diff options
Diffstat (limited to 'src/mesa/tnl/t_save_playback.c')
-rw-r--r-- | src/mesa/tnl/t_save_playback.c | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c deleted file mode 100644 index 426e94372ec..00000000000 --- a/src/mesa/tnl/t_save_playback.c +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "mtypes.h" -#include "macros.h" -#include "light.h" -#include "state.h" -#include "t_pipeline.h" -#include "t_save_api.h" -#include "t_vtx_api.h" - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's. - */ -static void _tnl_bind_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLfloat *data = node->buffer; - GLuint attr, i; - - /* Setup constant data in the VB. - */ - VB->Count = node->count; - VB->Primitive = node->prim; - VB->PrimitiveCount = node->prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = node->normal_lengths; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) { - if (node->attrsz[attr]) { - tmp->Attribs[attr].count = node->count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = node->attrsz[attr]; - tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += node->attrsz[attr]; - } - else { - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy edgeflag to a contiguous array - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, - node->count, - node->vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - -static void _playback_copy_to_current( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const GLfloat *data; - GLuint i; - - if (node->count) - data = node->buffer + (node->count-1) * node->vertex_size; - else - data = node->buffer; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (node->attrsz[i]) { - COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data); - data += node->attrsz[i]; - } - } - - /* Edgeflag requires special treatment: - */ - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (data[0] == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (node->have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - GLenum mode = node->prim[node->prim_count - 1].mode; - if (mode & PRIM_END) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK); - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_playback_vertex_list( GLcontext *ctx, void *data ) -{ - const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data; - TNLcontext *tnl = TNL_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - (node->prim[0].mode & PRIM_BEGIN)) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin"); - _tnl_loopback_vertex_list( ctx, node ); - return; - } - else if (tnl->save.replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - _tnl_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - _tnl_bind_vertex_list( ctx, node ); - - tnl->Driver.RunPipeline( ctx ); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} |