diff options
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_context.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 71bbfd64f92..7e359bfd20f 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -1,4 +1,4 @@ -/* $Id: t_context.c,v 1.12 2001/03/07 05:06:13 brianp Exp $ */ +/* $Id: t_context.c,v 1.13 2001/03/11 18:49:11 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -51,8 +51,8 @@ struct immediate *_tnl_CurrentInput = NULL; void -_tnl_MakeCurrent( GLcontext *ctx, - GLframebuffer *drawBuffer, +_tnl_MakeCurrent( GLcontext *ctx, + GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { #ifndef THREADS @@ -92,7 +92,7 @@ _tnl_CreateContext( GLcontext *ctx ) /* Initialize the VB. */ - tnl->vb.Size = MAX2( IMM_SIZE, + tnl->vb.Size = MAX2( IMM_SIZE, ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES); @@ -106,7 +106,7 @@ _tnl_CreateContext( GLcontext *ctx ) tnl->NeedProjCoords = GL_TRUE; - + /* Hook our functions into exec and compile dispatch tables. */ _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); @@ -157,7 +157,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) } tnl->pipeline.run_state_changes |= new_state; - tnl->pipeline.build_state_changes |= (new_state & + tnl->pipeline.build_state_changes |= (new_state & tnl->pipeline.build_state_trigger); tnl->eval.EvalNewState |= new_state; @@ -168,13 +168,13 @@ void _tnl_wakeup_exec( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - + install_driver_callbacks(ctx); ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; /* Hook our functions into exec and compile dispatch tables. */ - _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); + _mesa_restore_exec_vtxfmt( ctx, &tnl->vtxfmt ); /* Call all appropriate driver callbacks to revive state. */ @@ -182,7 +182,7 @@ _tnl_wakeup_exec( GLcontext *ctx ) /* Assume we haven't been getting state updates either: */ - _tnl_InvalidateState( ctx, ~0 ); + _tnl_InvalidateState( ctx, ~0 ); tnl->pipeline.run_input_changes = ~0; } |