diff options
Diffstat (limited to 'src/mesa/tnl/t_vb_texgen.c')
-rw-r--r-- | src/mesa/tnl/t_vb_texgen.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 90dff30752a..62898ab599e 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texgen.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */ +/* $Id: t_vb_texgen.c,v 1.11 2002/01/05 20:51:13 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -95,7 +95,7 @@ static GLuint all_bits[5] = { static void build_m3( GLfloat f[][3], GLfloat m[], - const GLvector3f *normal, + const GLvector4f *normal, const GLvector4f *eye ) { GLuint stride = eye->stride; @@ -122,7 +122,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[], static void build_m2( GLfloat f[][3], GLfloat m[], - const GLvector3f *normal, + const GLvector4f *normal, const GLvector4f *eye ) { GLuint stride = eye->stride; @@ -152,7 +152,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[], typedef void (*build_m_func)( GLfloat f[][3], GLfloat m[], - const GLvector3f *normal, + const GLvector4f *normal, const GLvector4f *eye ); @@ -171,7 +171,7 @@ static build_m_func build_m_tab[5] = { */ static void build_f3( GLfloat *f, GLuint fstride, - const GLvector3f *normal, + const GLvector4f *normal, const GLvector4f *eye ) { GLuint stride = eye->stride; @@ -198,7 +198,7 @@ static void build_f3( GLfloat *f, static void build_f2( GLfloat *f, GLuint fstride, - const GLvector3f *normal, + const GLvector4f *normal, const GLvector4f *eye ) { GLuint stride = eye->stride; @@ -226,7 +226,7 @@ static void build_f2( GLfloat *f, typedef void (*build_f_func)( GLfloat *f, GLuint fstride, - const GLvector3f *normal_vec, + const GLvector4f *normal_vec, const GLvector4f *eye ); @@ -281,7 +281,7 @@ static void texgen_normal_map_nv( GLcontext *ctx, struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLvector4f *in = VB->TexCoordPtr[unit]; GLvector4f *out = &store->texcoord[unit]; - GLvector3f *normal = VB->NormalPtr; + GLvector4f *normal = VB->NormalPtr; GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; GLuint count = VB->Count; GLuint i; @@ -362,7 +362,7 @@ static void texgen( GLcontext *ctx, struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; const GLvector4f *obj = VB->ObjPtr; const GLvector4f *eye = VB->EyePtr; - const GLvector3f *normal = VB->NormalPtr; + const GLvector4f *normal = VB->NormalPtr; GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data; GLfloat *indata; GLuint count = VB->Count; |