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+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ *
+ */
+
+#ifndef __T_SAVE_API_H__
+#define __T_SAVE_API_H__
+
+#include "t_context.h"
+
+extern GLboolean _tnl_weak_begin( GLcontext *ctx, GLenum mode );
+
+extern void _tnl_EndList( GLcontext *ctx );
+extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
+
+extern void _tnl_EndCallList( GLcontext *ctx );
+extern void _tnl_BeginCallList( GLcontext *ctx, GLuint list );
+
+extern void _tnl_SaveFlushVertices( GLcontext *ctx );
+
+extern void _tnl_save_init( GLcontext *ctx );
+extern void _tnl_save_destroy( GLcontext *ctx );
+
+extern void _tnl_loopback_vertex_list( GLcontext *ctx,
+ struct tnl_vertex_list *list );
+
+extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data );
+
+#endif