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diff --git a/src/mesa/swrast_setup/swrast_setup.h b/src/mesa/swrast_setup/swrast_setup.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+/* Public interface to the swrast_setup module.
+ */
+
+#ifndef SWRAST_SETUP_H
+#define SWRAST_SETUP_H
+
+GLboolean
+_swsetup_CreateContext( GLcontext *ctx );
+
+void
+_swsetup_DestroyContext( GLcontext *ctx );
+
+GLboolean
+_swsetup_RegisterVB( struct vertex_buffer *VB );
+
+void
+_swsetup_UnregisterVB( struct vertex_buffer *VB );
+
+void
+_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
+
+void
+_swsetup_RasterSetup( struct vertex_buffer *VB,
+ GLuint start, GLuint end );
+
+void
+_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint v3, GLuint pv );
+
+void
+_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv );
+
+
+void
+_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
+
+
+void
+_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
+
+
+#endif