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-rw-r--r--src/mesa/tnl/t_vb_texgen.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 94066f4f6ef..a13262d1db2 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -337,7 +337,8 @@ static void texgen( struct gl_context *ctx,
struct vertex_buffer *VB = &tnl->vb;
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
GLvector4f *out = &store->texcoord[unit];
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_fixedfunc_texture_unit *texUnit =
+ &ctx->Texture.FixedFuncUnit[unit];
const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
const GLvector4f *eye = VB->EyePtr;
const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
@@ -489,10 +490,10 @@ static GLboolean run_texgen_stage( struct gl_context *ctx,
return GL_TRUE;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ struct gl_fixedfunc_texture_unit *texUnit =
+ &ctx->Texture.FixedFuncUnit[i];
if (texUnit->TexGenEnabled) {
-
store->TexgenFunc[i]( ctx, store, i );
VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
@@ -513,7 +514,8 @@ static void validate_texgen_stage( struct gl_context *ctx,
return;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ struct gl_fixedfunc_texture_unit *texUnit =
+ &ctx->Texture.FixedFuncUnit[i];
if (texUnit->TexGenEnabled) {
GLuint sz;