diff options
Diffstat (limited to 'src/mesa/tnl/t_vb_fog.c')
-rw-r--r-- | src/mesa/tnl/t_vb_fog.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index c39806d6af0..0cffbbb0d15 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -1,10 +1,10 @@ -/* $Id: t_vb_fog.c,v 1.7 2001/03/07 05:06:13 brianp Exp $ */ +/* $Id: t_vb_fog.c,v 1.8 2001/03/12 00:48:44 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,7 +23,7 @@ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * - * Author: + * Authors: * Keith Whitwell <[email protected]> */ @@ -85,14 +85,14 @@ static void init_static_data( void ) } -static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out, +static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out, const GLvector1f *in ) { GLfloat end = ctx->Fog.End; GLfloat *v = in->start; GLuint stride = in->stride; GLuint n = in->count; - GLfloat *data = out->data; + GLfloat *data = out->data; GLfloat d; GLuint i; @@ -111,7 +111,7 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out, break; case GL_EXP: d = ctx->Fog.Density; - for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) + for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) NEG_EXP( data[i], d*ABSF(*v) ); break; case GL_EXP2: @@ -128,7 +128,7 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out, } -static GLboolean run_fog_stage( GLcontext *ctx, +static GLboolean run_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; @@ -144,7 +144,7 @@ static GLboolean run_fog_stage( GLcontext *ctx, if (!ctx->_NeedEyeCoords) { GLfloat *m = ctx->ModelView.m; GLfloat plane[4]; - + /* Use this to store calculated eye z values: */ input = &store->fogcoord; @@ -194,7 +194,7 @@ static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* Called the first time stage->run() is invoked. */ -static GLboolean alloc_fog_data( GLcontext *ctx, +static GLboolean alloc_fog_data( GLcontext *ctx, struct gl_pipeline_stage *stage ) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -228,11 +228,11 @@ static void free_fog_data( struct gl_pipeline_stage *stage ) } -const struct gl_pipeline_stage _tnl_fog_coordinate_stage = -{ +const struct gl_pipeline_stage _tnl_fog_coordinate_stage = +{ "build fog coordinates", _NEW_FOG, - _NEW_FOG, + _NEW_FOG, 0, 0, VERT_FOG_COORD, /* active, inputs, outputs */ 0, 0, /* changed_inputs, private_data */ free_fog_data, /* dtr */ |