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diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
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+/* $Id: t_vb_fog.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+struct fog_stage_data {
+ GLvector1f fogcoord; /* has actual storage allocated */
+ GLvector1f input; /* points into VB->EyePtr Z values */
+};
+
+#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->private)
+
+
+
+/* Use lookup table & interpolation?
+ */
+static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
+ const GLvector1f *in )
+{
+ GLfloat end = ctx->Fog.End;
+ GLfloat *v = in->start;
+ GLuint stride = in->stride;
+ GLuint n = in->count;
+ GLfloat *data = out->data;
+ GLfloat d;
+ GLuint i;
+
+ out->count = in->count;
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride))
+ data[i] = (end - ABSF(*v)) * d;
+ break;
+ case GL_EXP:
+ d = -ctx->Fog.Density;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
+ data[i] = exp( d*ABSF(*v) );
+ break;
+ case GL_EXP2:
+ d = -(ctx->Fog.Density*ctx->Fog.Density);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ GLfloat z = *v;
+ data[i] = exp( d*z*z );
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad fog mode in make_fog_coord");
+ return;
+ }
+}
+
+
+static GLboolean run_fog_stage( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct fog_stage_data *store = FOG_STAGE_DATA(stage);
+ GLvector1f *input;
+
+ VB->FogCoordPtr = &store->fogcoord;
+
+ if (stage->changed_inputs == 0)
+ return GL_TRUE;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
+ if (!ctx->_NeedEyeCoords) {
+ GLfloat *m = ctx->ModelView.m;
+ GLfloat plane[4];
+
+ /* Use this to store calculated eye z values:
+ */
+ input = &store->fogcoord;
+
+ plane[0] = m[2];
+ plane[1] = m[6];
+ plane[2] = m[10];
+ plane[3] = m[14];
+
+ /* Full eye coords weren't required, just calculate the
+ * eye Z values.
+ */
+ gl_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat),
+ VB->ObjPtr, plane, 0 );
+
+ input->count = VB->ObjPtr->count;
+ }
+ else
+ {
+ input = &store->input;
+
+ if (VB->EyePtr->size < 2)
+ gl_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
+
+ input->data = &(VB->EyePtr->data[0][2]);
+ input->start = VB->EyePtr->start+2;
+ input->stride = VB->EyePtr->stride;
+ input->count = VB->EyePtr->count;
+ }
+ } else
+ input = VB->FogCoordPtr;
+
+ make_win_fog_coords( ctx, VB->FogCoordPtr, input );
+ return GL_TRUE;
+}
+
+static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
+{
+ stage->active = ctx->Fog.Enabled;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
+ stage->inputs = VERT_EYE;
+ else
+ stage->inputs = VERT_FOG_COORD;
+}
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_fog_data( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct fog_stage_data *store;
+ stage->private = MALLOC(sizeof(*store));
+ store = FOG_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ gl_vector1f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
+ gl_vector1f_init( &store->input, 0, 0 );
+
+ /* Now run the stage.
+ */
+ stage->run = run_fog_stage;
+ return stage->run( ctx, stage );
+}
+
+
+static void free_fog_data( struct gl_pipeline_stage *stage )
+{
+ struct fog_stage_data *store = FOG_STAGE_DATA(stage);
+ if (store) {
+ gl_vector1f_free( &store->fogcoord );
+ FREE( store );
+ stage->private = 0;
+ }
+}
+
+
+const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
+{
+ "build fog coordinates",
+ _NEW_FOG,
+ _NEW_FOG,
+ 0, 0, VERT_FOG_COORD, /* active, inputs, outputs */
+ 0, 0, /* changed_inputs, private_data */
+ free_fog_data, /* dtr */
+ check_fog_stage, /* check */
+ alloc_fog_data /* run -- initially set to init. */
+};