diff options
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_imm_alloc.c | 4 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_elt.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_eval.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_fixup.c | 8 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_light.c | 4 |
5 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c index 8ffb182fd1a..a8b3d729141 100644 --- a/src/mesa/tnl/t_imm_alloc.c +++ b/src/mesa/tnl/t_imm_alloc.c @@ -59,14 +59,14 @@ real_alloc_immediate( GLcontext *ctx ) /* Only allocate space for vertex positions right now. Color, texcoord, * etc storage will be allocated as needed. */ - immed->Attrib[VERT_ATTRIB_POS] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + immed->Attrib[VERT_ATTRIB_POS] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); /* Enable this to allocate all attribute arrays up front */ if (0) { int i; for (i = 1; i < VERT_ATTRIB_MAX; i++) { - immed->Attrib[i] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + immed->Attrib[i] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); } } diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c index fdecef61af0..9157ca4871f 100644 --- a/src/mesa/tnl/t_imm_elt.c +++ b/src/mesa/tnl/t_imm_elt.c @@ -619,7 +619,7 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, ASSERT(IM->Attrib[VERT_ATTRIB_POS]); for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) { if ((translate & (1 << attr)) && !IM->Attrib[attr]) { - IM->Attrib[attr] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + IM->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!IM->Attrib[attr]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing2"); return; diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c index 560e0c59334..69bbbffce83 100644 --- a/src/mesa/tnl/t_imm_eval.c +++ b/src/mesa/tnl/t_imm_eval.c @@ -507,7 +507,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) /* Allocate vertex attribute storage now */ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { if ((req & (1 << attr)) && !store->Attrib[attr]) { - store->Attrib[attr] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + store->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!store->Attrib[attr]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "evaluator processing"); return; diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index a11fec80b7f..7cfacd4c0dc 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -155,7 +155,7 @@ copy_from_current( GLcontext *ctx, struct immediate *IM, for (attrib = 0, attribBit = 1; attrib < 16; attrib++, attribBit <<= 1) { if (copyMask & attribBit) { if (!IM->Attrib[attrib]) { - IM->Attrib[attrib] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + IM->Attrib[attrib] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!IM->Attrib[attrib]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing3"); return; @@ -229,7 +229,7 @@ _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) const GLuint attrBit = 1 << attr; if (fixup & attrBit) { if (!IM->Attrib[attr]) { - IM->Attrib[attr] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + IM->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!IM->Attrib[attr]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing"); return; @@ -409,7 +409,7 @@ _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) /* Allocate attribute arrays in the destination immediate struct */ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { if ((copy & (1 << attr)) && !next->Attrib[attr]) { - next->Attrib[attr] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + next->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!next->Attrib[attr]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing"); return; @@ -546,7 +546,7 @@ _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) const GLuint attrBit = 1 << attr; if (fixup & attrBit) { if (!IM->Attrib[attr]) { - IM->Attrib[attr] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + IM->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!IM->Attrib[attr]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing"); } diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index 154c3d2961a..ccbcba1f2a1 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -69,7 +69,7 @@ static void import_color_material( GLcontext *ctx, GLuint count = VB->Count; if (!to->Ptr) { - to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLfloat), 32 ); + to->Ptr = (GLubyte *) ALIGN_MALLOC( VB->Size * 4 * sizeof(GLfloat), 32 ); to->Type = GL_FLOAT; } @@ -248,7 +248,7 @@ static GLboolean run_validate_lighting( GLcontext *ctx, static void alloc_4chan( struct gl_client_array *a, GLuint sz ) { - a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 ); + a->Ptr = (GLubyte *) ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 ); a->Size = 4; a->Type = CHAN_TYPE; a->Stride = 0; |