diff options
Diffstat (limited to 'src/mesa/tnl/t_vb_program.c')
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 616 |
1 files changed, 10 insertions, 606 deletions
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index aea3c868aca..a711c96c43e 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -1,10 +1,10 @@ -/* $Id: t_vb_program.c,v 1.5 2001/12/18 04:06:46 brianp Exp $ */ +/* $Id: t_vb_program.c,v 1.6 2002/01/05 20:51:13 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -99,610 +99,13 @@ -static void -_vp_ArrayElement( GLint i ) -{ - /* XXX to do */ -} - -static void -_vp_Color3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - ASSIGN_4V(attrib, r, g, b, 1.0F); - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color3fv( const GLfloat *color ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F); - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color3ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - attrib[0] = UBYTE_TO_FLOAT(r); - attrib[1] = UBYTE_TO_FLOAT(g); - attrib[2] = UBYTE_TO_FLOAT(b); - attrib[3] = 1.0F; - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color3ubv( const GLubyte *color ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - attrib[0] = UBYTE_TO_FLOAT(color[0]); - attrib[1] = UBYTE_TO_FLOAT(color[1]); - attrib[2] = UBYTE_TO_FLOAT(color[2]); - attrib[3] = 1.0F; - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - ASSIGN_4V(attrib, r, g, b, a); - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color4fv( const GLfloat *color ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - COPY_4V(attrib, color); - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - attrib[0] = UBYTE_TO_FLOAT(r); - attrib[1] = UBYTE_TO_FLOAT(g); - attrib[2] = UBYTE_TO_FLOAT(b); - attrib[3] = UBYTE_TO_FLOAT(a); - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_Color4ubv( const GLubyte *color ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; - attrib[0] = UBYTE_TO_FLOAT(color[0]); - attrib[1] = UBYTE_TO_FLOAT(color[1]); - attrib[2] = UBYTE_TO_FLOAT(color[2]); - attrib[3] = UBYTE_TO_FLOAT(color[3]); - IM->Flag[IM->Count] |= VERT_COLOR0_BIT; -} - -static void -_vp_EdgeFlag( GLboolean flag ) -{ - GET_IMMEDIATE; - IM->EdgeFlag[IM->Count] = flag; - IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT; -} - -static void -_vp_EdgeFlagv( const GLboolean *flag ) -{ - GET_IMMEDIATE; - IM->EdgeFlag[IM->Count] = *flag; - IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT; -} - -static void -_vp_EvalCoord1f( GLfloat s ) -{ - (void) s; - /* XXX no-op? */ -} - -static void -_vp_EvalCoord1fv( const GLfloat *v ) -{ - (void) v; - /* XXX no-op? */ -} - -static void -_vp_EvalCoord2f( GLfloat s, GLfloat t ) -{ - (void) s; - (void )t; - /* XXX no-op? */ -} - -static void -_vp_EvalCoord2fv( const GLfloat *v ) -{ - (void) v; - /* XXX no-op? */ -} - -static void -_vp_EvalPoint1( GLint i ) -{ - (void) i; -} - -static void -_vp_EvalPoint2( GLint i, GLint j ) -{ - (void) i; - (void) j; -} - -static void -_vp_FogCoordf( GLfloat f ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count]; - ASSIGN_4V(attrib, f, 0.0F, 0.0F, 1.0F); - IM->Flag[IM->Count] |= VERT_FOG_BIT; -} - -static void -_vp_FogCoordfv( const GLfloat *f ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count]; - ASSIGN_4V(attrib, f[0], 0.0F, 0.0F, 1.0F); - IM->Flag[IM->Count] |= VERT_FOG_BIT; -} - -static void -_vp_Indexi( GLint i ) -{ - (void) i; -} - -static void -_vp_Indexiv( const GLint *i ) -{ - (void) i; -} - -static void -_vp_Materialfv( GLenum face, GLenum pname, const GLfloat *v) -{ - /* XXX no-op? */ -} - -static void -_vp_MultiTexCoord1f( GLenum unit, GLfloat s ) -{ - const GLint u = (GLint) unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord1fv( GLenum unit, const GLfloat *c ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord2f( GLenum unit, GLfloat s, GLfloat t ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, s, t, 0.0F, 1.0F); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord2fv( GLenum unit, const GLfloat *c ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord3f( GLenum unit, GLfloat s, GLfloat t, GLfloat r ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, s, t, r, 1.0F); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord3fv( GLenum unit, const GLfloat *c ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord4f( GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - ASSIGN_4V(attrib, s, t, r, q); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_MultiTexCoord4fv( GLenum unit, const GLfloat *c ) -{ - const GLint u = unit - GL_TEXTURE0_ARB; - if (u >=0 && u < 8) { - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; - COPY_4V(attrib, c); - IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); - } -} - -static void -_vp_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count]; - ASSIGN_4V(attrib, x, y, z, 1.0F); - IM->Flag[IM->Count] |= VERT_NORMAL_BIT; -} - -static void -_vp_Normal3fv( const GLfloat *n ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count]; - ASSIGN_4V(attrib, n[0], n[1], n[2], 1.0F); - IM->Flag[IM->Count] |= VERT_NORMAL_BIT; -} - -static void -_vp_SecondaryColor3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; - ASSIGN_4V(attrib, r, g, b, 1.0F); - IM->Flag[IM->Count] |= VERT_COLOR1_BIT; -} - -static void -_vp_SecondaryColor3fv( const GLfloat *color ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; - ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F); - IM->Flag[IM->Count] |= VERT_COLOR1_BIT; -} - -static void -_vp_SecondaryColor3ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; - attrib[0] = UBYTE_TO_FLOAT(r); - attrib[1] = UBYTE_TO_FLOAT(g); - attrib[2] = UBYTE_TO_FLOAT(b); - attrib[3] = 1.0F; - IM->Flag[IM->Count] |= VERT_COLOR1_BIT; -} - -static void -_vp_SecondaryColor3ubv( const GLubyte *color ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; - attrib[0] = UBYTE_TO_FLOAT(color[0]); - attrib[1] = UBYTE_TO_FLOAT(color[1]); - attrib[2] = UBYTE_TO_FLOAT(color[2]); - attrib[3] = 1.0F; - IM->Flag[IM->Count] |= VERT_COLOR1_BIT; -} - -static void -_vp_TexCoord1f( GLfloat s ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord1fv( const GLfloat *c ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord2f( GLfloat s, GLfloat t ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, s, t, 0.0F, 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord2fv( const GLfloat *c ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord3f( GLfloat s, GLfloat t, GLfloat r ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, s, t, r, 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord3fv( const GLfloat *c ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - ASSIGN_4V(attrib, s, t, r, 1.0F); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_TexCoord4fv( const GLfloat *c ) -{ - GET_IMMEDIATE; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; - COPY_4V(attrib, c); - IM->Flag[IM->Count] |= VERT_TEX0_BIT; -} - -static void -_vp_Vertex2f( GLfloat x, GLfloat y ) -{ - GET_IMMEDIATE; - const GLuint count = IM->Count++; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; - ASSIGN_4V(attrib, x, y, 0.0F, 1.0F); - IM->Flag[count] |= VERT_OBJ_BIT; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); -} - -static void -_vp_Vertex2fv( const GLfloat *v ) -{ - GET_IMMEDIATE; - const GLuint count = IM->Count++; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; - ASSIGN_4V(attrib, v[0], v[1], 0.0F, 1.0F); - IM->Flag[count] |= VERT_OBJ_BIT; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); -} - -static void -_vp_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_IMMEDIATE; - const GLuint count = IM->Count++; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; - ASSIGN_4V(attrib, x, y, z, 1.0F); - IM->Flag[count] |= VERT_OBJ_BIT; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); -} - -static void -_vp_Vertex3fv( const GLfloat *v ) -{ - GET_IMMEDIATE; - const GLuint count = IM->Count++; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; - ASSIGN_4V(attrib, v[0], v[1], v[2], 1.0F); - IM->Flag[count] |= VERT_OBJ_BIT; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); -} - -static void -_vp_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - GET_IMMEDIATE; - const GLuint count = IM->Count++; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; - ASSIGN_4V(attrib, x, y, z, w); - IM->Flag[count] |= VERT_OBJ_BIT; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); -} - -static void -_vp_Vertex4fv( const GLfloat *v ) -{ - GET_IMMEDIATE; - const GLuint count = IM->Count++; - GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; - COPY_4V(attrib, v); - IM->Flag[count] |= VERT_OBJ_BIT; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); -} - -static void -_vp_VertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - if (index < 16) { - GET_IMMEDIATE; - const GLuint count = IM->Count; - GLfloat *attrib = IM->Attrib[index][count]; - ASSIGN_4V(attrib, x, y, z, w); - IM->Flag[count] |= (1 << index); - if (index == 0) { - IM->Count++; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); - } - } -} - -static void -_vp_VertexAttrib4fv( GLuint index, const GLfloat *v ) -{ - if (index < 16) { - GET_IMMEDIATE; - const GLuint count = IM->Count; - GLfloat *attrib = IM->Attrib[index][count]; - COPY_4V(attrib, v); - IM->Flag[count] |= (1 << index); - if (index == 0) { - IM->Count++; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( IM ); - } - } -} - - -/* - * When vertex program mode is enabled we hook in different per-vertex - * functions. - */ -void _tnl_vprog_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); - - /* All begin/end operations are handled by this vertex format: - */ - vfmt->ArrayElement = _vp_ArrayElement; - vfmt->Begin = _tnl_Begin; - vfmt->Color3f = _vp_Color3f; - vfmt->Color3fv = _vp_Color3fv; - vfmt->Color3ub = _vp_Color3ub; - vfmt->Color3ubv = _vp_Color3ubv; - vfmt->Color4f = _vp_Color4f; - vfmt->Color4fv = _vp_Color4fv; - vfmt->Color4ub = _vp_Color4ub; - vfmt->Color4ubv = _vp_Color4ubv; - vfmt->EdgeFlag = _vp_EdgeFlag; - vfmt->EdgeFlagv = _vp_EdgeFlagv; - vfmt->End = _tnl_End; - vfmt->EvalCoord1f = _vp_EvalCoord1f; - vfmt->EvalCoord1fv = _vp_EvalCoord1fv; - vfmt->EvalCoord2f = _vp_EvalCoord2f; - vfmt->EvalCoord2fv = _vp_EvalCoord2fv; - vfmt->EvalPoint1 = _vp_EvalPoint1; - vfmt->EvalPoint2 = _vp_EvalPoint2; - vfmt->FogCoordfEXT = _vp_FogCoordf; - vfmt->FogCoordfvEXT = _vp_FogCoordfv; - vfmt->Indexi = _vp_Indexi; - vfmt->Indexiv = _vp_Indexiv; - vfmt->Materialfv = _vp_Materialfv; - vfmt->MultiTexCoord1fARB = _vp_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _vp_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _vp_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _vp_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _vp_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _vp_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _vp_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _vp_MultiTexCoord4fv; - vfmt->Normal3f = _vp_Normal3f; - vfmt->Normal3fv = _vp_Normal3fv; - vfmt->SecondaryColor3fEXT = _vp_SecondaryColor3f; - vfmt->SecondaryColor3fvEXT = _vp_SecondaryColor3fv; - vfmt->SecondaryColor3ubEXT = _vp_SecondaryColor3ub; - vfmt->SecondaryColor3ubvEXT = _vp_SecondaryColor3ubv; - vfmt->TexCoord1f = _vp_TexCoord1f; - vfmt->TexCoord1fv = _vp_TexCoord1fv; - vfmt->TexCoord2f = _vp_TexCoord2f; - vfmt->TexCoord2fv = _vp_TexCoord2fv; - vfmt->TexCoord3f = _vp_TexCoord3f; - vfmt->TexCoord3fv = _vp_TexCoord3fv; - vfmt->TexCoord4f = _vp_TexCoord4f; - vfmt->TexCoord4fv = _vp_TexCoord4fv; - vfmt->Vertex2f = _vp_Vertex2f; - vfmt->Vertex2fv = _vp_Vertex2fv; - vfmt->Vertex3f = _vp_Vertex3f; - vfmt->Vertex3fv = _vp_Vertex3fv; - vfmt->Vertex4f = _vp_Vertex4f; - vfmt->Vertex4fv = _vp_Vertex4fv; - vfmt->VertexAttrib4fNV = _vp_VertexAttrib4f; - vfmt->VertexAttrib4fvNV = _vp_VertexAttrib4fv; - - /* Outside begin/end functions (from t_varray.c, t_eval.c, ...): - */ - vfmt->Rectf = _mesa_noop_Rectf; - - /* Just use the core function: - */ - vfmt->CallList = _mesa_CallList; - - vfmt->prefer_float_colors = GL_TRUE; -} - - - struct vp_stage_data { GLvector4f clipCoords; /* post-modelview/projection coords */ GLvector4f ndcCoords; /* normalized device coords */ struct gl_client_array color0[2]; /* front and back */ struct gl_client_array color1[2]; /* front and back */ GLvector4f texCoord[MAX_TEXTURE_UNITS]; - GLvector1f fogCoord; + GLvector4f fogCoord; GLvector1f pointSize; GLubyte *clipmask; GLubyte ormask, andmask; @@ -726,7 +129,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) GLfloat (*color1)[4] = (GLfloat (*)[4]) store->color1[0].Ptr; GLfloat (*bfcolor0)[4] = (GLfloat (*)[4]) store->color0[1].Ptr; GLfloat (*bfcolor1)[4] = (GLfloat (*)[4]) store->color1[1].Ptr; - GLfloat *fog = (GLfloat *) store->fogCoord.data; + GLfloat (*fog)[4] = (GLfloat (*)[4]) store->fogCoord.data; GLfloat *pointSize = (GLfloat *) store->pointSize.data; GLfloat (*texture0)[4] = (GLfloat (*)[4]) store->texCoord[0].data; GLfloat (*texture1)[4] = (GLfloat (*)[4]) store->texCoord[1].data; @@ -758,7 +161,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) #endif /* load the input attribute registers */ - for (attr = 0; attr < 16; attr++) { + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { if (VB->Flag[i] & (1 << attr)) { COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], VB->AttribPtr[attr]->data[i]); @@ -788,7 +191,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]); COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]); COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]); - fog[i] = machine->Registers[VP_OUT_FOGC][0]; + fog[i][0] = machine->Registers[VP_OUT_FOGC][0]; pointSize[i] = machine->Registers[VP_OUT_PSIZ][0]; COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]); COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]); @@ -803,7 +206,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) VB->ColorPtr[1] = &store->color0[1]; VB->SecondaryColorPtr[0] = &store->color1[0]; VB->SecondaryColorPtr[1] = &store->color1[1]; - VB->FogCoordPtr = &store->fogCoord; + VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogCoord; VB->PointSizePtr = &store->pointSize; VB->TexCoordPtr[0] = &store->texCoord[0]; VB->TexCoordPtr[1] = &store->texCoord[1]; @@ -860,6 +263,7 @@ static GLboolean run_validate_program( GLcontext *ctx, struct gl_pipeline_stage *stage ) { #if 000 + /* XXX do we need any validation for vertex programs? */ GLuint ind = 0; light_func *tab; @@ -952,7 +356,7 @@ static GLboolean run_init_vp( GLcontext *ctx, alloc_4float( &store->color1[1], size ); for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) _mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 ); - _mesa_vector1f_alloc( &store->fogCoord, 0, size, 32 ); + _mesa_vector4f_alloc( &store->fogCoord, 0, size, 32 ); _mesa_vector1f_alloc( &store->pointSize, 0, size, 32 ); store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); @@ -1006,7 +410,7 @@ static void dtr( struct gl_pipeline_stage *stage ) for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) if (store->texCoord[i].data) _mesa_vector4f_free( &store->texCoord[i] ); - _mesa_vector1f_free( &store->fogCoord ); + _mesa_vector4f_free( &store->fogCoord ); _mesa_vector1f_free( &store->pointSize ); ALIGN_FREE( store->clipmask ); |