diff options
Diffstat (limited to 'src/mesa/tnl/t_vertex_generic.c')
-rw-r--r-- | src/mesa/tnl/t_vertex_generic.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c index b1ea1424649..12da30f5eb3 100644 --- a/src/mesa/tnl/t_vertex_generic.c +++ b/src/mesa/tnl/t_vertex_generic.c @@ -866,7 +866,7 @@ const struct tnl_format_info _tnl_format_info[EMIT_MAX] = * vertices */ #define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ -static void NAME( GLcontext *ctx, \ +static void NAME( struct gl_context *ctx, \ GLuint count, \ GLubyte *v ) \ { \ @@ -929,7 +929,7 @@ EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rg /* Use the codegen paths to select one of a number of hardwired * fastpaths. */ -void _tnl_generate_hardwired_emit( GLcontext *ctx ) +void _tnl_generate_hardwired_emit( struct gl_context *ctx ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); tnl_emit_func func = NULL; @@ -987,7 +987,7 @@ void _tnl_generate_hardwired_emit( GLcontext *ctx ) * vertices */ -void _tnl_generic_emit( GLcontext *ctx, +void _tnl_generic_emit( struct gl_context *ctx, GLuint count, GLubyte *v ) { @@ -1007,7 +1007,7 @@ void _tnl_generic_emit( GLcontext *ctx, } -void _tnl_generic_interp( GLcontext *ctx, +void _tnl_generic_interp( struct gl_context *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) @@ -1061,7 +1061,7 @@ void _tnl_generic_interp( GLcontext *ctx, /* Extract color attributes from one vertex and insert them into * another. (Shortcircuit extract/insert with memcpy). */ -void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) +void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; @@ -1085,7 +1085,7 @@ void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) /* Helper functions for hardware which doesn't put back colors and/or * edgeflags into vertices. */ -void _tnl_generic_interp_extras( GLcontext *ctx, +void _tnl_generic_interp_extras( struct gl_context *ctx, GLfloat t, GLuint dst, GLuint out, GLuint in, GLboolean force_boundary ) @@ -1128,7 +1128,7 @@ void _tnl_generic_interp_extras( GLcontext *ctx, _tnl_generic_interp(ctx, t, dst, out, in, force_boundary); } -void _tnl_generic_copy_pv_extras( GLcontext *ctx, +void _tnl_generic_copy_pv_extras( struct gl_context *ctx, GLuint dst, GLuint src ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |