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-rw-r--r--src/mesa/tnl/t_draw.c42
1 files changed, 39 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index b3142788892..96d6b988d3e 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -35,6 +35,7 @@
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/enums.h"
+#include "main/varray.h"
#include "util/half_float.h"
#include "t_context.h"
@@ -422,9 +423,7 @@ static void unmap_vbos( struct gl_context *ctx,
}
-/* This is the main entrypoint into the slimmed-down software tnl
- * module. In a regular swtnl driver, this can be plugged straight
- * into the vbo->Driver.DrawPrims() callback.
+/* This is the main workhorse doing all the rendering work.
*/
void _tnl_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prim,
@@ -537,3 +536,40 @@ void _tnl_draw_prims(struct gl_context *ctx,
}
}
+
+void
+_tnl_bind_inputs( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ _mesa_set_drawing_arrays(ctx, tnl->draw_arrays.inputs);
+ _vbo_update_inputs(ctx, &tnl->draw_arrays);
+}
+
+
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the ctx->Driver.Draw() callback.
+ */
+void
+_tnl_draw(struct gl_context *ctx,
+ const struct _mesa_prim *prim, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream, struct gl_buffer_object *indirect)
+{
+ /* Update TNLcontext::draw_arrays and set that pointer
+ * into Array._DrawArrays.
+ */
+ _tnl_bind_inputs(ctx);
+
+ _tnl_draw_prims(ctx, prim, nr_prims, ib, index_bounds_valid,
+ min_index, max_index, tfb_vertcount, stream, indirect);
+}
+
+
+void
+_tnl_init_driver_draw_function(struct dd_function_table *functions)
+{
+ functions->Draw = _tnl_draw;
+}