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-rw-r--r--src/mesa/tnl/t_vb_fog.c49
1 files changed, 42 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 2adb8d18500..e7f740dfa3c 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_fog.c,v 1.2 2001/01/03 22:56:23 brianp Exp $ */
+/* $Id: t_vb_fog.c,v 1.3 2001/02/06 04:06:36 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -49,10 +49,42 @@ struct fog_stage_data {
#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->private)
+#define FOG_EXP_TABLE_SIZE 256
+#define FOG_MAX (5.0)
+#define EXP_FOG_MAX .0006595
+#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
+static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
+static GLfloat inited = 0;
+
+#if 1
+#define NEG_EXP( result, narg ) \
+do { \
+ float f = (narg * (1.0/FOG_INCR)); \
+ int k = (int) f; \
+ if (k > FOG_EXP_TABLE_SIZE-2) \
+ result = EXP_FOG_MAX; \
+ else \
+ result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
+} while (0)
+#else
+#define NEG_EXP( result, narg ) \
+do { \
+ result = exp(-narg); \
+} while (0)
+#endif
+
+
+static void init_static_data( void )
+{
+ float f = 0;
+ int i = 0;
+ for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
+ exp_table[i] = exp(-f);
+ }
+ inited = 1;
+}
-/* Use lookup table & interpolation?
- */
static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
const GLvector1f *in )
{
@@ -76,15 +108,15 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
data[i] = (end - ABSF(*v)) * d;
break;
case GL_EXP:
- d = -ctx->Fog.Density;
+ d = ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
- data[i] = exp( d*ABSF(*v) );
+ NEG_EXP( data[i], d*ABSF(*v) );
break;
case GL_EXP2:
- d = -(ctx->Fog.Density*ctx->Fog.Density);
+ d = ctx->Fog.Density*ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
GLfloat z = *v;
- data[i] = exp( d*z*z );
+ NEG_EXP( data[i], d*z*z );
}
break;
default:
@@ -173,6 +205,9 @@ static GLboolean alloc_fog_data( GLcontext *ctx,
gl_vector1f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
gl_vector1f_init( &store->input, 0, 0 );
+ if (!inited)
+ init_static_data();
+
/* Now run the stage.
*/
stage->run = run_fog_stage;