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-rw-r--r--src/mesa/tnl/t_context.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 71bbfd64f92..7e359bfd20f 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -1,4 +1,4 @@
-/* $Id: t_context.c,v 1.12 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_context.c,v 1.13 2001/03/11 18:49:11 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,8 +51,8 @@ struct immediate *_tnl_CurrentInput = NULL;
void
-_tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
+_tnl_MakeCurrent( GLcontext *ctx,
+ GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
#ifndef THREADS
@@ -92,7 +92,7 @@ _tnl_CreateContext( GLcontext *ctx )
/* Initialize the VB.
*/
- tnl->vb.Size = MAX2( IMM_SIZE,
+ tnl->vb.Size = MAX2( IMM_SIZE,
ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
@@ -106,7 +106,7 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->NeedProjCoords = GL_TRUE;
-
+
/* Hook our functions into exec and compile dispatch tables.
*/
_mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
@@ -157,7 +157,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
}
tnl->pipeline.run_state_changes |= new_state;
- tnl->pipeline.build_state_changes |= (new_state &
+ tnl->pipeline.build_state_changes |= (new_state &
tnl->pipeline.build_state_trigger);
tnl->eval.EvalNewState |= new_state;
@@ -168,13 +168,13 @@ void
_tnl_wakeup_exec( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-
+
install_driver_callbacks(ctx);
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
/* Hook our functions into exec and compile dispatch tables.
*/
- _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
+ _mesa_restore_exec_vtxfmt( ctx, &tnl->vtxfmt );
/* Call all appropriate driver callbacks to revive state.
*/
@@ -182,7 +182,7 @@ _tnl_wakeup_exec( GLcontext *ctx )
/* Assume we haven't been getting state updates either:
*/
- _tnl_InvalidateState( ctx, ~0 );
+ _tnl_InvalidateState( ctx, ~0 );
tnl->pipeline.run_input_changes = ~0;
}