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-rw-r--r--src/mesa/tnl/t_vb_light.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 4fbe52fe47e..209c32f8aba 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_light.c,v 1.12 2001/03/12 00:48:44 gareth Exp $ */
+/* $Id: t_vb_light.c,v 1.13 2001/04/26 14:53:48 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -124,6 +124,8 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
GLuint ind;
+/* _tnl_print_vert_flags( __FUNCTION__, stage->changed_inputs ); */
+
/* Make sure we can talk about elements 0..2 in the vector we are
* lighting.
*/