArrays;
- vfmt->DrawElements = _tnl_DrawElements;
- vfmt->DrawRangeElements = _tnl_DrawRangeElements;
-
- /* Setup vector pointers that will be used to bind arrays to VB's.
- */
- _mesa_vector4f_init( &tmp->Obj, 0, NULL);
- _mesa_vector4f_init( &tmp->Normal, 0, NULL);
- _mesa_vector4f_init( &tmp->FogCoord, 0, NULL);
- _mesa_vector4f_init( &tmp->Index, 0, NULL);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- _mesa_vector4f_init( &tmp->TexCoord[i], 0, NULL);
-}
-
-
-/**
- * Destroy the context's vertex array stuff.
- * Called during T 'n L context destruction.
- */
-void _tnl_array_destroy( GLcontext *ctx )
-{
- (void) ctx;
-}
diff --git a/src/mesa/tnl/t_array_api.h b/src/mesa/tnl/t_array_api.h
deleted file mode 100644
index 61d1f696b00..00000000000
--- a/src/mesa/tnl/t_array_api.h
+++ /dev/null
@@ -1,46 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _T_VARRAY_H
-#define _T_VARRAY_H
-
-#include "mtypes.h"
-#include "t_context.h"
-
-
-extern void GLAPIENTRY _tnl_DrawArrays(GLenum mode, GLint first, GLsizei count);
-
-extern void GLAPIENTRY _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-extern void GLAPIENTRY _tnl_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-
-extern void _tnl_array_init( GLcontext *ctx );
-extern void _tnl_array_destroy( GLcontext *ctx );
-
-#endif
diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c
deleted file mode 100644
index 13c5689ceb9..00000000000
--- a/src/mesa/tnl/t_array_import.c
+++ /dev/null
@@ -1,376 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "state.h"
-#include "mtypes.h"
-
-#include "array_cache/acache.h"
-
-#include "t_array_import.h"
-#include "t_context.h"
-
-
-/**
- * XXX writable and stride are always false in these functions...
- */
-static void _tnl_import_vertex( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_vertex(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 0,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Obj.data = (GLfloat (*)[4]) data;
- inputs->Obj.start = (GLfloat *) data;
- inputs->Obj.stride = tmp->StrideB;
- inputs->Obj.size = tmp->Size;
-}
-
-static void _tnl_import_normal( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_normal(ctx, GL_FLOAT,
- stride ? 3*sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Normal.data = (GLfloat (*)[4]) data;
- inputs->Normal.start = (GLfloat *) data;
- inputs->Normal.stride = tmp->StrideB;
- inputs->Normal.size = 3;
-}
-
-
-static void _tnl_import_color( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_color(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 4,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Color.data = (GLfloat (*)[4]) data;
- inputs->Color.start = (GLfloat *) data;
- inputs->Color.stride = tmp->StrideB;
- inputs->Color.size = tmp->Size;
-}
-
-
-static void _tnl_import_secondarycolor( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_secondarycolor(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 4,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->SecondaryColor.data = (GLfloat (*)[4]) data;
- inputs->SecondaryColor.start = (GLfloat *) data;
- inputs->SecondaryColor.stride = tmp->StrideB;
- inputs->SecondaryColor.size = tmp->Size;
-}
-
-static void _tnl_import_fogcoord( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->FogCoord.data = (GLfloat (*)[4]) data;
- inputs->FogCoord.start = (GLfloat *) data;
- inputs->FogCoord.stride = tmp->StrideB;
-}
-
-static void _tnl_import_index( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_index(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Index.data = (GLfloat (*)[4]) data;
- inputs->Index.start = (GLfloat *) data;
- inputs->Index.stride = tmp->StrideB;
-}
-
-
-static void _tnl_import_texcoord( GLcontext *ctx,
- GLuint unit,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
- stride ? 4 * sizeof(GLfloat) : 0,
- 0,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->TexCoord[unit].data = (GLfloat (*)[4]) data;
- inputs->TexCoord[unit].start = (GLfloat *) data;
- inputs->TexCoord[unit].stride = tmp->StrideB;
- inputs->TexCoord[unit].size = tmp->Size;
-}
-
-
-static void _tnl_import_edgeflag( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
- (void) writable; (void) stride;
-
- tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
- sizeof(GLubyte),
- 0,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->EdgeFlag = (GLubyte *) data;
-}
-
-
-
-static void _tnl_import_attrib( GLcontext *ctx,
- GLuint index,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);
-
- tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
- stride ? 4 * sizeof(GLfloat) : 0,
- 4, /* want GLfloat[4] */
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Attribs[index].data = (GLfloat (*)[4]) data;
- inputs->Attribs[index].start = (GLfloat *) data;
- inputs->Attribs[index].stride = tmp->StrideB;
- inputs->Attribs[index].size = tmp->Size;
-}
-
-
-static void _tnl_constant_attrib( TNLcontext *tnl,
- struct tnl_vertex_arrays *tmp,
- GLuint i )
-{
- tmp->Attribs[i].count = 1;
- tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
- tmp->Attribs[i].start = tnl->vtx.current[i];
- tmp->Attribs[i].size = 4;
- tmp->Attribs[i].stride = 0;
- tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
-}
-
-
-
-void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- const struct gl_vertex_program *program
- = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL;
- GLuint i, index;
-
- VB->Count = end - start;
- VB->Elts = NULL;
-
- _ac_import_range( ctx, start, end );
-
- /* Note that the generic attribute arrays are treated differently
- * depending on whether an NV or ARB vertex program is enabled
- * (corresponding to aliasing vs. non-aliasing behaviour).
- * Generic array 0 always aliases vertex position.
- */
- for (index = 0; index < VERT_ATTRIB_MAX; index++) {
- if (ctx->VertexProgram._Enabled
- && (program->IsNVProgram || index == 0)
- && ctx->Array.ArrayObj->VertexAttrib[index].Enabled) {
- /* Use generic attribute array. If an NV vertex program is active,
- * the generic arrays override the conventional attributes.
- * Otherwise, if an ARB vertex program is active, we'll import the
- * generic attributes without aliasing over conventional attribs
- * (see below).
- */
- _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
- VB->AttribPtr[index] = &tmp->Attribs[index];
- }
- /* use conventional arrays... */
- else if (index == VERT_ATTRIB_POS) {
- _tnl_import_vertex( ctx, GL_FALSE, GL_FALSE );
- tmp->Obj.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
- }
- else if (index == VERT_ATTRIB_NORMAL) {
- _tnl_import_normal( ctx, GL_FALSE, GL_FALSE );
- tmp->Normal.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
- }
- else if (index == VERT_ATTRIB_COLOR0) {
- _tnl_import_color( ctx, GL_FALSE, GL_FALSE );
- tmp->Color.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
- }
- else if (index == VERT_ATTRIB_COLOR1) {
- _tnl_import_secondarycolor( ctx, GL_FALSE, GL_FALSE );
- tmp->SecondaryColor.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
- }
- else if (index == VERT_ATTRIB_FOG) {
- _tnl_import_fogcoord( ctx, GL_FALSE, GL_FALSE );
- tmp->FogCoord.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
- }
- else if (index == VERT_ATTRIB_COLOR_INDEX) {
- _tnl_import_index( ctx, GL_FALSE, GL_FALSE );
- tmp->Index.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index;
- }
- else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
- i = index - VERT_ATTRIB_TEX0;
- _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
- tmp->TexCoord[i].count = VB->Count;
- VB->AttribPtr[index] = &tmp->TexCoord[i];
- }
- else if (index >= VERT_ATTRIB_GENERIC1 &&
- index <= VERT_ATTRIB_GENERIC15) {
- const GLuint arrayIndex = index - VERT_ATTRIB_GENERIC0;
- if (program && !program->IsNVProgram &&
- ctx->Array.ArrayObj->VertexAttrib[arrayIndex].Enabled) {
- /* GL_ARB_vertex_program: bind a generic attribute array */
- _tnl_import_attrib(ctx, arrayIndex, GL_FALSE, GL_TRUE);
- VB->AttribPtr[index] = &tmp->Attribs[arrayIndex];
- }
- else {
- _tnl_constant_attrib(tnl, tmp, index);
- }
- }
- else {
- _tnl_constant_attrib(tnl, tmp, index);
- }
- assert(VB->AttribPtr[index]);
- assert(VB->AttribPtr[index]->size);
- }
-
- /* odd-ball vertex attributes */
- {
- _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
- VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
- }
-
- /* These are constant & could be precalculated:
- */
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- _tnl_constant_attrib(tnl, tmp, i);
- }
-
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
diff --git a/src/mesa/tnl/t_array_import.h b/src/mesa/tnl/t_array_import.h
deleted file mode 100644
index 39b77641d53..00000000000
--- a/src/mesa/tnl/t_array_import.h
+++ /dev/null
@@ -1,36 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _T_ARRAY_IMPORT_H
-#define _T_ARRAY_IMPORT_H
-
-#include "mtypes.h"
-#include "t_context.h"
-
-extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end );
-
-extern void _tnl_array_import_init( GLcontext *ctx );
-
-#endif
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 154780cc975..d9458b74eca 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -26,38 +26,19 @@
*/
-#include "api_arrayelt.h"
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
-#include "dlist.h"
#include "light.h"
-#include "vtxfmt.h"
#include "tnl.h"
-#include "t_array_api.h"
#include "t_context.h"
#include "t_pipeline.h"
-#include "t_save_api.h"
#include "t_vp_build.h"
-#include "t_vtx_api.h"
-
-
-
-static void
-install_driver_callbacks( GLcontext *ctx )
-{
- ctx->Driver.NewList = _tnl_NewList;
- ctx->Driver.EndList = _tnl_EndList;
- ctx->Driver.FlushVertices = _tnl_FlushVertices;
- ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
- ctx->Driver.BeginCallList = _tnl_BeginCallList;
- ctx->Driver.EndCallList = _tnl_EndCallList;
-}
-
+#include "vbo/vbo.h"
GLboolean
_tnl_CreateContext( GLcontext *ctx )
@@ -72,20 +53,13 @@ _tnl_CreateContext( GLcontext *ctx )
return GL_FALSE;
}
- if (_mesa_getenv("MESA_CODEGEN"))
- tnl->AllowCodegen = GL_TRUE;
-
/* Initialize the VB.
*/
tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- /* Initialize tnl state and tnl->vtxfmt.
+ /* Initialize tnl state.
*/
- _tnl_save_init( ctx );
- _tnl_array_init( ctx );
- _tnl_vtx_init( ctx );
-
if (ctx->_MaintainTnlProgram) {
_tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
@@ -93,34 +67,18 @@ _tnl_CreateContext( GLcontext *ctx )
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
}
- /* Initialize the arrayelt helper
- */
- if (!_ae_create_context( ctx ))
- return GL_FALSE;
-
-
tnl->NeedNdcCoords = GL_TRUE;
- tnl->LoopbackDListCassettes = GL_FALSE;
- tnl->CalcDListNormalLengths = GL_TRUE;
tnl->AllowVertexFog = GL_TRUE;
tnl->AllowPixelFog = GL_TRUE;
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
-
/* Set a few default values in the driver struct.
*/
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush = 0;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+ tnl->nr_blocks = 0;
+
return GL_TRUE;
}
@@ -130,11 +88,7 @@ _tnl_DestroyContext( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- _tnl_array_destroy( ctx );
- _tnl_vtx_destroy( ctx );
- _tnl_save_destroy( ctx );
_tnl_destroy_pipeline( ctx );
- _ae_destroy_context( ctx );
if (ctx->_MaintainTnlProgram)
_tnl_ProgramCacheDestroy( ctx );
@@ -155,10 +109,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
|| !tnl->AllowPixelFog;
}
- _ae_invalidate_state(ctx, new_state);
-
tnl->pipeline.new_state |= new_state;
- tnl->vtx.eval.new_state |= new_state;
/* Calculate tnl->render_inputs:
*/
@@ -205,36 +156,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
void
-_tnl_wakeup_exec( GLcontext *ctx )
+_tnl_wakeup( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
+#if 0
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
+#endif
}
-void
-_tnl_wakeup_save_exec( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_wakeup_exec( ctx );
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
-}
/**
@@ -250,27 +186,6 @@ _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
}
void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->LoopbackDListCassettes = mode;
-}
-
-void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->CalcDListNormalLengths = mode;
-}
-
-void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->IsolateMaterials = mode;
-}
-
-void
_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index d5414bd730d..a872f261775 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -43,29 +43,6 @@
* stages to the vertex_buffer TNLcontext::vb, where the vertex data
* is stored. The last stage in the pipeline is the rasterizer.
*
- * The initial vertex_buffer data may either come from an ::immediate
- * structure or client vertex_arrays or display lists:
- *
- *
- * - The ::immediate structure records all the GL commands issued between
- * glBegin and glEnd. \n
- * The structure accumulates data, until it is either full or it is
- * flushed (usually by a state change). Before starting then the pipeline,
- * the collected vertex data in ::immediate has to be pushed into
- * TNLcontext::vb.
- * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
- * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
- * is stored in TNLcontext::Driver. \n
- * An ::immediate does (for performance reasons) usually not finish with a
- * glEnd, and hence it also does not need to start with a glBegin.
- * This means that the last vertices of one ::immediate may need to be
- * saved for the next one.
- *
- *
- * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
- * glDrawArrays etc. \n
- * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
- * into TNLcontext::vb, so that the pipeline can be started.
*/
@@ -79,6 +56,7 @@
#include "math/m_vector.h"
#include "math/m_xform.h"
+#include "vbo/vbo.h"
#define MAX_PIPELINE_STAGES 30
@@ -106,7 +84,7 @@ enum {
_TNL_ATTRIB_COLOR1 = 4,
_TNL_ATTRIB_FOG = 5,
_TNL_ATTRIB_COLOR_INDEX = 6,
- _TNL_ATTRIB_SEVEN = 7,
+ _TNL_ATTRIB_EDGEFLAG = 7,
_TNL_ATTRIB_TEX0 = 8,
_TNL_ATTRIB_TEX1 = 9,
_TNL_ATTRIB_TEX2 = 10,
@@ -115,7 +93,8 @@ enum {
_TNL_ATTRIB_TEX5 = 13,
_TNL_ATTRIB_TEX6 = 14,
_TNL_ATTRIB_TEX7 = 15,
- _TNL_ATTRIB_GENERIC0 = 16,
+
+ _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
_TNL_ATTRIB_GENERIC1 = 17,
_TNL_ATTRIB_GENERIC2 = 18,
_TNL_ATTRIB_GENERIC3 = 19,
@@ -131,21 +110,36 @@ enum {
_TNL_ATTRIB_GENERIC13 = 29,
_TNL_ATTRIB_GENERIC14 = 30,
_TNL_ATTRIB_GENERIC15 = 31,
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32,
- _TNL_ATTRIB_MAT_BACK_AMBIENT = 33,
- _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34,
- _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35,
- _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36,
- _TNL_ATTRIB_MAT_BACK_SPECULAR = 37,
- _TNL_ATTRIB_MAT_FRONT_EMISSION = 38,
- _TNL_ATTRIB_MAT_BACK_EMISSION = 39,
- _TNL_ATTRIB_MAT_FRONT_SHININESS = 40,
- _TNL_ATTRIB_MAT_BACK_SHININESS = 41,
- _TNL_ATTRIB_MAT_FRONT_INDEXES = 42,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 43,
- _TNL_ATTRIB_EDGEFLAG = 44,
- _TNL_ATTRIB_POINTSIZE = 45,
- _TNL_ATTRIB_MAX = 46
+
+ /* These alias with the generics, but they are not active
+ * concurrently, so it's not a problem. The TNL module
+ * doesn't have to do anything about this as this is how they
+ * are passed into the _draw_prims callback.
+ *
+ * When we generate fixed-function replacement programs (in
+ * t_vp_build.c currently), they refer to the appropriate
+ * generic attribute in order to pick up per-vertex material
+ * data.
+ */
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
+ _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
+ _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
+ _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
+ _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
+ _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
+ _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
+ _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
+ _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
+ _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
+ _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
+ _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
+
+ /* This is really a VERT_RESULT, not an attrib. Need to fix
+ * tnl to understand the difference.
+ */
+ _TNL_ATTRIB_POINTSIZE = 16,
+
+ _TNL_ATTRIB_MAX = 32
} ;
#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
@@ -166,8 +160,8 @@ enum {
#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
/* Number of available generic attributes */
#define _TNL_NUM_GENERIC 16
@@ -175,221 +169,22 @@ enum {
/* Number of attributes used for evaluators */
#define _TNL_NUM_EVAL 16
+
#define PRIM_BEGIN 0x10
#define PRIM_END 0x20
-#define PRIM_WEAK 0x40
#define PRIM_MODE_MASK 0x0f
-/*
- */
-struct tnl_prim {
- GLuint mode;
- GLuint start;
- GLuint count;
-};
-
-
-
-struct tnl_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval {
- GLuint new_state;
- struct tnl_eval1_map map1[_TNL_NUM_EVAL];
- struct tnl_eval2_map map2[_TNL_NUM_EVAL];
-};
-
-
-#define TNL_MAX_PRIM 16
-#define TNL_MAX_COPIED_VERTS 3
-
-struct tnl_copied_vtx {
- GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-#define VERT_BUFFER_SIZE 2048 /* 8kbytes */
-
-
-typedef void (*tnl_attrfv_func)( const GLfloat * );
-
-struct _tnl_dynfn {
- struct _tnl_dynfn *next, *prev;
- GLuint key;
- char *code;
-};
-
-struct _tnl_dynfn_lists {
- struct _tnl_dynfn Vertex[4];
- struct _tnl_dynfn Attribute[4];
-};
-
-struct _tnl_dynfn_generators {
- struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
- struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
-};
-
-#define _TNL_MAX_ATTR_CODEGEN 32
-
-
-/**
- * The assembly of vertices in immediate mode is separated from
- * display list compilation. This allows a simpler immediate mode
- * treatment and a display list compiler better suited to
- * hardware-acceleration.
- */
-struct tnl_vtx {
- GLfloat buffer[VERT_BUFFER_SIZE];
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLubyte active_sz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
- struct tnl_prim prim[TNL_MAX_PRIM];
- GLuint prim_count;
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
- GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
- GLfloat CurrentFloatEdgeFlag;
- GLuint counter, initial_counter;
- struct tnl_copied_vtx copied;
-
- /** Note extra space for error handler: */
- tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4];
-
- struct _tnl_dynfn_lists cache;
- struct _tnl_dynfn_generators gen;
-
- struct tnl_eval eval;
- GLboolean *edgeflag_tmp;
- GLboolean have_materials;
-};
-
-
-
-
-/* For display lists, this structure holds a run of vertices of the
- * same format, and a strictly well-formed set of begin/end pairs,
- * starting on the first vertex and ending at the last. Vertex
- * copying on buffer breaks is precomputed according to these
- * primitives, though there are situations where the copying will need
- * correction at execute-time, perhaps by replaying the list as
- * immediate mode commands.
- *
- * On executing this list, the 'current' values may be updated with
- * the values of the final vertex, and often no fixup of the start of
- * the vertex list is required.
- *
- * Eval and other commands that don't fit into these vertex lists are
- * compiled using the fallback opcode mechanism provided by dlist.c.
- */
-struct tnl_vertex_list {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count; /* number of copied vertices at start */
- GLboolean have_materials; /* bit of a hack - quick check for materials */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
-
- GLfloat *normal_lengths;
- struct tnl_prim *prim;
- GLuint prim_count;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-};
-
-/* These buffers should be a reasonable size to support upload to
- * hardware? Maybe drivers should stitch them back together, or
- * specify a desired size?
- */
-#define SAVE_BUFFER_SIZE (16*1024)
-#define SAVE_PRIM_SIZE 128
-
-/* Storage to be shared among several vertex_lists.
- */
-struct tnl_vertex_store {
- GLfloat buffer[SAVE_BUFFER_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-struct tnl_primitive_store {
- struct tnl_prim buffer[SAVE_PRIM_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-
-struct tnl_save {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count;
- GLuint replay_flags;
-
- struct tnl_prim *prim;
- GLuint prim_count, prim_max;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[_TNL_ATTRIB_MAX];
- GLuint counter, initial_counter;
- GLboolean dangling_attr_ref;
- GLboolean have_materials;
-
- GLuint opcode_vertex_list;
-
- struct tnl_copied_vtx copied;
-
- GLfloat CurrentFloatEdgeFlag;
-
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[_TNL_ATTRIB_MAX];
+static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+{
+ GLuint flag;
+ flag = prim->mode;
+ if (prim->begin) flag |= PRIM_BEGIN;
+ if (prim->end) flag |= PRIM_END;
+ return flag;
+}
- void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
-};
-/**
- * A collection of vertex arrays.
- */
-struct tnl_vertex_arrays
-{
- /* Conventional vertex attribute arrays */
- GLvector4f Obj;
- GLvector4f Normal;
- GLvector4f Color;
- GLvector4f SecondaryColor;
- GLvector4f FogCoord;
- GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
- GLvector4f Index;
-
- GLubyte *EdgeFlag;
- GLuint *Elt;
-
- /* These attributes don't alias with the conventional attributes.
- * The GL_NV_vertex_program extension defines 16 extra sets of vertex
- * arrays which have precedent over the conventional arrays when enabled.
- */
- /* XXX I think the array size is wronge (47 vs. 16) */
- GLvector4f Attribs[_TNL_ATTRIB_MAX];
-};
-
/**
* Contains the current state of a running pipeline.
@@ -424,11 +219,10 @@ struct vertex_buffer
GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
GLvector4f *VaryingPtr[MAX_VARYING_VECTORS];
- struct tnl_prim *Primitive;
+ const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
/* Inputs to the vertex program stage */
- /* XXX This array may be too large (47 vs. 16) */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
@@ -626,12 +420,6 @@ struct tnl_device_driver
* arrays.
*/
- GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
- /* Allow drivers to hook in optimized begin/end engines.
- * Return value: GL_TRUE - driver handled the begin
- * GL_FALSE - driver didn't handle the begin
- */
-
/***
*** Rendering -- These functions called only from t_vb_render.c
***/
@@ -737,26 +525,11 @@ typedef struct
*/
struct tnl_device_driver Driver;
- /* Execute:
- */
- struct tnl_vtx vtx;
-
- /* Compile:
- */
- struct tnl_save save;
-
/* Pipeline
*/
struct tnl_pipeline pipeline;
struct vertex_buffer vb;
- /* GLvectors for binding to vb:
- */
- struct tnl_vertex_arrays vtx_inputs;
- struct tnl_vertex_arrays save_inputs;
- struct tnl_vertex_arrays current;
- struct tnl_vertex_arrays array_inputs;
-
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
@@ -764,26 +537,21 @@ typedef struct
/* Probably need a better configuration mechanism:
*/
GLboolean NeedNdcCoords;
- GLboolean LoopbackDListCassettes;
- GLboolean CalcDListNormalLengths;
- GLboolean IsolateMaterials;
GLboolean AllowVertexFog;
GLboolean AllowPixelFog;
- GLboolean AllowCodegen;
-
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
- /* If True, it means we started a glBegin/End primtive with an invalid
- * vertex/fragment program or incomplete framebuffer. In that case,
- * discard any buffered vertex data.
- */
- GLboolean DiscardPrimitive;
-
DECLARE_RENDERINPUTS(render_inputs_bitset);
- GLvertexformat exec_vtxfmt;
- GLvertexformat save_vtxfmt;
+ GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
+ /* Temp storage for t_draw.c:
+ */
+ GLubyte *block[VERT_ATTRIB_MAX];
+ GLuint nr_blocks;
+
+ /* Cache of fixed-function-replacing vertex programs:
+ */
struct tnl_cache *vp_cache;
} TNLcontext;
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
new file mode 100644
index 00000000000..0e7c2b6a689
--- /dev/null
+++ b/src/mesa/tnl/t_draw.c
@@ -0,0 +1,438 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "state.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "t_vp_build.h"
+#include "t_vertex.h"
+#include "tnl.h"
+
+
+
+static GLubyte *get_space(GLcontext *ctx, GLuint bytes)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLubyte *space = _mesa_malloc(bytes);
+
+ tnl->block[tnl->nr_blocks++] = space;
+ return space;
+}
+
+
+static void free_space(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+ for (i = 0; i < tnl->nr_blocks; i++)
+ _mesa_free(tnl->block[i]);
+ tnl->nr_blocks = 0;
+}
+
+
+/* Convert the incoming array to GLfloats. Understands the
+ * array->Normalized flag and selects the correct conversion method.
+ */
+#define CONVERT( TYPE, MACRO ) do { \
+ GLuint i, j; \
+ if (input->Normalized) { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = MACRO(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } else { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = (GLfloat)(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } \
+} while (0)
+
+
+
+/* Adjust pointer to point at first requested element, convert to
+ * floating point, populate VB->AttribPtr[].
+ */
+static void _tnl_import_array( GLcontext *ctx,
+ GLuint attrib,
+ GLuint start,
+ GLuint end,
+ const struct gl_client_array *input,
+ const GLubyte *ptr )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ const GLuint count = end - start;
+ GLuint stride = input->StrideB;
+
+ ptr += start * stride;
+
+ if (input->Type != GL_FLOAT) {
+ const GLuint sz = input->Size;
+ GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
+ GLfloat *fptr = (GLfloat *)buf;
+
+ switch (input->Type) {
+ case GL_BYTE:
+ CONVERT(GLbyte, BYTE_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_BYTE:
+ CONVERT(GLubyte, UBYTE_TO_FLOAT);
+ break;
+ case GL_SHORT:
+ CONVERT(GLshort, SHORT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CONVERT(GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_INT:
+ CONVERT(GLint, INT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT:
+ CONVERT(GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_DOUBLE:
+ CONVERT(GLdouble, (GLfloat));
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ ptr = buf;
+ stride = sz * sizeof(GLfloat);
+ }
+
+ VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
+ VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
+ VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
+ VB->AttribPtr[attrib]->count = count;
+ VB->AttribPtr[attrib]->stride = stride;
+ VB->AttribPtr[attrib]->size = input->Size;
+
+ /* This should die, but so should the whole GLvector4f concept:
+ */
+ VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
+ VEC_NOT_WRITEABLE |
+ (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
+
+ VB->AttribPtr[attrib]->storage = NULL;
+}
+
+#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
+
+
+static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
+ const GLvector4f *input,
+ GLuint count)
+{
+ const GLubyte *ptr = (const GLubyte *)input->data;
+ const GLuint stride = input->stride;
+ GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
+ GLboolean *bptr = space;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
+ ptr += stride;
+ }
+
+ return space;
+}
+
+
+static void bind_inputs( GLcontext *ctx,
+ const struct gl_client_array *inputs[],
+ GLint min_index, GLint max_index,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ /* Map all the VBOs
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ const void *ptr;
+
+ if (inputs[i]->BufferObj->Name) {
+ if (!inputs[i]->BufferObj->Pointer) {
+ bo[*nr_bo] = inputs[i]->BufferObj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ inputs[i]->BufferObj);
+
+ assert(inputs[i]->BufferObj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
+ inputs[i]->Ptr);
+ }
+ else
+ ptr = inputs[i]->Ptr;
+
+ /* Just make sure the array is floating point, otherwise convert to
+ * temporary storage. Rebase arrays so that 'min_index' becomes
+ * element zero.
+ *
+ * XXX: remove the GLvector4f type at some stage and just use
+ * client arrays.
+ */
+ _tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr);
+ }
+
+ /* We process only the vertices between min & max index:
+ */
+ VB->Count = max_index - min_index;
+
+
+ /* Legacy pointers -- remove one day.
+ */
+ VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
+ VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
+ VB->ColorPtr[1] = NULL;
+ VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
+ VB->IndexPtr[1] = NULL;
+ VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
+ VB->SecondaryColorPtr[1] = NULL;
+ VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
+ }
+
+ /* Clipping and drawing code still requires this to be a packed
+ * array of ubytes which can be written into. TODO: Fix and
+ * remove.
+ */
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ {
+ VB->EdgeFlag = _tnl_import_edgeflag( ctx,
+ VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
+ VB->Count );
+ }
+
+}
+
+
+/* Translate indices to GLuints and store in VB->Elts.
+ */
+static void bind_indices( GLcontext *ctx,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ void *ptr;
+
+ if (!ib)
+ return;
+
+ if (ib->obj->Name && !ib->obj->Pointer) {
+ bo[*nr_bo] = ib->obj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ ib->obj);
+
+ assert(ib->obj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ if (ib->type == GL_UNSIGNED_INT && min_index == 0) {
+ VB->Elts = (GLuint *) ptr;
+ VB->Elts += ib->rebase;
+ }
+ else {
+ GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
+ VB->Elts = elts;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *in = ((GLuint *)ptr) + ib->rebase;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = *in++ - min_index;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *in = ((GLushort *)ptr) + ib->rebase;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) - min_index;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *in = ((GLubyte *)ptr) + ib->rebase;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) - min_index;
+ break;
+ }
+ }
+ }
+}
+
+static void bind_prims( GLcontext *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ GLuint min_index )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ if (min_index != 0) {
+ struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim));
+
+ for (i = 0; i < nr_prims; i++) {
+ tmp[i] = prim[i];
+ tmp[i].start -= min_index;
+ }
+
+ VB->Primitive = tmp;
+ }
+ else {
+ VB->Primitive = prim;
+ }
+
+ VB->PrimitiveCount = nr_prims;
+}
+
+static void unmap_vbos( GLcontext *ctx,
+ struct gl_buffer_object **bo,
+ GLuint nr_bo )
+{
+ GLuint i;
+ for (i = 0; i < nr_bo; i++) {
+ ctx->Driver.UnmapBuffer(ctx,
+ 0, /* target -- I don't see why this would be needed */
+ bo[i]);
+ }
+}
+
+
+
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the vbo->Driver.DrawPrims() callback.
+ */
+void _tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLint max = VB->Size;
+
+#ifdef TEST_SPLIT
+ max = 8 + MAX_CLIPPED_VERTICES;
+#endif
+
+ assert(max_index > min_index);
+ assert(!(max_index & 0x80000000));
+
+ VB->Elts = NULL;
+
+#if 0
+ {
+ GLuint i;
+ _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ for (i = 0; i < nr_prims; i++)
+ _mesa_printf("prim %d: %s start %d count %d\n", i,
+ _mesa_lookup_enum_by_nr(prim[i].mode),
+ prim[i].start,
+ prim[i].count);
+ }
+#endif
+
+ /* The software TNL pipeline has a fixed amount of storage for
+ * vertices and it is necessary to split incoming drawing commands
+ * if they exceed that limit.
+ */
+ if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) {
+ struct split_limits limits;
+ limits.max_verts = max - MAX_CLIPPED_VERTICES;
+ limits.max_vb_size = ~0;
+ limits.max_indices = ~0;
+
+ /* This will split the buffers one way or another and
+ * recursively call back into this function.
+ */
+ vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index,
+ _tnl_draw_prims,
+ &limits );
+ }
+ else {
+ /* May need to map a vertex buffer object for every attribute plus
+ * one for the index buffer.
+ */
+ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
+ GLuint nr_bo = 0;
+
+ /* Binding inputs may imply mapping some vertex buffer objects.
+ * They will need to be unmapped below.
+ */
+ bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo);
+ bind_indices(ctx, ib, min_index, bo, &nr_bo);
+ bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index );
+
+ TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+
+ unmap_vbos(ctx, bo, nr_bo);
+ free_space(ctx);
+ }
+}
+
diff --git a/src/mesa/tnl/t_save_api.h b/src/mesa/tnl/t_save_api.h
deleted file mode 100644
index c30e0e8ecdb..00000000000
--- a/src/mesa/tnl/t_save_api.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- *
- */
-
-#ifndef __T_SAVE_API_H__
-#define __T_SAVE_API_H__
-
-#include "t_context.h"
-
-extern GLboolean _tnl_weak_begin( GLcontext *ctx, GLenum mode );
-
-extern void _tnl_EndList( GLcontext *ctx );
-extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-
-extern void _tnl_EndCallList( GLcontext *ctx );
-extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
-
-extern void _tnl_SaveFlushVertices( GLcontext *ctx );
-
-extern void _tnl_save_init( GLcontext *ctx );
-extern void _tnl_save_destroy( GLcontext *ctx );
-
-extern void _tnl_loopback_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *list );
-
-extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data );
-
-#endif
diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c
deleted file mode 100644
index b96bb4ec552..00000000000
--- a/src/mesa/tnl/t_save_loopback.c
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "enums.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "t_context.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/* If someone compiles a display list like:
- * glBegin(Triangles)
- * glVertex()
- * ... lots of vertices ...
- * glEnd()
- *
- * or:
- * glDrawArrays(...)
- *
- * and then tries to execute it like this:
- *
- * glBegin(Lines)
- * glCallList()
- * glEnd()
- *
- * it will wind up in here, as the vertex copying used when wrapping
- * buffers in list compilation (Triangles) won't be right for how the
- * list is being executed (as Lines).
- *
- * This could be avoided by not compiling as vertex_lists until after
- * the first glEnd() has been seen. However, that would miss an
- * important category of display lists, for the sake of a degenerate
- * usage.
- *
- * Further, replaying degenerately-called lists in this fashion is
- * probably still faster than the replay using opcodes.
- */
-
-typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-
-
-/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
-static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc[4] = {
- VertexAttrib1fvNV,
- VertexAttrib2fvNV,
- VertexAttrib3fvNV,
- VertexAttrib4fvNV
-};
-
-
-static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc_arb[4] = {
- VertexAttrib1fvARB,
- VertexAttrib2fvARB,
- VertexAttrib3fvARB,
- VertexAttrib4fvARB
-};
-
-
-
-
-
-
-
-static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
- break;
- }
-}
-
-
-static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
- break;
- }
-}
-
-
-static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
- break;
- }
-}
-
-
-static attr_func mat_attrfunc[4] = {
- mat_attr1fv,
- NULL,
- mat_attr3fv,
- mat_attr4fv
-};
-
-
-static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
-}
-
-struct loopback_attr {
- GLint target;
- GLint sz;
- attr_func func;
-};
-
-/* Don't emit ends and begins on wrapped primitives. Don't replay
- * wrapped vertices. If we get here, it's probably because the the
- * precalculated wrapping is wrong.
- */
-static void loopback_prim( GLcontext *ctx,
- const struct tnl_vertex_list *list, GLuint i,
- const struct loopback_attr *la, GLuint nr )
-{
- struct tnl_prim *prim = &list->prim[i];
- GLint begin = prim->start;
- GLint end = begin + prim->count;
- GLfloat *data;
- GLint j;
- GLuint k;
-
- if (prim->mode & PRIM_BEGIN) {
- CALL_Begin(GET_DISPATCH(), ( prim->mode & PRIM_MODE_MASK ));
- }
- else {
- assert(i == 0);
- assert(begin == 0);
- begin += list->wrap_count;
- }
-
- data = list->buffer + begin * list->vertex_size;
-
- for (j = begin ; j < end ; j++) {
- GLfloat *tmp = data + la[0].sz;
-
- for (k = 1 ; k < nr ; k++) {
- la[k].func( ctx, la[k].target, tmp );
- tmp += la[k].sz;
- }
-
- /* Fire the vertex
- */
- la[0].func( ctx, VERT_ATTRIB_POS, data );
- data = tmp;
- }
-
- if (prim->mode & PRIM_END) {
- CALL_End(GET_DISPATCH(), ());
- }
- else {
- assert (i == list->prim_count-1);
- }
-}
-
-/* Primitives generated by DrawArrays/DrawElements/Rectf may be
- * caught here. If there is no primitive in progress, execute them
- * normally, otherwise need to track and discard the generated
- * primitives.
- */
-static void loopback_weak_prim( GLcontext *ctx,
- const struct tnl_vertex_list *list, GLuint i,
- const struct loopback_attr *la, GLuint nr )
-{
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
- loopback_prim( ctx, list, i, la, nr );
- else {
- struct tnl_prim *prim = &list->prim[i];
-
- /* Use the prim_weak flag to ensure that if this primitive
- * wraps, we don't mistake future vertex_lists for part of the
- * surrounding primitive.
- *
- * While this flag is set, we are simply disposing of data
- * generated by an operation now known to be a noop.
- */
- if (prim->mode & PRIM_BEGIN)
- ctx->Driver.CurrentExecPrimitive |= PRIM_WEAK;
- if (prim->mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive &= ~PRIM_WEAK;
- }
-}
-
-
-
-void _tnl_loopback_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *list )
-{
- struct loopback_attr la[_TNL_ATTRIB_MAX];
- GLuint i, nr = 0;
-
- /* conventional + generic attributes */
- for (i = 0 ; i <= _TNL_ATTRIB_GENERIC15 ; i++) {
- if (list->attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = list->attrsz[i];
- la[nr].func = vert_attrfunc[list->attrsz[i]-1];
- nr++;
- }
- }
-
- /* material attributes */
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ;
- i <= _TNL_ATTRIB_MAT_BACK_INDEXES ;
- i++) {
- if (list->attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = list->attrsz[i];
- la[nr].func = mat_attrfunc[list->attrsz[i]-1];
- nr++;
- }
- }
-
- /* special-case: edgeflag */
- if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- la[nr].target = _TNL_ATTRIB_EDGEFLAG;
- la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG];
- la[nr].func = edgeflag_attr1fv;
- nr++;
- }
-
- for (i = 0 ; i < list->prim_count ; i++) {
- if (list->prim[i].mode & PRIM_WEAK)
- loopback_weak_prim( ctx, list, i, la, nr );
- else
- loopback_prim( ctx, list, i, la, nr );
- }
-}
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index 163fa312579..c38f0745e1b 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -305,7 +305,7 @@ static GLboolean run_render( GLcontext *ctx,
for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
- GLuint prim = VB->Primitive[i].mode;
+ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
diff --git a/src/mesa/tnl/t_vb_rendertmp.h b/src/mesa/tnl/t_vb_rendertmp.h
index 90319eddfc5..2b5f4e93b22 100644
--- a/src/mesa/tnl/t_vb_rendertmp.h
+++ b/src/mesa/tnl/t_vb_rendertmp.h
@@ -45,8 +45,8 @@
#endif
#ifndef TEST_PRIM_END
-#define TEST_PRIM_END(flags) (flags & PRIM_END)
-#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
+#define TEST_PRIM_END(prim) (flags & PRIM_END)
+#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN)
#endif
#ifndef ELT
diff --git a/src/mesa/tnl/t_vtx_api.h b/src/mesa/tnl/t_vtx_api.h
deleted file mode 100644
index 5311f40a852..00000000000
--- a/src/mesa/tnl/t_vtx_api.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- *
- */
-
-#ifndef __T_VTX_API_H__
-#define __T_VTX_API_H__
-
-#include "t_context.h"
-
-
-/* t_vtx_api.c:
- */
-extern void _tnl_vtx_init( GLcontext *ctx );
-extern void _tnl_vtx_destroy( GLcontext *ctx );
-
-extern void _tnl_FlushVertices( GLcontext *ctx, GLuint flags );
-extern void _tnl_flush_vtx( GLcontext *ctx );
-
-extern void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx );
-
-/* t_vtx_exec.c:
- */
-
-extern void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v );
-extern void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u);
-extern void _tnl_update_eval( GLcontext *ctx );
-
-extern GLboolean *_tnl_translate_edgeflag( GLcontext *ctx,
- const GLfloat *data,
- GLuint count,
- GLuint stride );
-
-extern GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
- GLuint count );
-
-
-
-/* t_vtx_generic.c:
- */
-extern void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx );
-
-extern void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] );
-
-/* t_vtx_x86.c:
- */
-extern void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen );
-
-extern void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx );
-
-extern void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ));
-
-
-
-
-#endif
diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c
deleted file mode 100644
index 71564076e37..00000000000
--- a/src/mesa/tnl/t_vtx_eval.c
+++ /dev/null
@@ -1,265 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "macros.h"
-#include "math/m_eval.h"
-#include "t_vtx_api.h"
-#include "dispatch.h"
-
-
-static void clear_active_eval1( TNLcontext *tnl, GLuint attr )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- tnl->vtx.eval.map1[attr].map = NULL;
-}
-
-static void clear_active_eval2( TNLcontext *tnl, GLuint attr )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- tnl->vtx.eval.map2[attr].map = NULL;
-}
-
-static void set_active_eval1( TNLcontext *tnl, GLuint attr, GLuint dim,
- struct gl_1d_map *map )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- if (!tnl->vtx.eval.map1[attr].map) {
- tnl->vtx.eval.map1[attr].map = map;
- tnl->vtx.eval.map1[attr].sz = dim;
- }
-}
-
-static void set_active_eval2( TNLcontext *tnl, GLuint attr, GLuint dim,
- struct gl_2d_map *map )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- if (!tnl->vtx.eval.map2[attr].map) {
- tnl->vtx.eval.map2[attr].map = map;
- tnl->vtx.eval.map2[attr].sz = dim;
- }
-}
-
-void _tnl_update_eval( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- /* Vertex program maps have priority over conventional attribs */
-
- for (attr = 0; attr < _TNL_NUM_EVAL; attr++) {
- clear_active_eval1( tnl, attr );
- clear_active_eval2( tnl, attr );
- }
-
- if (ctx->Eval.Map1Color4)
- set_active_eval1( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
-
- if (ctx->Eval.Map2Color4)
- set_active_eval2( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
-
- if (ctx->Eval.Map1TextureCoord4)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
- else if (ctx->Eval.Map1TextureCoord3)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
- else if (ctx->Eval.Map1TextureCoord2)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
- else if (ctx->Eval.Map1TextureCoord1)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
-
- if (ctx->Eval.Map2TextureCoord4)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
- else if (ctx->Eval.Map2TextureCoord3)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
- else if (ctx->Eval.Map2TextureCoord2)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
- else if (ctx->Eval.Map2TextureCoord1)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
-
- if (ctx->Eval.Map1Normal)
- set_active_eval1( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
-
- if (ctx->Eval.Map2Normal)
- set_active_eval2( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
-
- if (ctx->Eval.Map1Vertex4)
- set_active_eval1( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
- else if (ctx->Eval.Map1Vertex3)
- set_active_eval1( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
-
- if (ctx->Eval.Map2Vertex4)
- set_active_eval2( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
- else if (ctx->Eval.Map2Vertex3)
- set_active_eval2( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
-
- /* Evaluators with generic attributes is only supported for NV vertex
- * programs, not ARB vertex programs. 16 evaluator maps are supported.
- * We do this after the conventional attributes since the spec says that
- * these generic maps have higher priority.
- */
- if (ctx->VertexProgram._Enabled &&
- ctx->VertexProgram._Current &&
- ctx->VertexProgram._Current->IsNVProgram) {
- for (attr = 0; attr < 16; attr++) {
- if (ctx->Eval.Map1Attrib[attr])
- set_active_eval1( tnl, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
-
- if (ctx->Eval.Map2Attrib[attr])
- set_active_eval2( tnl, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
- }
- }
-
- tnl->vtx.eval.new_state = 0;
-}
-
-
-
-void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- for (attr = 1; attr < _TNL_NUM_EVAL; attr++) {
- struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, data, uu,
- tnl->vtx.eval.map1[attr].sz,
- map->Order);
-
- COPY_SZ_4V( tnl->vtx.attrptr[attr],
- tnl->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord1f is a noop if this map not enabled:
- **/
- if (tnl->vtx.eval.map1[0].map) {
- struct gl_1d_map *map = tnl->vtx.eval.map1[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, vertex, uu,
- tnl->vtx.eval.map1[0].sz,
- map->Order);
-
- if (tnl->vtx.eval.map1[0].sz == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
-
-void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- for (attr = 1; attr < _TNL_NUM_EVAL; attr++) {
- struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_surf(map->Points,
- data,
- uu, vv,
- tnl->vtx.eval.map2[attr].sz,
- map->Uorder, map->Vorder);
-
- COPY_SZ_4V( tnl->vtx.attrptr[attr],
- tnl->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord2f is a noop if this map not enabled:
- **/
- if (tnl->vtx.eval.map2[0].map) {
- struct gl_2d_map *map = tnl->vtx.eval.map2[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- if (ctx->Eval.AutoNormal) {
- GLfloat normal[4];
- GLfloat du[4], dv[4];
-
- _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
- tnl->vtx.eval.map2[0].sz,
- map->Uorder, map->Vorder);
-
- if (tnl->vtx.eval.map2[0].sz == 4) {
- du[0] = du[0]*vertex[3] - du[3]*vertex[0];
- du[1] = du[1]*vertex[3] - du[3]*vertex[1];
- du[2] = du[2]*vertex[3] - du[3]*vertex[2];
-
- dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
- dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
- dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
- }
-
-
- CROSS3(normal, du, dv);
- NORMALIZE_3FV(normal);
- normal[3] = 1.0;
-
- COPY_SZ_4V( tnl->vtx.attrptr[_TNL_ATTRIB_NORMAL],
- tnl->vtx.attrsz[_TNL_ATTRIB_NORMAL],
- normal );
-
- }
- else {
- _math_horner_bezier_surf(map->Points, vertex, uu, vv,
- tnl->vtx.eval.map2[0].sz,
- map->Uorder, map->Vorder);
- }
-
- if (tnl->vtx.attrsz[0] == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c
deleted file mode 100644
index 28de445ed41..00000000000
--- a/src/mesa/tnl/t_vtx_generic.c
+++ /dev/null
@@ -1,615 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-
-
-/* Versions of all the entrypoints for situations where codegen isn't
- * available.
- *
- * Note: Only one size for each attribute may be active at once.
- * Eg. if Color3f is installed/active, then Color4f may not be, even
- * if the vertex actually contains 4 color coordinates. This is
- * because the 3f version won't otherwise set color[3] to 1.0 -- this
- * is the job of the chooser function when switching between Color4f
- * and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->vtx.vbptr[0] = v[0]; \
- if (N>1) tnl->vtx.vbptr[1] = v[1]; \
- if (N>2) tnl->vtx.vbptr[2] = v[2]; \
- if (N>3) tnl->vtx.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->vtx.vertex_size; i++) \
- tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \
- \
- tnl->vtx.vbptr += tnl->vtx.vertex_size; \
- \
- if (--tnl->vtx.counter == 0) \
- _tnl_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->vtx.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define INIT(TAB, ATTR) \
- TAB[ATTR][0] = attrib_##ATTR##_1; \
- TAB[ATTR][1] = attrib_##ATTR##_2; \
- TAB[ATTR][2] = attrib_##ATTR##_3; \
- TAB[ATTR][3] = attrib_##ATTR##_4;
-
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 )
-
-/* conventional attribs */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-/* generic attribs */
-ATTRS( 16 )
-ATTRS( 17 )
-ATTRS( 18 )
-ATTRS( 19 )
-ATTRS( 20 )
-ATTRS( 21 )
-ATTRS( 22 )
-ATTRS( 23 )
-ATTRS( 24 )
-ATTRS( 25 )
-ATTRS( 26 )
-ATTRS( 27 )
-ATTRS( 28 )
-ATTRS( 29 )
-ATTRS( 30 )
-ATTRS( 31 )
-
-
-void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] )
-{
- /* conventional attribs */
- INIT( tab, 0 );
- INIT( tab, 1 );
- INIT( tab, 2 );
- INIT( tab, 3 );
- INIT( tab, 4 );
- INIT( tab, 5 );
- INIT( tab, 6 );
- INIT( tab, 7 );
- INIT( tab, 8 );
- INIT( tab, 9 );
- INIT( tab, 10 );
- INIT( tab, 11 );
- INIT( tab, 12 );
- INIT( tab, 13 );
- INIT( tab, 14 );
- INIT( tab, 15 );
-
- /* generic attribs */
- INIT( tab, 16 );
- INIT( tab, 17 );
- INIT( tab, 18 );
- INIT( tab, 19 );
- INIT( tab, 20 );
- INIT( tab, 21 );
- INIT( tab, 22 );
- INIT( tab, 23 );
- INIT( tab, 24 );
- INIT( tab, 25 );
- INIT( tab, 26 );
- INIT( tab, 27 );
- INIT( tab, 28 );
- INIT( tab, 29 );
- INIT( tab, 30 );
- INIT( tab, 31 );
-}
-
-/* These can be made efficient with codegen. Further, by adding more
- * logic to do_choose(), the double-dispatch for legacy entrypoints
- * like glVertex3f() can be removed.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void GLAPIENTRY _tnl_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _tnl_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _tnl_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Color4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Indexf( GLfloat v )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y,
- GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-
-/**
- * GL_NV_vertex_program Vertex Attributes
- * Note that these attributes DO alias the conventional attributes.
- * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-
-/**
- * GL_ARB_vertex_program Vertex Attributes
- * Note that these attributes do NOT alias the conventional attributes.
- * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x,
- GLfloat y )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-/* Install the generic versions of the 2nd level dispatch
- * functions. Some of these have a codegen alternative.
- */
-void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->Color3f = _tnl_Color3f;
- vfmt->Color3fv = _tnl_Color3fv;
- vfmt->Color4f = _tnl_Color4f;
- vfmt->Color4fv = _tnl_Color4fv;
- vfmt->Indexf = _tnl_Indexf;
- vfmt->Indexfv = _tnl_Indexfv;
- vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
- vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fv;
- vfmt->Normal3f = _tnl_Normal3f;
- vfmt->Normal3fv = _tnl_Normal3fv;
- vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _tnl_TexCoord1f;
- vfmt->TexCoord1fv = _tnl_TexCoord1fv;
- vfmt->TexCoord2f = _tnl_TexCoord2f;
- vfmt->TexCoord2fv = _tnl_TexCoord2fv;
- vfmt->TexCoord3f = _tnl_TexCoord3f;
- vfmt->TexCoord3fv = _tnl_TexCoord3fv;
- vfmt->TexCoord4f = _tnl_TexCoord4f;
- vfmt->TexCoord4fv = _tnl_TexCoord4fv;
- vfmt->Vertex2f = _tnl_Vertex2f;
- vfmt->Vertex2fv = _tnl_Vertex2fv;
- vfmt->Vertex3f = _tnl_Vertex3f;
- vfmt->Vertex3fv = _tnl_Vertex3fv;
- vfmt->Vertex4f = _tnl_Vertex4f;
- vfmt->Vertex4fv = _tnl_Vertex4fv;
- vfmt->VertexAttrib1fNV = _tnl_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _tnl_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _tnl_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _tnl_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _tnl_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB;
-}
diff --git a/src/mesa/tnl/t_vtx_x86.c b/src/mesa/tnl/t_vtx_x86.c
deleted file mode 100644
index 99a05509327..00000000000
--- a/src/mesa/tnl/t_vtx_x86.c
+++ /dev/null
@@ -1,396 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Daniel Borca <[email protected]>
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#if defined(USE_X86_ASM) && !defined(HAVE_NONSTANDARD_GLAPIENTRY)
-
-#define EXTERN( FUNC ) \
-extern const char FUNC[]; \
-extern const char FUNC##_end[]
-
-EXTERN( _tnl_x86_Attribute1fv );
-EXTERN( _tnl_x86_Attribute2fv );
-EXTERN( _tnl_x86_Attribute3fv );
-EXTERN( _tnl_x86_Attribute4fv );
-EXTERN( _tnl_x86_Vertex1fv );
-EXTERN( _tnl_x86_Vertex2fv );
-EXTERN( _tnl_x86_Vertex3fv );
-EXTERN( _tnl_x86_Vertex4fv );
-
-EXTERN( _tnl_x86_dispatch_attrf1 );
-EXTERN( _tnl_x86_dispatch_attrf2 );
-EXTERN( _tnl_x86_dispatch_attrf3 );
-EXTERN( _tnl_x86_dispatch_attrf4 );
-EXTERN( _tnl_x86_dispatch_attrfv );
-EXTERN( _tnl_x86_dispatch_multitexcoordf1 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf2 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf3 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf4 );
-EXTERN( _tnl_x86_dispatch_multitexcoordfv );
-EXTERN( _tnl_x86_dispatch_vertexattribf1 );
-EXTERN( _tnl_x86_dispatch_vertexattribf2 );
-EXTERN( _tnl_x86_dispatch_vertexattribf3 );
-EXTERN( _tnl_x86_dispatch_vertexattribf4 );
-EXTERN( _tnl_x86_dispatch_vertexattribfv );
-
-EXTERN( _tnl_x86_choose_fv );
-
-
-#define DONT_KNOW_OFFSETS 1
-
-
-#define DFN( FUNC, CACHE, KEY ) \
- struct _tnl_dynfn *dfn = MALLOC_STRUCT( _tnl_dynfn );\
- const char *start = FUNC; \
- const char *end = FUNC##_end; \
- int offset = 0; \
- insert_at_head( &CACHE, dfn ); \
- dfn->key = KEY; \
- dfn->code = ALIGN_MALLOC( end - start, 16 ); \
- _mesa_memcpy (dfn->code, start, end - start)
-
-
-
-#undef DEBUG_VTX
-
-#ifdef DEBUG_VTX
-#define FIXUP_PRINTF( offset, NEWVAL ) \
- fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL))
-#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) \
- fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL) - ((int)(CODE)+offset) - 4)
-#else
-#define FIXUP_PRINTF( offset, NEWVAL )
-#define FIXUPREL_PRINTF( offset, NEWVAL, CODE )
-#endif
-
-#define FIXUP( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- GLint subst = 0x10101010 + CHECKVAL; \
- \
- if (DONT_KNOW_OFFSETS) { \
- while (*(int *)(CODE+offset) != subst) offset++; \
- *(int *)(CODE+offset) = (int)(NEWVAL); \
- FIXUP_PRINTF(offset, NEWVAL); \
- offset += 4; \
- } \
- else { \
- int *icode = (int *)(CODE+KNOWN_OFFSET); \
- assert (*icode == subst); \
- *icode = (int)NEWVAL; \
- } \
-} while (0)
-
-
-
-#define FIXUPREL( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL )\
-do { \
- GLint subst = 0x10101010 + CHECKVAL; \
- \
- if (DONT_KNOW_OFFSETS) { \
- while (*(int *)(CODE+offset) != subst) offset++; \
- *(int *)(CODE+offset) = (int)(NEWVAL) - ((int)(CODE)+offset) - 4; \
- FIXUPREL_PRINTF(offset, NEWVAL, CODE); \
- offset += 4; \
- } \
- else { \
- int *icode = (int *)(CODE+KNOWN_OFFSET); \
- assert (*icode == subst); \
- *icode = (int)(NEWVAL) - (int)(icode) - 4; \
- } \
-} while (0)
-
-
-
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state. Generic x86 versions.
- */
-
-static struct _tnl_dynfn *makeX86Vertex1fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex1fv, tnl->vtx.cache.Vertex[1-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 1);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[1]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Vertex2fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex2fv, tnl->vtx.cache.Vertex[2-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 2);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[2]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Vertex3fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (vertex_size) {
- default: {
- DFN ( _tnl_x86_Vertex3fv, tnl->vtx.cache.Vertex[3-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 3);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[3]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
- return dfn;
- }
- }
-}
-
-static struct _tnl_dynfn *makeX86Vertex4fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex4fv, tnl->vtx.cache.Vertex[4-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 4);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[4]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-
-static struct _tnl_dynfn *makeX86Attribute1fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute1fv, tnl->vtx.cache.Attribute[1-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute2fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute2fv, tnl->vtx.cache.Attribute[2-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute3fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute3fv, tnl->vtx.cache.Attribute[3-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
- FIXUP(dfn->code, 0, 2, 8+dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute4fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute4fv, tnl->vtx.cache.Attribute[4-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
- FIXUP(dfn->code, 0, 2, 8+dest);
- FIXUP(dfn->code, 0, 3, 12+dest);
-
- return dfn;
-}
-
-
-void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen )
-{
- gen->Vertex[0] = makeX86Vertex1fv;
- gen->Vertex[1] = makeX86Vertex2fv;
- gen->Vertex[2] = makeX86Vertex3fv;
- gen->Vertex[3] = makeX86Vertex4fv;
- gen->Attribute[0] = makeX86Attribute1fv;
- gen->Attribute[1] = makeX86Attribute2fv;
- gen->Attribute[2] = makeX86Attribute3fv;
- gen->Attribute[3] = makeX86Attribute4fv;
-}
-
-
-#define MKDISP(FUNC, SIZE, ATTR, WARP) \
-do { \
- char *code; \
- const char *start = WARP; \
- const char *end = WARP##_end; \
- int offset = 0; \
- code = ALIGN_MALLOC( end - start, 16 ); \
- _mesa_memcpy (code, start, end - start); \
- FIXUP(code, 0, 0, (int)&(TNL_CONTEXT(ctx)->vtx.tabfv[ATTR][SIZE-1]));\
- *(void **)&vfmt->FUNC = code; \
-} while (0)
-
-
-/* Install the codegen'ed versions of the 2nd level dispatch
- * functions. We should keep a list and free them in the end...
- */
-void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- MKDISP(Color3f, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf3);
- MKDISP(Color3fv, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv);
- MKDISP(Color4f, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf4);
- MKDISP(Color4fv, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv);
- MKDISP(FogCoordfEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrf1);
- MKDISP(FogCoordfvEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrfv);
- MKDISP(Normal3f, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrf3);
- MKDISP(Normal3fv, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrfv);
- MKDISP(SecondaryColor3fEXT, 3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrf3);
- MKDISP(SecondaryColor3fvEXT,3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord1f, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf1);
- MKDISP(TexCoord1fv, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord2f, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf2);
- MKDISP(TexCoord2fv, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord3f, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf3);
- MKDISP(TexCoord3fv, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord4f, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf4);
- MKDISP(TexCoord4fv, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex2f, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf2);
- MKDISP(Vertex2fv, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex3f, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf3);
- MKDISP(Vertex3fv, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex4f, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf4);
- MKDISP(Vertex4fv, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
-
- MKDISP(MultiTexCoord1fARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf1);
- MKDISP(MultiTexCoord1fvARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord2fARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf2);
- MKDISP(MultiTexCoord2fvARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord3fARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf3);
- MKDISP(MultiTexCoord3fvARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord4fARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf4);
- MKDISP(MultiTexCoord4fvARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
-
- MKDISP(VertexAttrib1fNV, 1, 0, _tnl_x86_dispatch_vertexattribf1);
- MKDISP(VertexAttrib1fvNV, 1, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib2fNV, 2, 0, _tnl_x86_dispatch_vertexattribf2);
- MKDISP(VertexAttrib2fvNV, 2, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib3fNV, 3, 0, _tnl_x86_dispatch_vertexattribf3);
- MKDISP(VertexAttrib3fvNV, 3, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib4fNV, 4, 0, _tnl_x86_dispatch_vertexattribf4);
- MKDISP(VertexAttrib4fvNV, 4, 0, _tnl_x86_dispatch_vertexattribfv);
-}
-
-
-/* Install the codegen'ed choosers.
- * We should keep a list and free them in the end...
- */
-void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ))
-{
- int attr, size;
-
- for (attr = 0; attr < _TNL_MAX_ATTR_CODEGEN; attr++) {
- for (size = 0; size < 4; size++) {
- char *code;
- const char *start = _tnl_x86_choose_fv;
- const char *end = _tnl_x86_choose_fv_end;
- int offset = 0;
- code = ALIGN_MALLOC( end - start, 16 );
- _mesa_memcpy (code, start, end - start);
- FIXUP(code, 0, 0, attr);
- FIXUP(code, 0, 1, size + 1);
- FIXUPREL(code, 0, 2, do_choose);
- choose[attr][size] = (tnl_attrfv_func)code;
- }
- }
-}
-
-#else
-
-void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen )
-{
- (void) gen;
-}
-
-
-void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
-{
- (void) ctx;
-}
-
-
-void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ))
-{
- (void) choose;
- (void) do_choose;
-}
-
-#endif
diff --git a/src/mesa/tnl/t_vtx_x86_gcc.S b/src/mesa/tnl/t_vtx_x86_gcc.S
deleted file mode 100644
index 93753be759b..00000000000
--- a/src/mesa/tnl/t_vtx_x86_gcc.S
+++ /dev/null
@@ -1,561 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Daniel Borca <[email protected]>
- */
-
-#if defined (__DJGPP__) || defined (__MINGW32__) || defined (__CYGWIN__)
-#define GLOBL( x ) \
-.globl _##x; \
-_##x:
-#else /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */
-#define GLOBL( x ) \
-.globl x; \
-x:
-#endif /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */
-
-
-#if !defined (STDCALL_API)
-#define RETCLEAN( x ) ret
-#else
-#define RETCLEAN( x ) ret $x
-#endif
-
-
-#define _JMP(x) \
-.byte 0xe9; \
-.long x
-
-#define _CALL(x) \
-.byte 0xe8; \
-.long x
-
-
-/* Someone who knew a lot about this sort of thing would use this
- * macro to note current offsets, etc in a special region of the
- * object file & just make everything work out neat. I don't know
- * enough to do that...
- */
-
-#define SUBST( x ) (0x10101010 + x)
-
-
-.data
-
-
-/* [dBorca] TODO
- * Unfold functions for each vertex size?
- * Build super-specialized SSE versions?
- *
- * There is a trick in Vertex*fv: under certain conditions,
- * we tail to _tnl_wrap_filled_vertex(ctx). This means that
- * if Vertex*fv is STDCALL, then _tnl_wrap_filled_vertex must
- * be STDCALL as well, because (GLcontext *) and (GLfloat *)
- * have the same size.
- */
-.align 4
-GLOBL ( _tnl_x86_Vertex1fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* 0x0 --> tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- addl $4, %edi /* tnl->vtx.vbptr += 1 */
- movl $SUBST(1), %ecx /* 0x1 --> (tnl->vtx.vertex_size - 1) */
- movl $SUBST(2), %esi /* 0x2 --> (tnl->vtx.vertex + 1) */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* 0x0 --> tnl->vtx.vbptr */
- movl SUBST(3), %edx /* 0x3 --> counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* 0x3 --> counter */
- je .0 /* if (counter == 0) goto .0 */
- RETCLEAN(4) /* return */
- .balign 16
-.0:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex1fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex2fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- addl $8, %edi /* tnl->vtx.vbptr += 2 */
- movl $SUBST(1), %ecx /* vertex_size - 2 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 2 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .1 /* if (counter == 0) goto .1 */
- RETCLEAN(4) /* return */
- .balign 16
-.1:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex2fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex3fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl 8(%ecx), %esi /* load v[2] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */
- addl $12, %edi /* tnl->vtx.vbptr += 3 */
- movl $SUBST(1), %ecx /* vertex_size - 3 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 3 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .2 /* if (counter == 0) goto .2 */
- RETCLEAN(4) /* return */
- .balign 16
-.2:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex3fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex4fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl 8(%ecx), %esi /* load v[2] */
- movl 12(%ecx), %ecx /* load v[3] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */
- movl %ecx, 12(%edi) /* tnl->vtx.vbptr[3] = v[3] */
- addl $16, %edi /* tnl->vtx.vbptr += 4 */
- movl $SUBST(1), %ecx /* vertex_size - 4 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 4 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .3 /* if (counter == 0) goto .3 */
- RETCLEAN(4) /* return */
- .balign 16
-.3:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex4fv_end )
-
-
-/**
- * Generic handlers for vector format data.
- */
-GLOBL( _tnl_x86_Attribute1fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute1fv_end )
-
-GLOBL( _tnl_x86_Attribute2fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute2fv_end )
-
-GLOBL( _tnl_x86_Attribute3fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl 8(%ecx), %ecx /* load v[2] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- movl %ecx, SUBST(2) /* store v[2] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute3fv_end )
-
-GLOBL( _tnl_x86_Attribute4fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- movl 8(%ecx), %eax /* load v[2] */
- movl 12(%ecx), %edx /* load v[3] */
- movl %eax, SUBST(2) /* store v[2] to current vertex */
- movl %edx, SUBST(3) /* store v[3] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute4fv_end )
-
-
-/* Choosers:
- *
- * Must generate all of these ahead of first usage. Generate at
- * compile-time?
- */
-GLOBL( _tnl_x86_choose_fv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl $SUBST(0), (%esp) /* arg 0 - attrib */
- movl $SUBST(1), 4(%esp) /* arg 1 - N */
- _CALL (SUBST(2)) /* call do_choose */
- add $12, %esp /* tear down stack frame */
- jmp *%eax /* jump to new func */
-GLOBL ( _tnl_x86_choose_fv_end )
-
-
-/* FIRST LEVEL FUNCTIONS -- these are plugged directly into GL dispatch.
- *
- * In the 1st level dispatch functions, switch to a different
- * calling convention -- (const GLfloat *v) in %ecx.
- *
- * As with regular (x86) dispatch, don't create a new stack frame -
- * just let the 'ret' in the dispatched function return straight
- * back to the original caller.
- *
- * Vertex/Normal/Color, etc: the address of the function pointer
- * is known at codegen time.
- */
-
-/* Unfortunately, have to play with the stack in the non-fv case:
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_attrf1 )
-GLOBL( _tnl_x86_dispatch_attrf2 )
-GLOBL( _tnl_x86_dispatch_attrf3 )
-GLOBL( _tnl_x86_dispatch_attrf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $12, %esp /* tear down frame */
- ret /* return */
-GLOBL( _tnl_x86_dispatch_attrf4_end )
-GLOBL( _tnl_x86_dispatch_attrf3_end )
-GLOBL( _tnl_x86_dispatch_attrf2_end )
-GLOBL( _tnl_x86_dispatch_attrf1_end )
-
-#else /* defined(STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_attrf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $4 /* return */
-GLOBL( _tnl_x86_dispatch_attrf1_end )
-
-GLOBL( _tnl_x86_dispatch_attrf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_attrf2_end )
-
-GLOBL( _tnl_x86_dispatch_attrf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_attrf3_end )
-
-GLOBL( _tnl_x86_dispatch_attrf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_attrf4_end )
-#endif /* defined(STDCALL_API) */
-
-/* The fv case is simpler:
- */
-GLOBL( _tnl_x86_dispatch_attrfv )
- jmp *SUBST(0) /* 0x0 --> tabfv[attr][n] */
-GLOBL( _tnl_x86_dispatch_attrfv_end )
-
-
-/* MultiTexcoord: the address of the function pointer must be
- * calculated, but can use the index argument slot to hold 'v', and
- * avoid setting up a new stack frame.
- *
- * [dBorca]
- * right, this would be the preferred approach, but gcc does not
- * clean up the stack after each function call when optimizing (-fdefer-pop);
- * can it make assumptions about what's already on the stack? I dunno,
- * but in this case, we can't mess with the caller's stack frame, and
- * we must use a model like `_x86_dispatch_attrfv' above. Caveat emptor!
- */
-
-/* Also, will only need a maximum of four of each of these per context:
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_multitexcoordf1 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf2 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf3 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf4 )
- movl 4(%esp), %ecx
- leal 8(%esp), %edx
- andl $7, %ecx
- movl %edx, 4(%esp)
- sall $4, %ecx
- jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
-GLOBL( _tnl_x86_dispatch_multitexcoordf4_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf3_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf2_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf1_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordfv )
- movl 4(%esp), %ecx
- movl 8(%esp), %edx
- andl $7, %ecx
- movl %edx, 4(%esp)
- sall $4, %ecx
- jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
-GLOBL( _tnl_x86_dispatch_multitexcoordfv_end )
-
-#else /* defined (STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf1_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf2_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf3_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $20 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf4_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordfv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- movl 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordfv_end )
-#endif /* defined (STDCALL_API) */
-
-
-/* VertexAttrib: the address of the function pointer must be
- * calculated.
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_vertexattribf1 )
-GLOBL( _tnl_x86_dispatch_vertexattribf2 )
-GLOBL( _tnl_x86_dispatch_vertexattribf3 )
-GLOBL( _tnl_x86_dispatch_vertexattribf4 )
- movl 4(%esp), %eax
- cmpl $16, %eax
- jb .8 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.8:
- leal 8(%esp), %ecx /* calculate 'v' */
- movl %ecx, 4(%esp) /* save in 1st arg slot */
- sall $4, %eax
- jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
-GLOBL( _tnl_x86_dispatch_vertexattribf4_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf3_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf2_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf1_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribfv )
- movl 4(%esp), %eax
- cmpl $16, %eax
- jb .9 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.9:
- movl 8(%esp), %ecx /* load 'v' */
- movl %ecx, 4(%esp) /* save in 1st arg slot */
- sall $4, %eax
- jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
-GLOBL( _tnl_x86_dispatch_vertexattribfv_end )
-
-#else /* defined (STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_vertexattribf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .81 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.81:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf1_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .82 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.82:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf2_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .83 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.83:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf3_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .84 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.84:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $20 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf4_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribfv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .9 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.9:
- movl 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribfv_end )
-#endif /* defined (STDCALL_API) */
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index dab422429a1..17cb30adc76 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -50,30 +50,14 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
* dispatch and/or driver callbacks.
*/
-/* Restore just the ctx->Exec table:
- */
-extern void
-_tnl_wakeup_exec( GLcontext *ctx );
-
-/* Restore both ctx->Exec and ctx->Save:
- */
extern void
-_tnl_wakeup_save_exec( GLcontext *ctx );
+_tnl_wakeup( GLcontext *ctx );
/* Driver configuration options:
*/
extern void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
-extern void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
-
-extern void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
-
-extern void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
-
/* Control whether T&L does per-vertex fog
*/
@@ -86,4 +70,16 @@ _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
extern void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
#endif