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-rw-r--r--src/mesa/tnl/t_vtx_generic.c615
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diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c
deleted file mode 100644
index 28de445ed41..00000000000
--- a/src/mesa/tnl/t_vtx_generic.c
+++ /dev/null
@@ -1,615 +0,0 @@
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-
-
-/* Versions of all the entrypoints for situations where codegen isn't
- * available.
- *
- * Note: Only one size for each attribute may be active at once.
- * Eg. if Color3f is installed/active, then Color4f may not be, even
- * if the vertex actually contains 4 color coordinates. This is
- * because the 3f version won't otherwise set color[3] to 1.0 -- this
- * is the job of the chooser function when switching between Color4f
- * and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->vtx.vbptr[0] = v[0]; \
- if (N>1) tnl->vtx.vbptr[1] = v[1]; \
- if (N>2) tnl->vtx.vbptr[2] = v[2]; \
- if (N>3) tnl->vtx.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->vtx.vertex_size; i++) \
- tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \
- \
- tnl->vtx.vbptr += tnl->vtx.vertex_size; \
- \
- if (--tnl->vtx.counter == 0) \
- _tnl_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->vtx.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define INIT(TAB, ATTR) \
- TAB[ATTR][0] = attrib_##ATTR##_1; \
- TAB[ATTR][1] = attrib_##ATTR##_2; \
- TAB[ATTR][2] = attrib_##ATTR##_3; \
- TAB[ATTR][3] = attrib_##ATTR##_4;
-
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 )
-
-/* conventional attribs */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-/* generic attribs */
-ATTRS( 16 )
-ATTRS( 17 )
-ATTRS( 18 )
-ATTRS( 19 )
-ATTRS( 20 )
-ATTRS( 21 )
-ATTRS( 22 )
-ATTRS( 23 )
-ATTRS( 24 )
-ATTRS( 25 )
-ATTRS( 26 )
-ATTRS( 27 )
-ATTRS( 28 )
-ATTRS( 29 )
-ATTRS( 30 )
-ATTRS( 31 )
-
-
-void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] )
-{
- /* conventional attribs */
- INIT( tab, 0 );
- INIT( tab, 1 );
- INIT( tab, 2 );
- INIT( tab, 3 );
- INIT( tab, 4 );
- INIT( tab, 5 );
- INIT( tab, 6 );
- INIT( tab, 7 );
- INIT( tab, 8 );
- INIT( tab, 9 );
- INIT( tab, 10 );
- INIT( tab, 11 );
- INIT( tab, 12 );
- INIT( tab, 13 );
- INIT( tab, 14 );
- INIT( tab, 15 );
-
- /* generic attribs */
- INIT( tab, 16 );
- INIT( tab, 17 );
- INIT( tab, 18 );
- INIT( tab, 19 );
- INIT( tab, 20 );
- INIT( tab, 21 );
- INIT( tab, 22 );
- INIT( tab, 23 );
- INIT( tab, 24 );
- INIT( tab, 25 );
- INIT( tab, 26 );
- INIT( tab, 27 );
- INIT( tab, 28 );
- INIT( tab, 29 );
- INIT( tab, 30 );
- INIT( tab, 31 );
-}
-
-/* These can be made efficient with codegen. Further, by adding more
- * logic to do_choose(), the double-dispatch for legacy entrypoints
- * like glVertex3f() can be removed.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void GLAPIENTRY _tnl_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _tnl_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _tnl_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Color4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Indexf( GLfloat v )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y,
- GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-
-/**
- * GL_NV_vertex_program Vertex Attributes
- * Note that these attributes DO alias the conventional attributes.
- * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-
-/**
- * GL_ARB_vertex_program Vertex Attributes
- * Note that these attributes do NOT alias the conventional attributes.
- * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x,
- GLfloat y )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-/* Install the generic versions of the 2nd level dispatch
- * functions. Some of these have a codegen alternative.
- */
-void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->Color3f = _tnl_Color3f;
- vfmt->Color3fv = _tnl_Color3fv;
- vfmt->Color4f = _tnl_Color4f;
- vfmt->Color4fv = _tnl_Color4fv;
- vfmt->Indexf = _tnl_Indexf;
- vfmt->Indexfv = _tnl_Indexfv;
- vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
- vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fv;
- vfmt->Normal3f = _tnl_Normal3f;
- vfmt->Normal3fv = _tnl_Normal3fv;
- vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _tnl_TexCoord1f;
- vfmt->TexCoord1fv = _tnl_TexCoord1fv;
- vfmt->TexCoord2f = _tnl_TexCoord2f;
- vfmt->TexCoord2fv = _tnl_TexCoord2fv;
- vfmt->TexCoord3f = _tnl_TexCoord3f;
- vfmt->TexCoord3fv = _tnl_TexCoord3fv;
- vfmt->TexCoord4f = _tnl_TexCoord4f;
- vfmt->TexCoord4fv = _tnl_TexCoord4fv;
- vfmt->Vertex2f = _tnl_Vertex2f;
- vfmt->Vertex2fv = _tnl_Vertex2fv;
- vfmt->Vertex3f = _tnl_Vertex3f;
- vfmt->Vertex3fv = _tnl_Vertex3fv;
- vfmt->Vertex4f = _tnl_Vertex4f;
- vfmt->Vertex4fv = _tnl_Vertex4fv;
- vfmt->VertexAttrib1fNV = _tnl_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _tnl_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _tnl_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _tnl_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _tnl_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB;
-}