diff options
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_context.c | 173 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 48 | ||||
-rw-r--r-- | src/mesa/tnl/t_pipeline.c | 43 | ||||
-rw-r--r-- | src/mesa/tnl/t_pipeline.h | 27 | ||||
-rw-r--r-- | src/mesa/tnl/tnl.h | 14 |
5 files changed, 201 insertions, 104 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 78608459b94..457aa1c85fc 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -1,5 +1,6 @@ #include "mtypes.h" #include "mem.h" +#include "vtxfmt.h" #include "t_context.h" #include "t_clip.h" @@ -15,10 +16,11 @@ #include "t_vb.h" #include "t_vbrender.h" #include "t_vbxform.h" +#include "t_vtxfmt.h" #include "tnl.h" #if !defined(THREADS) -struct immediate *_mesa_CurrentInput = NULL; +struct immediate *_tnl_CurrentInput = NULL; #endif @@ -31,9 +33,9 @@ _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags ) if ((IM->Flag[IM->Count] & (VERT_BEGIN|VERT_END)) != VERT_END || (flush_flags & (FLUSH_STORED_VERTICES|FLUSH_UPDATE_CURRENT))) { - if (IM->Flag[IM->Start]) - _mesa_flush_vb( ctx ); - + if (IM->Flag[IM->Start]) + _tnl_maybe_transform_vb( IM ); + /* Although this code updates the ctx->Current values, that bit * is left set as there is no easy mechanism to set it * elsewhere. This means that each time core wants to examine @@ -50,6 +52,53 @@ _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags ) } + + void +_tnl_MakeCurrent( GLcontext *ctx, + GLframebuffer *drawBuffer, + GLframebuffer *readBuffer ) +{ +#ifndef THREADS + SET_IMMEDIATE( ctx, TNL_VB(ctx)->IM ); +#endif +} + + +/* Update all state that references _NeedEyeCoords + */ + void +_tnl_LightingSpaceChange( GLcontext *ctx ) +{ + _tnl_update_normal_transform( ctx ); +} + + +static void +install_driver_callbacks( GLcontext *ctx ) +{ + ctx->Driver.RenderVBCulledTab = _tnl_render_tab_cull; + ctx->Driver.RenderVBClippedTab = _tnl_render_tab_clipped; + ctx->Driver.RenderVBRawTab = _tnl_render_tab_raw; + ctx->Driver.NewList = _tnl_NewList; + ctx->Driver.EndList = _tnl_EndList; + ctx->Driver.FlushVertices = _tnl_flush_vertices; + ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT; + ctx->Driver.LightingSpaceChange = _tnl_LightingSpaceChange; + ctx->Driver.MakeCurrent = _tnl_MakeCurrent; + ctx->Driver.VertexPointer = _tnl_VertexPointer; + ctx->Driver.NormalPointer = _tnl_NormalPointer; + ctx->Driver.ColorPointer = _tnl_ColorPointer; + ctx->Driver.FogCoordPointer = _tnl_FogCoordPointer; + ctx->Driver.IndexPointer = _tnl_IndexPointer; + ctx->Driver.SecondaryColorPointer = _tnl_SecondaryColorPointer; + ctx->Driver.TexCoordPointer = _tnl_TexCoordPointer; + ctx->Driver.EdgeFlagPointer = _tnl_EdgeFlagPointer; + ctx->Driver.LockArraysEXT = _tnl_LockArraysEXT; + ctx->Driver.UnlockArraysEXT = _tnl_UnlockArraysEXT; +} + + + GLboolean _tnl_CreateContext( GLcontext *ctx ) { @@ -61,13 +110,13 @@ _tnl_CreateContext( GLcontext *ctx ) */ if (firsttime) { firsttime = 0; - _tnl_clip_init( ); - _tnl_eval_init( ); - _tnl_shade_init( ); - _tnl_texture_init( ); - _tnl_trans_elt_init( ); - _tnl_vbrender_init( ); - _tnl_stages_init( ); + _tnl_clip_init(); + _tnl_eval_init(); + _tnl_shade_init(); + _tnl_texture_init(); + _tnl_trans_elt_init(); + _tnl_vbrender_init(); + _tnl_stages_init(); } /* Create the TNLcontext structure @@ -79,7 +128,7 @@ _tnl_CreateContext( GLcontext *ctx ) /* Create and hook in the data structures available from ctx. */ - ctx->swtnl_vb = (void *)gl_vb_create_for_immediate( ctx ); + ctx->swtnl_vb = (void *)_tnl_vb_create_for_immediate( ctx ); if (!ctx->swtnl_vb) { FREE(tnl); ctx->swtnl_context = 0; @@ -93,6 +142,12 @@ _tnl_CreateContext( GLcontext *ctx ) */ _tnl_dlist_init( ctx ); _tnl_pipeline_init( ctx ); + _tnl_vtxfmt_init( ctx ); + _tnl_cva_init( ctx ); + + _tnl_reset_vb( TNL_VB(ctx) ); + _tnl_reset_input( ctx, 0, 0 ); /* initially outside begin/end */ + tnl->_CurrentFlag = (VERT_NORM | VERT_INDEX | @@ -108,30 +163,14 @@ _tnl_CreateContext( GLcontext *ctx ) tnl->_CurrentPrimitive = GL_POLYGON+1; - gl_reset_vb( TNL_VB(ctx) ); - gl_reset_input( ctx ); - + /* Hook our functions into exec and compile dispatch tables. + */ + _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); + _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); - /* Set a few default values in the driver struct. This is a - * temporary mechanism. + /* Set a few default values in the driver struct. */ - ctx->Driver.RenderVBCulledTab = _tnl_render_tab_cull; - ctx->Driver.RenderVBClippedTab = _tnl_render_tab_clipped; - ctx->Driver.RenderVBRawTab = _tnl_render_tab_raw; - ctx->Driver.NewList = _tnl_NewList; - ctx->Driver.EndList = _tnl_EndList; - ctx->Driver.FlushVertices = _tnl_flush_vertices; - ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT; - ctx->Driver.LightingSpaceChange = _tnl_LightingSpaceChange; - ctx->Driver.MakeCurrent = _tnl_MakeCurrent; - ctx->Driver.VertexPointer = _tnl_VertexPointer; - ctx->Driver.NormalPointer = _tnl_NormalPointer; - ctx->Driver.ColorPointer = _tnl_ColorPointer; - ctx->Driver.FogCoordPointer = _tnl_FogCoordPointer; - ctx->Driver.IndexPointer = _tnl_IndexPointer; - ctx->Driver.SecondaryColorPointer = _tnl_SecondaryColorPointer; - ctx->Driver.TexCoordPointer = _tnl_TexCoordPointer; - ctx->Driver.EdgeFlagPointer = _tnl_EdgeFlagPointer; + install_driver_callbacks(ctx); return GL_TRUE; } @@ -143,9 +182,9 @@ _tnl_DestroyContext( GLcontext *ctx ) TNLcontext *tnl = TNL_CONTEXT(ctx); if (TNL_CURRENT_IM(ctx) != TNL_VB(ctx)->IM) - gl_immediate_free( TNL_CURRENT_IM(ctx) ); + _tnl_immediate_free( TNL_CURRENT_IM(ctx) ); - gl_vb_free( TNL_VB(ctx) ); + _tnl_vb_free( TNL_VB(ctx) ); /* Free cache of immediate buffers. */ while (tnl->nr_im_queued-- > 0) { @@ -156,23 +195,15 @@ _tnl_DestroyContext( GLcontext *ctx ) } -/* Update all state that references _NeedEyeCoords - */ -void -_tnl_LightingSpaceChange( GLcontext *ctx ) -{ - _tnl_update_normal_transform( ctx ); -} - void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) { if (new_state & _NEW_LIGHT) - gl_update_lighting_function(ctx); + _tnl_update_lighting_function(ctx); if (new_state & _NEW_ARRAY) - gl_update_client_state( ctx ); + _tnl_update_client_state( ctx ); if (new_state & _NEW_TEXTURE) if (ctx->_Enabled & ENABLE_TEXGEN_ANY) @@ -182,20 +213,54 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) _DD_NEW_TRI_LIGHT_TWOSIDE | _DD_NEW_SEPERATE_SPECULAR | _DD_NEW_TRI_UNFILLED )) - gl_update_clipmask(ctx); + _tnl_update_clipmask(ctx); if (new_state & _TNL_NEW_NORMAL_TRANSFORM) _tnl_update_normal_transform( ctx ); - gl_update_pipelines(ctx); + _tnl_update_pipelines(ctx); } void -_tnl_MakeCurrent( GLcontext *ctx, - GLframebuffer *drawBuffer, - GLframebuffer *readBuffer ) +_tnl_wakeup_exec( GLcontext *ctx ) { -#ifndef THREADS - SET_IMMEDIATE( ctx, TNL_VB(ctx)->IM ); -#endif + TNLcontext *tnl = TNL_CONTEXT(ctx); + + fprintf(stderr, "%s\n", __FUNCTION__); + + install_driver_callbacks(ctx); + + /* Hook our functions into exec and compile dispatch tables. + */ + _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); + + /* Call all appropriate driver callbacks to revive state. + */ + _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer ); + _tnl_UnlockArraysEXT( ctx ); + _tnl_LockArraysEXT( ctx, ctx->Array.LockFirst, ctx->Array.LockCount ); + + /* Equivalent to calling all _tnl_*Pointer functions: + */ + tnl->_ArrayNewState = ~0; + + /* Assume we haven't been getting state updates either: + */ + _tnl_InvalidateState( ctx, ~0 ); + + /* Special state not restored by other methods: + */ + _tnl_recalc_current_flag( ctx ); } + +void +_tnl_wakeup_save_exec( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + + fprintf(stderr, "%s\n", __FUNCTION__); + + _tnl_wakeup_exec( ctx ); + _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); +} + diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 484b6b12dff..5f6de86aac0 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,5 +1,5 @@ -/* $Id: t_context.h,v 1.3 2000/11/22 07:32:18 joukj Exp $ */ +/* $Id: t_context.h,v 1.4 2000/11/24 10:25:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -142,6 +142,9 @@ #define VERT_TEX3_1234 (VERT_TEX3_4|VERT_TEX3_123) #define VERT_TEX3_ANY VERT_TEX3_12 +#define VERT_TEX_ANY_ANY (VERT_TEX0_ANY|VERT_TEX1_ANY| \ + VERT_TEX2_ANY|VERT_TEX3_ANY) + #define NR_TEXSIZE_BITS 3 #define VERT_TEX_ANY(i) (VERT_TEX0_ANY << ((i) * NR_TEXSIZE_BITS)) @@ -173,12 +176,6 @@ VERT_FOG_COORD) -/* For beginstate - */ -#define VERT_BEGIN_0 0x1 /* glBegin (if initially inside beg/end) */ -#define VERT_BEGIN_1 0x2 /* glBegin (if initially outside beg/end) */ -#define VERT_ERROR_0 0x4 /* invalid_operation in initial state 0 */ -#define VERT_ERROR_1 0x8 /* invalid_operation in initial state 1 */ struct gl_pipeline; @@ -240,7 +237,6 @@ enum { #define VERT_ERROR_0 0x4 /* invalid_operation in initial state 0 */ #define VERT_ERROR_1 0x8 /* invalid_operation in initial state 1 */ - /* KW: Represents everything that can take place between a begin and * end, and can represent multiple begin/end pairs. This plus *any* * state variable (GLcontext) should be all you need to replay the @@ -259,7 +255,8 @@ struct immediate */ GLuint Start, Count; GLuint LastData; /* count or count+1 */ - GLuint AndFlag, OrFlag, BeginState; + GLuint AndFlag, OrFlag; + GLuint BeginState, SavedBeginState; GLuint LastPrimitive; GLuint ArrayAndFlags; /* precalc'ed for glArrayElt */ @@ -437,7 +434,7 @@ typedef struct vertex_buffer } TNLvertexbuffer; -typedef void (*gl_shade_func)( struct vertex_buffer *VB ); +typedef void (*shade_func)( struct vertex_buffer *VB ); typedef void (*clip_interp_func)( struct vertex_buffer *VB, GLuint dst, GLfloat t, GLuint in, GLuint out ); @@ -531,12 +528,26 @@ struct gl_cva { GLuint orflag; GLuint merge; + GLuint locked; GLuint lock_changed; GLuint last_orflag; GLuint last_array_flags; GLuint last_array_new_state; }; +/* These are used to make the ctx->Current values look like + * arrays (with zero StrideB). + */ +struct gl_fallback_arrays { + struct gl_client_array Normal; + struct gl_client_array Color; + struct gl_client_array SecondaryColor; + struct gl_client_array FogCoord; + struct gl_client_array Index; + struct gl_client_array TexCoord[MAX_TEXTURE_UNITS]; + struct gl_client_array EdgeFlag; +}; + typedef void (*texgen_func)( struct vertex_buffer *VB, @@ -577,18 +588,24 @@ typedef struct tnl_context { clip_poly_func *_poly_clip_tab; clip_line_func *_line_clip_tab; clip_interp_func _ClipInterpFunc; /* Clip interpolation function */ - normal_func *_NormalTransform; - gl_shade_func *_shade_func_tab; /* Current shading function table */ + normal_func *_NormalTransform; + shade_func *_shade_func_tab; /* Current shading function table */ GLenum _CurrentPrimitive; /* Prim or GL_POLYGON+1 */ GLuint _CurrentFlag; + GLboolean _ReplayHardBeginEnd; /* Display list execution of rect, etc */ + GLuint _RenderFlags; /* Active inputs to render stage */ /* Cache of unused immediate structs */ struct immediate *freed_im_queue; GLuint nr_im_queued; + struct gl_fallback_arrays Fallback; + + GLvertexformat vtxfmt; + } TNLcontext; @@ -597,7 +614,6 @@ typedef struct tnl_context { #define TNL_CURRENT_IM(ctx) ((struct immediate *)(ctx->swtnl_im)) #define TNL_VB(ctx) ((struct vertex_buffer *)(ctx->swtnl_vb)) -extern void _tnl_reset_immediate( GLcontext *ctx ); extern GLboolean _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags ); @@ -617,12 +633,12 @@ _tnl_LightingSpaceChange( GLcontext *ctx ); #define GET_IMMEDIATE struct immediate *IM = TNL_CURRENT_IM(((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))) #define SET_IMMEDIATE(ctx, im) ctx->swtnl_im = (void *)im #else -extern struct immediate *_mesa_CurrentInput; -#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput +extern struct immediate *_tnl_CurrentInput; +#define GET_IMMEDIATE struct immediate *IM = _tnl_CurrentInput #define SET_IMMEDIATE(ctx, im) \ do { \ ctx->swtnl_im = (void *)im; \ - _mesa_CurrentInput = im; \ + _tnl_CurrentInput = im; \ } while (0) #endif diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index d61f63f9b3d..42b9d051556 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.c,v 1.3 2000/11/22 07:32:18 joukj Exp $ */ +/* $Id: t_pipeline.c,v 1.4 2000/11/24 10:25:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -41,6 +41,7 @@ #include "t_bbox.h" #include "t_clip.h" #include "t_cva.h" +#include "t_debug.h" #include "t_fog.h" #include "t_light.h" #include "t_pipeline.h" @@ -55,7 +56,7 @@ -void gl_print_pipe_ops( const char *msg, GLuint flags ) +void _tnl_print_pipe_ops( const char *msg, GLuint flags ) { fprintf(stderr, "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n", @@ -80,13 +81,13 @@ void gl_print_pipe_ops( const char *msg, GLuint flags ) /* Have to reset only those parts of the vb which are being recalculated. */ -void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages ) +void _tnl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages ) { GLcontext *ctx = VB->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); if (MESA_VERBOSE&VERBOSE_PIPELINE) - gl_print_pipe_ops( "reset cva vb", stages ); + _tnl_print_pipe_ops( "reset cva vb", stages ); if (stages & PIPE_OP_VERT_XFORM) { @@ -142,8 +143,8 @@ static void pipeline_ctr( struct gl_pipeline *p, GLcontext *ctx, GLuint type ) p->type = type; p->ops = 0; - for (i = 0 ; i < gl_default_nr_stages ; i++) - p->state_change |= gl_default_pipeline[i].state_change; + for (i = 0 ; i < _tnl_default_nr_stages ; i++) + p->state_change |= _tnl_default_pipeline[i].state_change; } @@ -151,12 +152,12 @@ void _tnl_pipeline_init( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - MEMCPY( tnl->PipelineStage, - gl_default_pipeline, - sizeof(*gl_default_pipeline) * gl_default_nr_stages ); - - tnl->NrPipelineStages = gl_default_nr_stages; - + MEMCPY( tnl->PipelineStage, + _tnl_default_pipeline, + sizeof(*_tnl_default_pipeline) * _tnl_default_nr_stages ); + + tnl->NrPipelineStages = _tnl_default_nr_stages; + pipeline_ctr( &tnl->CVA.elt, ctx, PIPE_IMMEDIATE); pipeline_ctr( &tnl->CVA.pre, ctx, PIPE_PRECALC ); } @@ -224,7 +225,7 @@ static void build_full_precalc_pipeline( GLcontext *ctx ) if (MESA_VERBOSE & VERBOSE_PIPELINE) { fprintf(stderr, ": Rebuild pipeline\n"); - gl_print_vert_flags("orflag", cva->orflag); + _tnl_print_vert_flags("orflag", cva->orflag); } @@ -290,7 +291,7 @@ static void build_full_precalc_pipeline( GLcontext *ctx ) pre->changed_ops = changed_ops; } -void gl_build_precalc_pipeline( GLcontext *ctx ) +void _tnl_build_precalc_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline *pre = &tnl->CVA.pre; @@ -307,7 +308,7 @@ void gl_build_precalc_pipeline( GLcontext *ctx ) tnl->CVA.orflag = 0; if (MESA_VERBOSE&VERBOSE_PIPELINE) - gl_print_pipeline( ctx, pre ); + _tnl_print_pipeline( ctx, pre ); } @@ -378,7 +379,7 @@ static void build_full_immediate_pipeline( GLcontext *ctx ) -void gl_build_immediate_pipeline( GLcontext *ctx ) +void _tnl_build_immediate_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline *elt = &tnl->CVA.elt; @@ -392,12 +393,12 @@ void gl_build_immediate_pipeline( GLcontext *ctx ) tnl->CVA.orflag = 0; if (MESA_VERBOSE&VERBOSE_PIPELINE) - gl_print_pipeline( ctx, elt ); + _tnl_print_pipeline( ctx, elt ); } #define INTERESTED ~0 -void gl_update_pipelines( GLcontext *ctx ) +void _tnl_update_pipelines( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint newstate = ctx->NewState; @@ -476,7 +477,7 @@ void gl_update_pipelines( GLcontext *ctx ) cva->last_array_flags = tnl->_ArrayFlags; } -void gl_run_pipeline( struct vertex_buffer *VB ) +void _tnl_run_pipeline( struct vertex_buffer *VB ) { struct gl_pipeline *pipe = VB->pipeline; struct gl_pipeline_stage **stages = pipe->stages; @@ -484,8 +485,8 @@ void gl_run_pipeline( struct vertex_buffer *VB ) pipe->data_valid = 1; /* optimized stages might want to reset this. */ - if (0) gl_print_pipeline( VB->ctx, pipe ); - + if (0) _tnl_print_pipeline( VB->ctx, pipe ); + START_FAST_MATH(x); for ( VB->Culled = 0; *stages && !VB->Culled ; stages++ ) diff --git a/src/mesa/tnl/t_pipeline.h b/src/mesa/tnl/t_pipeline.h index 5609b79af90..b9ae641894f 100644 --- a/src/mesa/tnl/t_pipeline.h +++ b/src/mesa/tnl/t_pipeline.h @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.h,v 1.2 2000/11/22 07:32:18 joukj Exp $ */ +/* $Id: t_pipeline.h,v 1.3 2000/11/24 10:25:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,24 +36,25 @@ #include "mtypes.h" #include "t_context.h" -extern void gl_update_materials( struct vertex_buffer *VB); - extern void _tnl_pipeline_init( GLcontext *ctx ); -extern void gl_update_pipelines( GLcontext *ctx ); -extern void gl_build_precalc_pipeline( GLcontext *ctx ); -extern void gl_build_immediate_pipeline( GLcontext *ctx ); +extern void _tnl_update_materials( struct vertex_buffer *VB); + +extern void _tnl_update_pipelines( GLcontext *ctx ); + +extern void _tnl_build_precalc_pipeline( GLcontext *ctx ); +extern void _tnl_build_immediate_pipeline( GLcontext *ctx ); -extern void gl_print_vert_flags( const char *name, GLuint flags ); -extern void gl_print_pipeline( GLcontext *ctx, struct gl_pipeline *p ); -extern void gl_print_active_pipeline( GLcontext *ctx, struct gl_pipeline *p ); +extern void _tnl_print_vert_flags( const char *name, GLuint flags ); +extern void _tnl_print_pipeline( GLcontext *ctx, struct gl_pipeline *p ); +extern void _tnl_print_active_pipeline( GLcontext *ctx, struct gl_pipeline *p ); -extern void gl_run_pipeline( struct vertex_buffer *VB ); +extern void _tnl_run_pipeline( struct vertex_buffer *VB ); -extern void gl_clean_color( struct vertex_buffer *VB ); +extern void _tnl_clean_color( struct vertex_buffer *VB ); -extern void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages ); +extern void _tnl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages ); -extern void gl_print_pipe_ops( const char *msg, GLuint flags ); +extern void _tnl_print_pipe_ops( const char *msg, GLuint flags ); #endif diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index c8207765903..c14ed296ad5 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -44,5 +44,19 @@ _tnl_DestroyContext( GLcontext *ctx ); extern void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ); +/* Functions to revive the tnl module after being unhooked from + * dispatch and/or driver callbacks. + */ + +/* Restore just the ctx->Exec table: + */ +extern void +_tnl_wakeup_exec( GLcontext *ctx ); + +/* Restore both ctx->Exec and ctx->Save: + */ +extern void +_tnl_wakeup_save_exec( GLcontext *ctx ); + #endif |