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-rw-r--r--src/mesa/tnl/t_vb_render.c47
1 files changed, 28 insertions, 19 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index d364b4f4609..9412a0fcb99 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
+/* $Id: t_vb_render.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -63,13 +63,13 @@
-typedef void (*clip_line_func)( GLcontext *ctx,
- GLuint i, GLuint j,
- GLubyte mask);
+/* typedef void (*clip_line_func)( GLcontext *ctx, */
+/* GLuint i, GLuint j, */
+/* GLubyte mask); */
-typedef void (*clip_poly_func)( GLcontext *ctx,
- GLuint n, GLuint vlist[],
- GLubyte mask );
+/* typedef void (*clip_poly_func)( GLcontext *ctx, */
+/* GLuint n, GLuint vlist[], */
+/* GLubyte mask ); */
@@ -250,10 +250,10 @@ static void clip_elt_triangles( GLcontext *ctx,
#define RENDER_LINE( v1, v2 ) \
LineFunc( ctx, v1, v2 )
-#define RENDER_TRI( v1, v2, v3 ) \
+#define RENDER_TRI( v1, v2, v3 ) \
TriangleFunc( ctx, v1, v2, v3 )
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
QuadFunc( ctx, v1, v2, v3, v4 )
#define TAG(x) _tnl_##x##_verts
@@ -299,11 +299,25 @@ static GLboolean run_render( GLcontext *ctx,
render_func *tab;
GLint pass = 0;
+
/* Allow the drivers to lock before projected verts are built so
* that window coordinates are guarenteed not to change before
* rendering.
*/
ctx->Driver.RenderStart( ctx );
+
+ ASSERT(ctx->Driver.BuildProjectedVertices);
+ ASSERT(ctx->Driver.RenderPrimitive);
+ ASSERT(ctx->Driver.PointsFunc);
+ ASSERT(ctx->Driver.LineFunc);
+ ASSERT(ctx->Driver.TriangleFunc);
+ ASSERT(ctx->Driver.QuadFunc);
+ ASSERT(ctx->Driver.ResetLineStipple);
+ ASSERT(ctx->Driver.RenderInterp);
+ ASSERT(ctx->Driver.RenderCopyPV);
+ ASSERT(ctx->Driver.RenderClippedLine);
+ ASSERT(ctx->Driver.RenderClippedPolygon);
+
ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
if (VB->ClipOrMask) {
@@ -354,9 +368,8 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->Visual.rgbMode) {
inputs |= VERT_RGBA;
- if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
+ if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)
inputs |= VERT_SPEC_RGB;
- }
if (ctx->Texture._ReallyEnabled) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
@@ -365,8 +378,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
}
}
}
- else
- {
+ else {
inputs |= VERT_INDEX;
}
@@ -375,17 +387,14 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* How do drivers turn this off?
*/
- if (ctx->Fog.Enabled) {
+ if (ctx->Fog.Enabled)
inputs |= VERT_FOG_COORD;
- }
- if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
inputs |= VERT_EDGE;
- }
- if (ctx->RenderMode==GL_FEEDBACK) {
+ if (ctx->RenderMode==GL_FEEDBACK)
inputs |= VERT_TEX_ANY;
- }
stage->inputs = inputs;
}