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-rw-r--r--src/mesa/swrast_setup/swrast_setup.h50
1 files changed, 6 insertions, 44 deletions
diff --git a/src/mesa/swrast_setup/swrast_setup.h b/src/mesa/swrast_setup/swrast_setup.h
index bec8d90c1f3..1a4b0364429 100644
--- a/src/mesa/swrast_setup/swrast_setup.h
+++ b/src/mesa/swrast_setup/swrast_setup.h
@@ -1,4 +1,4 @@
-/* $Id: swrast_setup.h,v 1.8 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: swrast_setup.h,v 1.9 2001/07/12 22:09:21 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -30,6 +30,10 @@
/* Public interface to the swrast_setup module. This module provides
* an implementation of the driver interface to t_vb_render.c, and uses
* the software rasterizer (swrast) to perform actual rasterization.
+ *
+ * The internals of the implementation are private, but can be hooked
+ * into tnl at any time (except between RenderStart/RenderEnd) by
+ * calling _swsetup_Wakeup().
*/
#ifndef SWRAST_SETUP_H
@@ -45,48 +49,6 @@ extern void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
extern void
-_swsetup_BuildProjectedVertices( GLcontext *ctx,
- GLuint start,
- GLuint end,
- GLuint new_inputs );
-
-extern void
-_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
-
-extern void
-_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 );
-
-extern void
-_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 );
-
-extern void
-_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
-
-extern void
-_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode );
-
-extern void
-_swsetup_RenderStart( GLcontext *ctx );
-
-extern void
-_swsetup_RenderFinish( GLcontext *ctx );
-
-extern void
-_swsetup_RenderProjectInterpVerts( GLcontext *ctx );
-
-extern void
-_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary );
-extern void
-_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src );
-
-extern void
-_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n );
-
-extern void
-_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
-
-
+_swsetup_Wakeup( GLcontext *ctx );
#endif