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-rw-r--r--src/mesa/tnl/t_draw.c108
1 files changed, 38 insertions, 70 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index 0e7c2b6a689..c97cf5f7b21 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -95,18 +95,14 @@ static void free_space(GLcontext *ctx)
*/
static void _tnl_import_array( GLcontext *ctx,
GLuint attrib,
- GLuint start,
- GLuint end,
+ GLuint count,
const struct gl_client_array *input,
const GLubyte *ptr )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- const GLuint count = end - start;
GLuint stride = input->StrideB;
- ptr += start * stride;
-
if (input->Type != GL_FLOAT) {
const GLuint sz = input->Size;
GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
@@ -183,7 +179,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
static void bind_inputs( GLcontext *ctx,
const struct gl_client_array *inputs[],
- GLint min_index, GLint max_index,
+ GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo )
{
@@ -215,18 +211,17 @@ static void bind_inputs( GLcontext *ctx,
ptr = inputs[i]->Ptr;
/* Just make sure the array is floating point, otherwise convert to
- * temporary storage. Rebase arrays so that 'min_index' becomes
- * element zero.
+ * temporary storage.
*
* XXX: remove the GLvector4f type at some stage and just use
* client arrays.
*/
- _tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr);
+ _tnl_import_array(ctx, i, count, inputs[i], ptr);
}
/* We process only the vertices between min & max index:
*/
- VB->Count = max_index - min_index;
+ VB->Count = count;
/* Legacy pointers -- remove one day.
@@ -264,7 +259,6 @@ static void bind_inputs( GLcontext *ctx,
*/
static void bind_indices( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
- GLuint min_index,
struct gl_buffer_object **bo,
GLuint *nr_bo)
{
@@ -273,8 +267,10 @@ static void bind_indices( GLcontext *ctx,
GLuint i;
void *ptr;
- if (!ib)
+ if (!ib) {
+ VB->Elts = NULL;
return;
+ }
if (ib->obj->Name && !ib->obj->Pointer) {
bo[*nr_bo] = ib->obj;
@@ -289,60 +285,34 @@ static void bind_indices( GLcontext *ctx,
ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
- if (ib->type == GL_UNSIGNED_INT && min_index == 0) {
+ if (ib->type == GL_UNSIGNED_INT) {
VB->Elts = (GLuint *) ptr;
- VB->Elts += ib->rebase;
}
else {
GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
VB->Elts = elts;
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *in = ((GLuint *)ptr) + ib->rebase;
- for (i = 0; i < ib->count; i++)
- *elts++ = *in++ - min_index;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *in = ((GLushort *)ptr) + ib->rebase;
+ if (ib->type == GL_UNSIGNED_SHORT) {
+ const GLushort *in = (GLushort *)ptr;
for (i = 0; i < ib->count; i++)
- *elts++ = (GLuint)(*in++) - min_index;
- break;
+ *elts++ = (GLuint)(*in++);
}
- case GL_UNSIGNED_BYTE: {
- const GLubyte *in = ((GLubyte *)ptr) + ib->rebase;
+ else {
+ const GLubyte *in = (GLubyte *)ptr;
for (i = 0; i < ib->count; i++)
- *elts++ = (GLuint)(*in++) - min_index;
- break;
+ *elts++ = (GLuint)(*in++);
}
- }
}
}
static void bind_prims( GLcontext *ctx,
const struct _mesa_prim *prim,
- GLuint nr_prims,
- GLuint min_index )
+ GLuint nr_prims )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
-
- if (min_index != 0) {
- struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim));
-
- for (i = 0; i < nr_prims; i++) {
- tmp[i] = prim[i];
- tmp[i].start -= min_index;
- }
-
- VB->Primitive = tmp;
- }
- else {
- VB->Primitive = prim;
- }
+ VB->Primitive = prim;
VB->PrimitiveCount = nr_prims;
}
@@ -373,19 +343,10 @@ void _tnl_draw_prims( GLcontext *ctx,
GLuint max_index)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLint max = VB->Size;
-
-#ifdef TEST_SPLIT
- max = 8 + MAX_CLIPPED_VERTICES;
-#endif
-
- assert(max_index > min_index);
- assert(!(max_index & 0x80000000));
+ const GLuint TEST_SPLIT = 0;
+ const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
- VB->Elts = NULL;
-
-#if 0
+ if (0)
{
GLuint i;
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
@@ -395,15 +356,22 @@ void _tnl_draw_prims( GLcontext *ctx,
prim[i].start,
prim[i].count);
}
-#endif
- /* The software TNL pipeline has a fixed amount of storage for
- * vertices and it is necessary to split incoming drawing commands
- * if they exceed that limit.
- */
- if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) {
+ if (min_index) {
+ /* We always translate away calls with min_index != 0.
+ */
+ vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index,
+ _tnl_draw_prims );
+ return;
+ }
+ else if (max_index >= max) {
+ /* The software TNL pipeline has a fixed amount of storage for
+ * vertices and it is necessary to split incoming drawing commands
+ * if they exceed that limit.
+ */
struct split_limits limits;
- limits.max_verts = max - MAX_CLIPPED_VERTICES;
+ limits.max_verts = max;
limits.max_vb_size = ~0;
limits.max_indices = ~0;
@@ -411,7 +379,7 @@ void _tnl_draw_prims( GLcontext *ctx,
* recursively call back into this function.
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
- min_index, max_index,
+ 0, max_index,
_tnl_draw_prims,
&limits );
}
@@ -425,9 +393,9 @@ void _tnl_draw_prims( GLcontext *ctx,
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
- bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo);
- bind_indices(ctx, ib, min_index, bo, &nr_bo);
- bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index );
+ bind_inputs(ctx, arrays, max_index+1, bo, &nr_bo);
+ bind_indices(ctx, ib, bo, &nr_bo);
+ bind_prims(ctx, prim, nr_prims );
TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);