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+/* $Id: t_pipeline.h,v 1.1 2000/11/16 21:05:42 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+
+#ifndef _T_PIPELINE_H_
+#define _T_PIPELINE_H_
+
+#include "types.h"
+#include "t_context.h"
+
+extern void gl_update_materials( struct vertex_buffer *VB);
+
+extern void _tnl_pipeline_init( GLcontext *ctx );
+extern void gl_update_pipelines( GLcontext *ctx );
+
+extern void gl_build_precalc_pipeline( GLcontext *ctx );
+extern void gl_build_immediate_pipeline( GLcontext *ctx );
+
+extern void gl_print_vert_flags( const char *name, GLuint flags );
+extern void gl_print_pipeline( GLcontext *ctx, struct gl_pipeline *p );
+extern void gl_print_active_pipeline( GLcontext *ctx, struct gl_pipeline *p );
+
+extern void gl_run_pipeline( struct vertex_buffer *VB );
+
+extern void gl_clean_color( struct vertex_buffer *VB );
+
+extern void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages );
+
+extern void gl_print_pipe_ops( const char *msg, GLuint flags );
+
+#endif