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Diffstat (limited to 'src/mesa/swrast_setup/ss_context.c')
-rw-r--r--src/mesa/swrast_setup/ss_context.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index 9444611f1ae..5847a768255 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -125,22 +125,22 @@ setup_vertex_format(struct gl_context *ctx)
swsetup->intColors = intColors;
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
else
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]);
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]);
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
- EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]);
}
if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
@@ -148,7 +148,7 @@ setup_vertex_format(struct gl_context *ctx)
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
- attrib[FRAG_ATTRIB_TEX0 + i] );
+ attrib[VARYING_SLOT_TEX0 + i] );
}
}
}
@@ -158,7 +158,7 @@ setup_vertex_format(struct gl_context *ctx)
for (i = 0; i < ctx->Const.MaxVarying; i++) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
- attrib[FRAG_ATTRIB_VAR0 + i] );
+ attrib[VARYING_SLOT_VAR0 + i] );
}
}
}
@@ -271,29 +271,29 @@ _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
- dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
- dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
- dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
- dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
+ dest->attrib[VARYING_SLOT_POS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[VARYING_SLOT_POS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[VARYING_SLOT_POS][3] = tmp[3];
/** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
- dest->attrib[FRAG_ATTRIB_TEX0 + i] );
+ dest->attrib[VARYING_SLOT_TEX0 + i] );
for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
- dest->attrib[FRAG_ATTRIB_VAR0 + i] );
+ dest->attrib[VARYING_SLOT_VAR0 + i] );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
- dest->attrib[FRAG_ATTRIB_COL0] );
+ dest->attrib[VARYING_SLOT_COL0] );
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
- dest->attrib[FRAG_ATTRIB_COL1]);
+ dest->attrib[VARYING_SLOT_COL1]);
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
- dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
+ dest->attrib[VARYING_SLOT_FOGC][0] = tmp[0];
/* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );