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-rw-r--r--src/mesa/tnl/t_vb_light.c274
1 files changed, 138 insertions, 136 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 3252df9b30f..d7872675ca8 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -38,68 +38,93 @@
#include "t_context.h"
#include "t_pipeline.h"
-#define LIGHT_FLAGS 0x1 /* must be first */
-#define LIGHT_TWOSIDE 0x2
-#define LIGHT_COLORMATERIAL 0x4
-#define MAX_LIGHT_FUNC 0x8
+#define LIGHT_TWOSIDE 0x1
+#define LIGHT_MATERIAL 0x2
+#define MAX_LIGHT_FUNC 0x4
typedef void (*light_func)( GLcontext *ctx,
struct vertex_buffer *VB,
- struct gl_pipeline_stage *stage,
+ struct tnl_pipeline_stage *stage,
GLvector4f *input );
+struct material_cursor {
+ const GLfloat *ptr;
+ GLuint stride;
+ GLfloat *current;
+};
+
struct light_stage_data {
- struct gl_client_array FloatColor;
- struct gl_client_array LitColor[2];
- struct gl_client_array LitSecondary[2];
- GLvector1ui LitIndex[2];
+ GLvector4f Input;
+ GLvector4f LitColor[2];
+ GLvector4f LitSecondary[2];
+ GLvector4f LitIndex[2];
light_func *light_func_tab;
+
+ struct material_cursor mat[MAT_ATTRIB_MAX];
+ GLuint mat_count;
+ GLuint mat_bitmask;
};
#define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->privatePtr))
-static void import_color_material( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+
+/* In the case of colormaterial, the effected material attributes
+ * should already have been bound to point to the incoming color data,
+ * prior to running the pipeline.
+ */
+static void update_materials( GLcontext *ctx,
+ struct light_stage_data *store )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct gl_client_array *to = &LIGHT_STAGE_DATA(stage)->FloatColor;
- struct gl_client_array *from = VB->ColorPtr[0];
- GLuint count = VB->Count;
-
- if (!to->Ptr) {
- to->Ptr = (GLubyte *) ALIGN_MALLOC( VB->Size * 4 * sizeof(GLfloat), 32 );
- to->Type = GL_FLOAT;
+ GLuint i;
+
+ for (i = 0 ; i < store->mat_count ; i++) {
+ COPY_4V(store->mat[i].current, store->mat[i].ptr);
+ STRIDE_F(store->mat[i].ptr, store->mat[i].stride);
}
+
+ _mesa_update_material( ctx, store->mat_bitmask );
+ _mesa_validate_all_lighting_tables( ctx );
+}
+
+static GLuint prepare_materials( GLcontext *ctx,
+ struct vertex_buffer *VB,
+ struct light_stage_data *store )
+{
+ GLuint i;
+
+ store->mat_count = 0;
+ store->mat_bitmask = 0;
- /* No need to transform the same value 3000 times.
+ /* If ColorMaterial enabled, overwrite affected AttrPtr's with
+ * the color pointer. This could be done earlier.
*/
- if (!from->StrideB) {
- to->StrideB = 0;
- count = 1;
+ if (ctx->Light.ColorMaterialEnabled) {
+ GLuint bitmask = ctx->Light.ColorMaterialBitmask;
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->ColorPtr[0];
+ }
+
+ for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++) {
+ if (VB->AttribPtr[i]->stride) {
+ GLuint j = store->mat_count++;
+ GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
+ store->mat[j].ptr = VB->AttribPtr[i]->start;
+ store->mat[j].stride = VB->AttribPtr[i]->stride;
+ store->mat[j].current = ctx->Light.Material.Attrib[attr];
+ store->mat_bitmask |= (1<<attr);
+ }
}
- else
- to->StrideB = 4 * sizeof(GLfloat);
- _math_trans_4fc( (GLfloat (*)[4]) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- from->Size,
- 0,
- count);
-
- VB->ColorPtr[0] = to;
-}
+ /* FIXME: Is this already done?
+ */
+ _mesa_update_material( ctx, ~0 );
+ _mesa_validate_all_lighting_tables( ctx );
-static void update_materials( GLcontext *ctx,
- const struct gl_material *src,
- GLuint bitmask )
-{
- _mesa_copy_materials( &ctx->Light.Material, src, bitmask );
- _mesa_update_material( ctx, bitmask );
+ return store->mat_count;
}
/* Tables for all the shading functions.
@@ -114,32 +139,16 @@ static light_func _tnl_light_ci_tab[MAX_LIGHT_FUNC];
#define IDX (0)
#include "t_vb_lighttmp.h"
-#define TAG(x) x##_tw
+#define TAG(x) x##_twoside
#define IDX (LIGHT_TWOSIDE)
#include "t_vb_lighttmp.h"
-#define TAG(x) x##_fl
-#define IDX (LIGHT_FLAGS)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_tw_fl
-#define IDX (LIGHT_FLAGS|LIGHT_TWOSIDE)
+#define TAG(x) x##_material
+#define IDX (LIGHT_MATERIAL)
#include "t_vb_lighttmp.h"
-#define TAG(x) x##_cm
-#define IDX (LIGHT_COLORMATERIAL)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_tw_cm
-#define IDX (LIGHT_TWOSIDE|LIGHT_COLORMATERIAL)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_fl_cm
-#define IDX (LIGHT_FLAGS|LIGHT_COLORMATERIAL)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_tw_fl_cm
-#define IDX (LIGHT_FLAGS|LIGHT_TWOSIDE|LIGHT_COLORMATERIAL)
+#define TAG(x) x##_twoside_material
+#define IDX (LIGHT_TWOSIDE|LIGHT_MATERIAL)
#include "t_vb_lighttmp.h"
@@ -149,55 +158,64 @@ static void init_lighting( void )
if (!done) {
init_light_tab();
- init_light_tab_tw();
- init_light_tab_fl();
- init_light_tab_tw_fl();
- init_light_tab_cm();
- init_light_tab_tw_cm();
- init_light_tab_fl_cm();
- init_light_tab_tw_fl_cm();
+ init_light_tab_twoside();
+ init_light_tab_material();
+ init_light_tab_twoside_material();
done = 1;
}
}
-static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
+static GLboolean run_lighting( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
- GLuint ind;
+ GLuint idx;
-/* _tnl_print_vert_flags( __FUNCTION__, stage->changed_inputs ); */
-
- /* Make sure we can talk about elements 0..2 in the vector we are
- * lighting.
+ /* Make sure we can talk about position x,y and z:
*/
- if (stage->changed_inputs & (VERT_BIT_EYE|VERT_BIT_POS)) {
- if (input->size <= 2) {
- if (input->flags & VEC_NOT_WRITEABLE) {
- ASSERT(VB->importable_data & VERT_BIT_POS);
-
- VB->import_data( ctx, VERT_BIT_POS, VEC_NOT_WRITEABLE );
- input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
-
- ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0);
+ if (stage->changed_inputs & _TNL_BIT_POS) {
+ if (input->size <= 2 && input == VB->ObjPtr) {
+
+ _math_trans_4f( store->Input.data,
+ VB->ObjPtr->data,
+ VB->ObjPtr->stride,
+ GL_FLOAT,
+ VB->ObjPtr->size,
+ 0,
+ VB->Count );
+
+ if (input->size <= 2) {
+ /* Clean z.
+ */
+ _mesa_vector4f_clean_elem(&store->Input, VB->Count, 2);
+ }
+
+ if (input->size <= 1) {
+ /* Clean y.
+ */
+ _mesa_vector4f_clean_elem(&store->Input, VB->Count, 1);
}
- _mesa_vector4f_clean_elem(input, VB->Count, 2);
+ input = &store->Input;
}
}
+
+ idx = 0;
- if (VB->Flag)
- ind = LIGHT_FLAGS;
- else
- ind = 0;
+ if (prepare_materials( ctx, VB, store ))
+ idx |= LIGHT_MATERIAL;
+
+ if (ctx->Light.Model.TwoSide)
+ idx |= LIGHT_TWOSIDE;
/* The individual functions know about replaying side-effects
* vs. full re-execution.
*/
- store->light_func_tab[ind]( ctx, VB, stage, input );
+ store->light_func_tab[idx]( ctx, VB, stage, input );
return GL_TRUE;
}
@@ -206,9 +224,8 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Called in place of do_lighting when the light table may have changed.
*/
static GLboolean run_validate_lighting( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
- GLuint ind = 0;
light_func *tab;
if (ctx->Visual.rgbMode) {
@@ -228,13 +245,8 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
else
tab = _tnl_light_ci_tab;
- if (ctx->Light.ColorMaterialEnabled)
- ind |= LIGHT_COLORMATERIAL;
-
- if (ctx->Light.Model.TwoSide)
- ind |= LIGHT_TWOSIDE;
- LIGHT_STAGE_DATA(stage)->light_func_tab = &tab[ind];
+ LIGHT_STAGE_DATA(stage)->light_func_tab = tab;
/* This and the above should only be done on _NEW_LIGHT:
*/
@@ -246,23 +258,13 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
return stage->run( ctx, stage );
}
-static void alloc_4chan( struct gl_client_array *a, GLuint sz )
-{
- a->Ptr = (GLubyte *) ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 );
- a->Size = 4;
- a->Type = CHAN_TYPE;
- a->Stride = 0;
- a->StrideB = sizeof(GLchan) * 4;
- a->Enabled = 0;
- a->Flags = 0;
-}
/* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
static GLboolean run_init_lighting( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct light_stage_data *store;
@@ -277,15 +279,18 @@ static GLboolean run_init_lighting( GLcontext *ctx,
*/
init_lighting();
- store->FloatColor.Ptr = 0;
-
- alloc_4chan( &store->LitColor[0], size );
- alloc_4chan( &store->LitColor[1], size );
- alloc_4chan( &store->LitSecondary[0], size );
- alloc_4chan( &store->LitSecondary[1], size );
+ _mesa_vector4f_alloc( &store->Input, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitColor[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitIndex[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitIndex[1], 0, size, 32 );
- _mesa_vector1ui_alloc( &store->LitIndex[0], 0, size, 32 );
- _mesa_vector1ui_alloc( &store->LitIndex[1], 0, size, 32 );
+ store->LitIndex[0].size = 1;
+ store->LitIndex[0].stride = sizeof(GLfloat);
+ store->LitIndex[1].size = 1;
+ store->LitIndex[1].stride = sizeof(GLfloat);
/* Now validate the stage derived data...
*/
@@ -299,52 +304,49 @@ static GLboolean run_init_lighting( GLcontext *ctx,
* Check if lighting is enabled. If so, configure the pipeline stage's
* type, inputs, and outputs.
*/
-static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
+static void check_lighting( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
stage->active = ctx->Light.Enabled && !ctx->VertexProgram.Enabled;
if (stage->active) {
if (stage->privatePtr)
stage->run = run_validate_lighting;
- stage->inputs = VERT_BIT_NORMAL|VERT_BIT_MATERIAL;
+ stage->inputs = _TNL_BIT_NORMAL|_TNL_BITS_MAT_ANY;
if (ctx->Light._NeedVertices)
- stage->inputs |= VERT_BIT_EYE; /* effectively, even when lighting in obj */
+ stage->inputs |= _TNL_BIT_POS;
if (ctx->Light.ColorMaterialEnabled)
- stage->inputs |= VERT_BIT_COLOR0;
+ stage->inputs |= _TNL_BIT_COLOR0;
- stage->outputs = VERT_BIT_COLOR0;
+ stage->outputs = _TNL_BIT_COLOR0;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- stage->outputs |= VERT_BIT_COLOR1;
+ stage->outputs |= _TNL_BIT_COLOR1;
}
}
-static void dtr( struct gl_pipeline_stage *stage )
+static void dtr( struct tnl_pipeline_stage *stage )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
if (store) {
- ALIGN_FREE( (void *) store->LitColor[0].Ptr );
- ALIGN_FREE( (void *) store->LitColor[1].Ptr );
- ALIGN_FREE( (void *) store->LitSecondary[0].Ptr );
- ALIGN_FREE( (void *) store->LitSecondary[1].Ptr );
-
- if (store->FloatColor.Ptr)
- ALIGN_FREE( (void *) store->FloatColor.Ptr );
-
- _mesa_vector1ui_free( &store->LitIndex[0] );
- _mesa_vector1ui_free( &store->LitIndex[1] );
+ _mesa_vector4f_free( &store->Input );
+ _mesa_vector4f_free( &store->LitColor[0] );
+ _mesa_vector4f_free( &store->LitColor[1] );
+ _mesa_vector4f_free( &store->LitSecondary[0] );
+ _mesa_vector4f_free( &store->LitSecondary[1] );
+ _mesa_vector4f_free( &store->LitIndex[0] );
+ _mesa_vector4f_free( &store->LitIndex[1] );
FREE( store );
stage->privatePtr = 0;
}
}
-const struct gl_pipeline_stage _tnl_lighting_stage =
+const struct tnl_pipeline_stage _tnl_lighting_stage =
{
"lighting", /* name */
_NEW_LIGHT, /* recheck */
_NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
* otherwise not captured by inputs
- * (which may be VERT_BIT_POS) */
+ * (which may be _TNL_BIT_POS) */
GL_FALSE, /* active? */
0, /* inputs */
0, /* outputs */