diff options
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_vb_fog.c | 20 | ||||
-rw-r--r-- | src/mesa/tnl/t_vp_build.c | 14 |
2 files changed, 16 insertions, 18 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index f6518500d80..d8bca3820bc 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -41,7 +41,6 @@ struct fog_stage_data { GLvector4f fogcoord; /* has actual storage allocated */ - GLvector4f input; /* points into VB->EyePtr Z values */ }; #define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr) @@ -91,7 +90,8 @@ init_static_data( void ) * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function. * Fog coordinates are distances from the eye (typically between the * near and far clip plane distances). - * Note the fog (eye Z) coords may be negative so we use ABS(z) below. + * Note that fogcoords may be negative, if eye z is source absolute + * value must be taken earlier. * Fog blend factors are in the range [0,1]. */ static void @@ -169,13 +169,10 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) */ input = &store->fogcoord; - /* NOTE: negate plane here so we get positive fog coords! */ - /* NOTE2: this doesn't always work (tests/fog - all frag depth fog - coords will be negative). */ - plane[0] = -m[2]; - plane[1] = -m[6]; - plane[2] = -m[10]; - plane[3] = -m[14]; + plane[0] = m[2]; + plane[1] = m[6]; + plane[2] = m[10]; + plane[3] = m[14]; /* Full eye coords weren't required, just calculate the * eye Z values. */ @@ -189,12 +186,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) NOTE should avoid going through array twice */ coord = input->start; for (i = 0; i < input->count; i++) { - input->data[i][0] = FABSF(*coord); + *coord = FABSF(*coord); STRIDE_F(coord, input->stride); } } else { - /* fog coordinates = eye Z coordinates (use ABS later) */ + /* fog coordinates = eye Z coordinates - need to copy for ABS */ input = &store->fogcoord; if (VB->EyePtr->size < 2) @@ -249,7 +246,6 @@ alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage) return GL_FALSE; _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 ); - _mesa_vector4f_init( &store->input, 0, NULL ); if (!inited) init_static_data(); diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 63f7890205d..b7bc1977237 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -489,8 +489,8 @@ static void emit_dst( struct prog_dst_register *dst, dst->Index = reg.idx; /* allow zero as a shorthand for xyzw */ dst->WriteMask = mask ? mask : WRITEMASK_XYZW; - dst->CondMask = COND_TR; - dst->CondSwizzle = 0; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; dst->CondSrc = 0; dst->pad = 0; } @@ -513,7 +513,7 @@ static void debug_insn( struct prog_instruction *inst, const char *fn, static void emit_op3fn(struct tnl_program *p, - GLuint op, + enum prog_opcode op, struct ureg dest, GLuint mask, struct ureg src0, @@ -699,7 +699,7 @@ static struct ureg get_eye_normal( struct tnl_program *p ) struct ureg rescale = register_param2(p, STATE_INTERNAL, STATE_NORMAL_SCALE); - emit_op2( p, OPCODE_MUL, p->eye_normal, 0, normal, + emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal, swizzle1(rescale, X)); } } @@ -1123,8 +1123,6 @@ static void build_fog( struct tnl_program *p ) { struct ureg fog = register_output(p, VERT_RESULT_FOGC); struct ureg input; - GLuint useabs = p->state->fog_source_is_depth && p->state->fog_mode && - (p->state->fog_mode != FOG_EXP2); if (p->state->fog_source_is_depth) { input = swizzle1(get_eye_position(p), Z); @@ -1137,6 +1135,7 @@ static void build_fog( struct tnl_program *p ) struct ureg params = register_param2(p, STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED); struct ureg tmp = get_temp(p); + GLboolean useabs = (p->state->fog_mode != FOG_EXP2); if (useabs) { emit_op1(p, OPCODE_ABS, tmp, 0, input); @@ -1169,7 +1168,10 @@ static void build_fog( struct tnl_program *p ) /* results = incoming fog coords (compute fog per-fragment later) * * KW: Is it really necessary to do anything in this case? + * BP: Yes, we always need to compute the absolute value, unless + * we want to push that down into the fragment program... */ + GLboolean useabs = GL_TRUE; emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); } } |