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Diffstat (limited to 'src/mesa/tnl/t_save_api.c')
-rw-r--r--src/mesa/tnl/t_save_api.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 0a7e31e2ad7..1fe2ff6d442 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -160,7 +160,7 @@ build_normal_lengths( struct tnl_vertex_list *node )
GLuint stride = node->vertex_size;
GLuint count = node->count;
- len = node->normal_lengths = MALLOC( count * sizeof(GLfloat) );
+ len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) );
if (!len)
return;
@@ -177,7 +177,7 @@ build_normal_lengths( struct tnl_vertex_list *node )
static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
{
- struct tnl_vertex_store *store = MALLOC( sizeof(*store) );
+ struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store);
store->used = 0;
store->refcount = 1;
return store;
@@ -185,7 +185,7 @@ static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx )
{
- struct tnl_primitive_store *store = MALLOC( sizeof(*store) );
+ struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store);
store->used = 0;
store->refcount = 1;
return store;
@@ -307,7 +307,7 @@ static void _save_wrap_buffers( GLcontext *ctx )
GLint i = tnl->save.prim_count - 1;
GLenum mode;
- assert(i < tnl->save.prim_max);
+ assert(i < (GLint) tnl->save.prim_max);
assert(i >= 0);
/* Close off in-progress primitive.
@@ -337,7 +337,7 @@ static void _save_wrap_filled_vertex( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLfloat *data = tnl->save.copied.buffer;
- int i;
+ GLuint i;
/* Emit a glEnd to close off the last vertex list.
*/
@@ -467,7 +467,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
{
GLfloat *data = tnl->save.copied.buffer;
GLfloat *dest = tnl->save.buffer;
- GLint j;
+ GLuint j;
/* Need to note this and fix up at runtime (or loopback):
*/
@@ -578,7 +578,7 @@ static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
TNLcontext *tnl = TNL_CONTEXT(ctx); \
\
if ((ATTR) == 0) { \
- int i; \
+ GLuint i; \
\
if (N>0) tnl->save.vbptr[0] = v[0]; \
if (N>1) tnl->save.vbptr[1] = v[1]; \
@@ -905,7 +905,7 @@ static void _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
static void _save_VertexAttrib1fNV( GLuint index, GLfloat x )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR1F( index, x );
else
enum_error();
@@ -913,7 +913,7 @@ static void _save_VertexAttrib1fNV( GLuint index, GLfloat x )
static void _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
@@ -921,7 +921,7 @@ static void _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
static void _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
@@ -929,7 +929,7 @@ static void _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
static void _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
@@ -938,7 +938,7 @@ static void _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
static void _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
@@ -946,7 +946,7 @@ static void _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
static void _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
@@ -955,7 +955,7 @@ static void _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
static void _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
@@ -963,7 +963,7 @@ static void _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
static void _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
- if (index >= VERT_ATTRIB_POS && index < VERT_ATTRIB_MAX)
+ if (index < VERT_ATTRIB_MAX)
DISPATCH_ATTR4FV( index, v );
else
enum_error();
@@ -1173,7 +1173,7 @@ static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode )
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (1) {
- int i = tnl->save.prim_count++;
+ GLuint i = tnl->save.prim_count++;
assert(i < tnl->save.prim_max);
tnl->save.prim[i].mode = mode | PRIM_BEGIN;
@@ -1194,14 +1194,14 @@ static void _save_End( void )
{
GET_CURRENT_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
- int i = tnl->save.prim_count - 1;
+ GLint i = tnl->save.prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
tnl->save.prim[i].mode |= PRIM_END;
tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
tnl->save.prim[i].start);
- if (i == tnl->save.prim_max - 1) {
+ if (i == (GLint) tnl->save.prim_max - 1) {
_save_compile_vertex_list( ctx );
assert(tnl->save.copied.nr == 0);
}