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-rw-r--r--src/mesa/tnl/t_imm_alloc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c
index 8ffb182fd1a..a8b3d729141 100644
--- a/src/mesa/tnl/t_imm_alloc.c
+++ b/src/mesa/tnl/t_imm_alloc.c
@@ -59,14 +59,14 @@ real_alloc_immediate( GLcontext *ctx )
/* Only allocate space for vertex positions right now. Color, texcoord,
* etc storage will be allocated as needed.
*/
- immed->Attrib[VERT_ATTRIB_POS] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat));
+ immed->Attrib[VERT_ATTRIB_POS] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat));
/* Enable this to allocate all attribute arrays up front */
if (0)
{
int i;
for (i = 1; i < VERT_ATTRIB_MAX; i++) {
- immed->Attrib[i] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat));
+ immed->Attrib[i] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat));
}
}