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Diffstat (limited to 'src/mesa/tnl/t_context.c')
-rw-r--r--src/mesa/tnl/t_context.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index d9458b74eca..fa42a3df988 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -60,7 +60,7 @@ _tnl_CreateContext( GLcontext *ctx )
/* Initialize tnl state.
*/
- if (ctx->_MaintainTnlProgram) {
+ if (ctx->VertexProgram._MaintainTnlProgram) {
_tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
} else {
@@ -90,7 +90,7 @@ _tnl_DestroyContext( GLcontext *ctx )
_tnl_destroy_pipeline( ctx );
- if (ctx->_MaintainTnlProgram)
+ if (ctx->VertexProgram._MaintainTnlProgram)
_tnl_ProgramCacheDestroy( ctx );
FREE(tnl);
@@ -102,6 +102,8 @@ void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
if (new_state & (_NEW_HINT)) {
ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
@@ -118,7 +120,9 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ if (!fp || fp->Base.InputsRead & FRAG_BIT_COL0) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ }
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
@@ -134,7 +138,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
}
if (ctx->Fog.Enabled ||
- (ctx->FragmentProgram._Active &&
+ (ctx->FragmentProgram._Current &&
(ctx->FragmentProgram._Current->FogOption != GL_NONE ||
ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
@@ -150,8 +154,16 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
- if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent)
- RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
+ /* check for varying vars which are written by the vertex program */
+ if (vp) {
+ GLuint i;
+ for (i = 0; i < MAX_VARYING; i++) {
+ if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
+ RENDERINPUTS_SET(tnl->render_inputs_bitset,
+ _TNL_ATTRIB_GENERIC(i));
+ }
+ }
+ }
}