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-rw-r--r--src/mesa/tnl/t_pipeline.c496
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diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
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+/* $Id: t_pipeline.c,v 1.1 2000/11/16 21:05:42 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Dynamic pipelines, support for CVA.
+ * Copyright (C) 1999 Keith Whitwell.
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "mem.h"
+#include "mmath.h"
+#include "state.h"
+#include "types.h"
+
+#include "math/m_translate.h"
+#include "math/m_xform.h"
+
+#include "t_bbox.h"
+#include "t_clip.h"
+#include "t_cva.h"
+#include "t_fog.h"
+#include "t_light.h"
+#include "t_pipeline.h"
+#include "t_shade.h"
+#include "t_stages.h"
+#include "t_vbcull.h"
+#include "t_vbindirect.h"
+#include "t_vbrender.h"
+#include "t_vbxform.h"
+
+
+
+
+
+void gl_print_pipe_ops( const char *msg, GLuint flags )
+{
+ fprintf(stderr,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ flags,
+ (flags & PIPE_OP_CVA_PREPARE) ? "cva-prepare, " : "",
+ (flags & PIPE_OP_VERT_XFORM) ? "vert-xform, " : "",
+ (flags & PIPE_OP_NORM_XFORM) ? "norm-xform, " : "",
+ (flags & PIPE_OP_LIGHT) ? "light, " : "",
+ (flags & PIPE_OP_FOG) ? "fog, " : "",
+ (flags & PIPE_OP_TEX0) ? "tex-0, " : "",
+ (flags & PIPE_OP_TEX1) ? "tex-1, " : "",
+ (flags & PIPE_OP_RAST_SETUP_0) ? "rast-0, " : "",
+ (flags & PIPE_OP_RAST_SETUP_1) ? "rast-1, " : "",
+ (flags & PIPE_OP_RENDER) ? "render, " : "");
+
+}
+
+
+
+/* Have to reset only those parts of the vb which are being recalculated.
+ */
+void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages )
+{
+ GLcontext *ctx = VB->ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_PIPELINE)
+ gl_print_pipe_ops( "reset cva vb", stages );
+
+ if (stages & PIPE_OP_VERT_XFORM)
+ {
+ if (VB->ClipOrMask & CLIP_USER_BIT)
+ MEMSET(VB->UserClipMask, 0, VB->Count);
+
+ VB->ClipOrMask = 0;
+ VB->ClipAndMask = CLIP_ALL_BITS;
+ VB->CullMode = 0;
+ VB->CullFlag[0] = VB->CullFlag[1] = 0;
+ VB->Culled = 0;
+ }
+
+ if (stages & PIPE_OP_NORM_XFORM) {
+ VB->NormalPtr = &tnl->CVA.v.Normal;
+ }
+
+ if (stages & PIPE_OP_LIGHT)
+ {
+ VB->ColorPtr = VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
+ VB->IndexPtr = VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
+ }
+ else if (stages & PIPE_OP_FOG)
+ {
+ if (ctx->Light.Enabled) {
+ VB->Color[0] = VB->LitColor[0];
+ VB->Color[1] = VB->LitColor[1];
+ VB->Index[0] = VB->LitIndex[0];
+ VB->Index[1] = VB->LitIndex[1];
+ } else {
+ VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
+ VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
+ }
+ VB->ColorPtr = VB->Color[0];
+ VB->IndexPtr = VB->Index[0];
+ }
+}
+
+
+
+
+
+
+static void pipeline_ctr( struct gl_pipeline *p, GLcontext *ctx, GLuint type )
+{
+ GLuint i;
+ (void) ctx;
+
+ p->state_change = 0;
+ p->cva_state_change = 0;
+ p->inputs = 0;
+ p->outputs = 0;
+ p->type = type;
+ p->ops = 0;
+
+ for (i = 0 ; i < gl_default_nr_stages ; i++)
+ p->state_change |= gl_default_pipeline[i].state_change;
+}
+
+
+void _tnl_pipeline_init( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ MEMCPY( tnl->PipelineStage,
+ gl_default_pipeline,
+ sizeof(*gl_default_pipeline) * gl_default_nr_stages );
+
+ tnl->NrPipelineStages = gl_default_nr_stages;
+
+ pipeline_ctr( &tnl->CVA.elt, ctx, PIPE_IMMEDIATE);
+ pipeline_ctr( &tnl->CVA.pre, ctx, PIPE_PRECALC );
+}
+
+
+
+#define MINIMAL_VERT_DATA (VERT_DATA & ~(VERT_TEX0_4 | \
+ VERT_TEX1_4 | \
+ VERT_TEX2_4 | \
+ VERT_TEX3_4 | \
+ VERT_EVAL_ANY))
+
+#define VERT_CURRENT_DATA (VERT_TEX0_1234 | \
+ VERT_TEX1_1234 | \
+ VERT_TEX2_1234 | \
+ VERT_TEX3_1234 | \
+ VERT_RGBA | \
+ VERT_SPEC_RGB | \
+ VERT_FOG_COORD | \
+ VERT_INDEX | \
+ VERT_EDGE | \
+ VERT_NORM | \
+ VERT_MATERIAL)
+
+/* Called prior to every recomputation of the CVA precalc data, except where
+ * the driver is able to calculate the pipeline unassisted.
+ */
+static void build_full_precalc_pipeline( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
+ struct gl_cva *cva = &tnl->CVA;
+ struct gl_pipeline *pre = &cva->pre;
+ struct gl_pipeline_stage **stages = pre->stages;
+ GLuint i;
+ GLuint newstate = pre->new_state;
+ GLuint changed_ops = 0;
+ GLuint oldoutputs = pre->outputs;
+ GLuint oldinputs = pre->inputs;
+ GLuint fallback = (VERT_CURRENT_DATA & tnl->_CurrentFlag &
+ ~tnl->_ArraySummary);
+ GLuint changed_outputs = (tnl->_ArrayNewState |
+ (fallback & cva->orflag));
+ GLuint available = fallback | tnl->_ArrayFlags;
+
+ pre->cva_state_change = 0;
+ pre->ops = 0;
+ pre->outputs = 0;
+ pre->inputs = 0;
+ pre->forbidden_inputs = 0;
+ pre->fallback = 0;
+
+ /* KW: Disable data reuse during Mesa reorg. Make this more readable...
+ */
+ newstate = ~0;
+
+ if (tnl->_ArraySummary & VERT_ELT)
+ cva->orflag &= VERT_MATERIAL;
+
+ cva->orflag &= ~(tnl->_ArraySummary & ~VERT_OBJ_ANY);
+ available &= ~cva->orflag;
+
+ pre->outputs = available;
+ pre->inputs = available;
+
+ if (MESA_VERBOSE & VERBOSE_PIPELINE) {
+ fprintf(stderr, ": Rebuild pipeline\n");
+ gl_print_vert_flags("orflag", cva->orflag);
+ }
+
+
+
+ /* If something changes in the pipeline, tag all subsequent stages
+ * using this value for recalcuation. Also used to build the full
+ * pipeline by setting newstate and newinputs to ~0.
+ *
+ * Because all intermediate values are buffered, the new inputs
+ * are enough to fully specify what needs to be calculated, and a
+ * single pass identifies all stages requiring recalculation.
+ */
+ for (i = 0 ; i < tnl->NrPipelineStages ; i++)
+ {
+ pipeline[i].check(ctx, &pipeline[i]);
+
+ if (pipeline[i].type & PIPE_PRECALC)
+ {
+ if ((newstate & pipeline[i].cva_state_change) ||
+ (changed_outputs & pipeline[i].inputs) ||
+ !pipeline[i].inputs)
+ {
+ changed_ops |= pipeline[i].ops;
+ changed_outputs |= pipeline[i].outputs;
+ pipeline[i].active &= ~PIPE_PRECALC;
+
+ if ((pipeline[i].inputs & ~available) == 0 &&
+ (pipeline[i].ops & pre->ops) == 0)
+ {
+ pipeline[i].active |= PIPE_PRECALC;
+ *stages++ = &pipeline[i];
+ }
+ }
+
+ /* Incompatible with multiple stages structs implementing
+ * the same stage.
+ */
+ available &= ~pipeline[i].outputs;
+ pre->outputs &= ~pipeline[i].outputs;
+
+ if (pipeline[i].active & PIPE_PRECALC) {
+ pre->ops |= pipeline[i].ops;
+ pre->outputs |= pipeline[i].outputs;
+ available |= pipeline[i].outputs;
+ pre->forbidden_inputs |= pipeline[i].pre_forbidden_inputs;
+ }
+ }
+ else if (pipeline[i].active & PIPE_PRECALC)
+ {
+ pipeline[i].active &= ~PIPE_PRECALC;
+ changed_outputs |= pipeline[i].outputs;
+ changed_ops |= pipeline[i].ops;
+ }
+ }
+
+ *stages = 0;
+
+ pre->new_outputs = pre->outputs & (changed_outputs | ~oldoutputs);
+ pre->new_inputs = pre->inputs & ~oldinputs;
+ pre->fallback = pre->inputs & fallback;
+ pre->forbidden_inputs |= pre->inputs & fallback;
+
+ pre->changed_ops = changed_ops;
+}
+
+void gl_build_precalc_pipeline( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct gl_pipeline *pre = &tnl->CVA.pre;
+ struct gl_pipeline *elt = &tnl->CVA.elt;
+
+ if (!ctx->Driver.BuildPrecalcPipeline ||
+ !ctx->Driver.BuildPrecalcPipeline( ctx ))
+ build_full_precalc_pipeline( ctx );
+
+ pre->data_valid = 0;
+ pre->pipeline_valid = 1;
+ elt->pipeline_valid = 0;
+
+ tnl->CVA.orflag = 0;
+
+ if (MESA_VERBOSE&VERBOSE_PIPELINE)
+ gl_print_pipeline( ctx, pre );
+}
+
+
+static void build_full_immediate_pipeline( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
+ struct gl_cva *cva = &tnl->CVA;
+ struct gl_pipeline *pre = &cva->pre;
+ struct gl_pipeline *elt = &cva->elt;
+ struct gl_pipeline_stage **stages = elt->stages;
+ GLuint i;
+ GLuint newstate = elt->new_state;
+ GLuint active_ops = 0;
+ GLuint available = cva->orflag | MINIMAL_VERT_DATA;
+ GLuint generated = 0;
+ GLuint is_elt = 0;
+
+ if (pre->data_valid && tnl->CompileCVAFlag) {
+ is_elt = 1;
+ active_ops = cva->pre.ops;
+ available |= pre->outputs | VERT_PRECALC_DATA;
+ }
+
+
+ elt->outputs = 0; /* not used */
+ elt->inputs = 0;
+
+ for (i = 0 ; i < tnl->NrPipelineStages ; i++) {
+ pipeline[i].active &= ~PIPE_IMMEDIATE;
+
+ if ((pipeline[i].state_change & newstate) ||
+ (pipeline[i].elt_forbidden_inputs & available))
+ {
+ pipeline[i].check(ctx, &pipeline[i]);
+ }
+
+ if ((pipeline[i].type & PIPE_IMMEDIATE) &&
+ (pipeline[i].ops & active_ops) == 0 &&
+ (pipeline[i].elt_forbidden_inputs & available) == 0
+ )
+ {
+ if (pipeline[i].inputs & ~available)
+ elt->forbidden_inputs |= pipeline[i].inputs & ~available;
+ else
+ {
+ elt->inputs |= pipeline[i].inputs & ~generated;
+ elt->forbidden_inputs |= pipeline[i].elt_forbidden_inputs;
+ pipeline[i].active |= PIPE_IMMEDIATE;
+ *stages++ = &pipeline[i];
+ generated |= pipeline[i].outputs;
+ available |= pipeline[i].outputs;
+ active_ops |= pipeline[i].ops;
+ }
+ }
+ }
+
+ *stages = 0;
+
+ elt->copy_transformed_data = 1;
+ elt->replay_copied_vertices = 0;
+
+ if (is_elt) {
+ cva->merge = elt->inputs & pre->outputs;
+ elt->ops = active_ops & ~pre->ops;
+ }
+}
+
+
+
+void gl_build_immediate_pipeline( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct gl_pipeline *elt = &tnl->CVA.elt;
+
+ if (!ctx->Driver.BuildEltPipeline ||
+ !ctx->Driver.BuildEltPipeline( ctx )) {
+ build_full_immediate_pipeline( ctx );
+ }
+
+ elt->pipeline_valid = 1;
+ tnl->CVA.orflag = 0;
+
+ if (MESA_VERBOSE&VERBOSE_PIPELINE)
+ gl_print_pipeline( ctx, elt );
+}
+
+#define INTERESTED ~0
+
+void gl_update_pipelines( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint newstate = ctx->NewState;
+ struct gl_cva *cva = &tnl->CVA;
+
+ newstate &= INTERESTED;
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_STATE))
+ gl_print_enable_flags("enabled", ctx->_Enabled);
+
+ if (newstate ||
+ cva->lock_changed ||
+ cva->orflag != cva->last_orflag ||
+ tnl->_ArrayFlags != cva->last_array_flags)
+ {
+ GLuint flags = VERT_WIN;
+
+ if (ctx->Visual.RGBAflag) {
+ flags |= VERT_RGBA;
+ if (ctx->_TriangleCaps && DD_SEPERATE_SPECULAR)
+ flags |= VERT_SPEC_RGB;
+ } else
+ flags |= VERT_INDEX;
+
+ if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY)
+ flags |= VERT_TEX0_ANY;
+
+ if (ctx->Texture._ReallyEnabled & TEXTURE1_ANY)
+ flags |= VERT_TEX1_ANY;
+
+#if MAX_TEXTURE_UNITS > 2
+ if (ctx->Texture._ReallyEnabled & TEXTURE2_ANY)
+ flags |= VERT_TEX2_ANY;
+#endif
+#if MAX_TEXTURE_UNITS > 3
+ if (ctx->Texture._ReallyEnabled & TEXTURE3_ANY)
+ flags |= VERT_TEX3_ANY;
+#endif
+
+ if (ctx->Polygon._Unfilled)
+ flags |= VERT_EDGE;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
+ flags |= VERT_FOG_COORD;
+
+ if (ctx->RenderMode==GL_FEEDBACK) {
+ flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM | VERT_EDGE
+ | VERT_TEX0_ANY
+ | VERT_TEX1_ANY
+#if MAX_TEXTURE_UNITS > 2
+ | VERT_TEX2_ANY
+#endif
+#if MAX_TEXTURE_UNITS > 3
+ | VERT_TEX3_ANY
+#endif
+ );
+ }
+
+ tnl->_RenderFlags = flags;
+
+ cva->elt.new_state |= newstate;
+ cva->elt.pipeline_valid = 0;
+
+ cva->pre.new_state |= newstate;
+ cva->pre.forbidden_inputs = 0;
+ cva->pre.pipeline_valid = 0;
+ cva->lock_changed = 0;
+ }
+
+ if (tnl->_ArrayNewState != cva->last_array_new_state)
+ cva->pre.pipeline_valid = 0;
+
+ cva->pre.data_valid = 0;
+ cva->last_array_new_state = tnl->_ArrayNewState;
+ cva->last_orflag = cva->orflag;
+ cva->last_array_flags = tnl->_ArrayFlags;
+}
+
+void gl_run_pipeline( struct vertex_buffer *VB )
+{
+ struct gl_pipeline *pipe = VB->pipeline;
+ struct gl_pipeline_stage **stages = pipe->stages;
+ unsigned short x;
+
+ pipe->data_valid = 1; /* optimized stages might want to reset this. */
+
+ if (0) gl_print_pipeline( VB->ctx, pipe );
+
+ START_FAST_MATH(x);
+
+ for ( VB->Culled = 0; *stages && !VB->Culled ; stages++ )
+ (*stages)->run( VB );
+
+ END_FAST_MATH(x);
+
+ pipe->new_state = 0;
+}
+