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Diffstat (limited to 'src/mesa/tnl/t_imm_fixup.c')
-rw-r--r--src/mesa/tnl/t_imm_fixup.c90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c
index 7827941d23d..fd7f4b1231d 100644
--- a/src/mesa/tnl/t_imm_fixup.c
+++ b/src/mesa/tnl/t_imm_fixup.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_fixup.c,v 1.8 2001/03/03 20:33:31 brianp Exp $ */
+/* $Id: t_imm_fixup.c,v 1.9 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -26,7 +26,7 @@
/*
* Authors:
- * Keith Whitwell <[email protected]>
+ * Keith Whitwell <[email protected]>
*/
@@ -226,7 +226,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
fixup = ~andflag & VERT_FIXUP;
- if (!ctx->CompileFlag)
+ if (!ctx->CompileFlag)
fixup &= tnl->pipeline.inputs;
if (!ctx->ExecuteFlag)
@@ -238,7 +238,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
if (fixup) {
GLuint copy = fixup & ~IM->Flag[start];
-
+
/* Equivalent to a lazy copy-from-current when setting up the
* immediate.
*/
@@ -261,7 +261,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
if (copy & VERT_INDEX)
IM->Index[start] = ctx->Current.Index;
-
+
if (copy & VERT_EDGE)
IM->EdgeFlag[start] = ctx->Current.EdgeFlag;
@@ -281,7 +281,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (fixup & VERT_TEX(i)) {
- if (orflag & VERT_TEX(i))
+ if (orflag & VERT_TEX(i))
fixup_4f( IM->TexCoord[i], IM->Flag, start, VERT_TEX(i) );
else
fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start,
@@ -356,7 +356,7 @@ static void copy_material( struct immediate *next,
IMM_SIZE * 2 );
next->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
}
-
+
next->MaterialMask[dst] = prev->MaterialMask[src];
MEMCPY(next->Material[dst], prev->Material[src], 2*sizeof(GLmaterial));
}
@@ -370,7 +370,7 @@ static void copy_material( struct immediate *next,
* primitives.
*
* Have to be careful with the transitions between display list
- * replay, compile and normal execute modes.
+ * replay, compile and normal execute modes.
*/
static void copy_vertices( GLcontext *ctx,
struct immediate *next,
@@ -382,7 +382,7 @@ static void copy_vertices( GLcontext *ctx,
GLuint offset = IMM_MAX_COPIED_VERTS - count;
GLuint i;
- next->CopyStart = next->Start - count;
+ next->CopyStart = next->Start - count;
/* Copy the vertices
*/
@@ -392,7 +392,7 @@ static void copy_vertices( GLcontext *ctx,
GLuint dst = next->CopyStart+i;
COPY_4FV( next->Obj[dst], prev->Obj[src] );
- COPY_3FV( next->Normal[dst], prev->Normal[src] );
+ COPY_3FV( next->Normal[dst], prev->Normal[src] );
COPY_CHAN4( next->Color[dst], prev->Color[src] );
if (prev->OrFlag & VERT_TEX_ANY) {
@@ -415,13 +415,13 @@ static void copy_vertices( GLcontext *ctx,
next->CopyOrFlag |= prev->Flag[src]; /* redundant for current_im */
next->CopyAndFlag &= prev->Flag[src]; /* redundant for current_im */
}
-
+
ASSERT(prev == tnl->ExecCopySource);
if (--tnl->ExecCopySource->ref_count == 0)
_tnl_free_immediate( tnl->ExecCopySource );
-
+
next->ref_count++;
tnl->ExecCopySource = next;
@@ -442,16 +442,16 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM )
/* Need to push this in now as it won't be computed anywhere else/
*/
IM->TexSize = tnl->ExecCopyTexSize;
-
+
/* A wrapped primitive. We may be copying into a revived
* display list immediate, or onto the front of a new execute-mode
* immediate.
*/
- copy_vertices( ctx, IM,
- tnl->ExecCopySource,
+ copy_vertices( ctx, IM,
+ tnl->ExecCopySource,
tnl->ExecCopyCount,
tnl->ExecCopyElts );
-
+
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
/* Immediates are built by default to be correct in this state,
* and copying to the first slots of an immediate doesn't remove
@@ -462,14 +462,14 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM )
ASSERT(IM->CopyStart == IM->Start);
}
- /* Copy the primitive information:
+ /* Copy the primitive information:
*/
IM->Primitive[IM->CopyStart] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
IM->LastPrimitive = IM->CopyStart;
if (tnl->ExecParity)
IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
}
-
+
/* Revive a compiled immediate struct - propogate new 'Current'
* values. Often this is redundant because the current values were
@@ -489,8 +489,8 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
IM->CopyAndFlag = IM->AndFlag; /* redundant for current_im */
IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;
- copy_vertices( ctx, IM,
- tnl->ExecCopySource,
+ copy_vertices( ctx, IM,
+ tnl->ExecCopySource,
tnl->ExecCopyCount,
tnl->ExecCopyElts );
@@ -540,7 +540,7 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
/* Can potentially overwrite primitive details - need to save the
- * first slot:
+ * first slot:
*/
tnl->DlistPrimitive = IM->Primitive[IM->Start];
tnl->DlistPrimitiveLength = IM->PrimitiveLength[IM->Start];
@@ -554,15 +554,15 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
GLuint i;
- if (IM->BeginState & VERT_ERROR_1)
+ if (IM->BeginState & VERT_ERROR_1)
_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin/glEnd");
for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
- if (IM->Flag[i] & (VERT_BEGIN|VERT_END_VB))
+ if (IM->Flag[i] & (VERT_BEGIN|VERT_END_VB))
break;
/* Would like to just ignore vertices upto this point. Can't
- * set copystart because it might skip materials?
+ * set copystart because it might skip materials?
*/
ASSERT(IM->Start == IM->CopyStart);
if (i > IM->CopyStart) {
@@ -578,25 +578,25 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
} else {
GLuint i;
- if (IM->BeginState & VERT_ERROR_0)
+ if (IM->BeginState & VERT_ERROR_0)
_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin/glEnd");
-
+
if (IM->CopyStart == IM->Start &&
IM->Flag[IM->Start] & (VERT_END|VERT_END_VB))
{
}
- else
+ else
{
IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive;
- if (tnl->ExecParity)
- IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
-
-
+ if (tnl->ExecParity)
+ IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
+
+
for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
if (IM->Flag[i] & (VERT_END|VERT_END_VB)) {
IM->PrimitiveLength[IM->CopyStart] = i - IM->CopyStart;
if (IM->Flag[i] & VERT_END_VB) {
- IM->Primitive[IM->CopyStart] |= PRIM_LAST;
+ IM->Primitive[IM->CopyStart] |= PRIM_LAST;
IM->LastPrimitive = IM->CopyStart;
}
if (IM->Flag[i] & VERT_END) {
@@ -610,7 +610,7 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
if (IM->Primitive[IM->LastPrimitive] & PRIM_END)
ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
else
- ctx->Driver.CurrentExecPrimitive =
+ ctx->Driver.CurrentExecPrimitive =
IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK;
}
@@ -626,9 +626,9 @@ void _tnl_restore_compiled_cassette( GLcontext *ctx, struct immediate *IM )
}
-
-
+
+
static void copy_none( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf)
{
@@ -694,7 +694,7 @@ static copy_func copy_tab[GL_POLYGON+2] =
-/* Figure out what vertices need to be copied next time.
+/* Figure out what vertices need to be copied next time.
*/
void
_tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
@@ -708,7 +708,7 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
GLuint pincr = increment[prim];
GLuint pintro = intro[prim];
GLuint ovf = 0;
-
+
if (tnl->ExecCopySource != IM) {
if (--tnl->ExecCopySource->ref_count == 0)
@@ -728,7 +728,7 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
if (pincr != 1 && (IM->Count - last - pintro))
ovf = (IM->Count - last - pintro) % pincr;
-
+
if (last < IM->Count)
copy_tab[prim]( tnl, last, IM->Count, ovf );
}
@@ -743,7 +743,7 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
* etc.
*
* Generate the index list that will be used to render this immediate
- * struct.
+ * struct.
*
* Finally, generate a new primitives list for rendering the indices.
*/
@@ -759,16 +759,16 @@ void _tnl_fixup_purged_eval( GLcontext *ctx,
GLuint good_index = (VERT_EVAL_ANY & ~purge)|VERT_OBJ;
GLuint prim_length = 0, lastprim = 0, nextprim = 0;
- if (fixup & VERT_TEX0)
+ if (fixup & VERT_TEX0)
fixup_4f( store->TexCoord, flags, 0, VERT_TEX0|fixup_fence );
- if (fixup & VERT_INDEX)
+ if (fixup & VERT_INDEX)
fixup_1ui( store->Index, flags, 0, VERT_INDEX|fixup_fence );
- if (fixup & VERT_RGBA)
+ if (fixup & VERT_RGBA)
fixup_4chan( store->Color, flags, 0, VERT_RGBA|fixup_fence );
- if (fixup & VERT_NORM)
+ if (fixup & VERT_NORM)
fixup_3f( store->Normal, flags, 0, VERT_NORM|fixup_fence );
for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) {
@@ -784,7 +784,7 @@ void _tnl_fixup_purged_eval( GLcontext *ctx,
lastprimlen = VB->PrimitiveLength[i];
}
}
-
+
VB->Elts = store->Elts;
/* What about copying??? No immediate exists with the right