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-rw-r--r--src/mesa/tnl/t_vb_render.c19
1 files changed, 3 insertions, 16 deletions
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index e0536c89331..c0e2bf26b09 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_render.c,v 1.33 2002/10/29 20:29:04 brianp Exp $ */
+/* $Id: t_vb_render.c,v 1.34 2003/03/01 01:50:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.0.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,7 +46,6 @@
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
-#include "mmath.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
@@ -60,18 +59,6 @@
/**********************************************************************/
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
-#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-#define NEGATIVE(x) (x < 0)
-#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]