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Diffstat (limited to 'src/mesa/swrast_setup/ss_context.c')
-rw-r--r--src/mesa/swrast_setup/ss_context.c59
1 files changed, 29 insertions, 30 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index 6eaeb9c5273..def9e4f43c8 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -1,21 +1,21 @@
-/* $Id: ss_context.c,v 1.12 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: ss_context.c,v 1.13 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -36,7 +36,7 @@
#include "swrast_setup.h"
#include "tnl/t_context.h"
-
+
#define _SWSETUP_NEW_VERTS (_NEW_RENDERMODE| \
_NEW_LIGHT| \
_NEW_TEXTURE| \
@@ -48,40 +48,40 @@
/* Dispatch from these fixed entrypoints to the state-dependent
- * functions.
+ * functions.
*
* The design of swsetup suggests that we could really program
* ctx->Driver.TriangleFunc directly from _swsetup_RenderStart, and
* avoid this second level of indirection. However, this is more
- * convient for fallback cases in hardware rasterization drivers.
+ * convient for fallback cases in hardware rasterization drivers.
*/
-void
-_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
+void
+_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint v3 )
{
SWSETUP_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 );
}
-void
-_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+void
+_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2 )
{
SWSETUP_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
}
-void
+void
_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 )
{
SWSETUP_CONTEXT(ctx)->Line( ctx, v0, v1 );
}
-void
+void
_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last )
{
SWSETUP_CONTEXT(ctx)->Points( ctx, first, last );
}
-void
+void
_swsetup_BuildProjectedVertices( GLcontext *ctx, GLuint start, GLuint end,
GLuint new_inputs )
{
@@ -94,8 +94,8 @@ _swsetup_CreateContext( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
-
- if (!swsetup)
+
+ if (!swsetup)
return GL_FALSE;
swsetup->verts = (SWvertex *) ALIGN_MALLOC( sizeof(SWvertex) * tnl->vb.Size, 32);
@@ -118,7 +118,7 @@ void
_swsetup_DestroyContext( GLcontext *ctx )
{
if (SWSETUP_CONTEXT(ctx)) {
- if (SWSETUP_CONTEXT(ctx)->verts)
+ if (SWSETUP_CONTEXT(ctx)->verts)
ALIGN_FREE(SWSETUP_CONTEXT(ctx)->verts);
FREE(SWSETUP_CONTEXT(ctx));
@@ -134,8 +134,8 @@ _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
void
_swsetup_RenderStart( GLcontext *ctx )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint new_state = swsetup->NewState;
@@ -149,10 +149,10 @@ _swsetup_RenderStart( GLcontext *ctx )
swsetup->NewState = 0;
- if (VB->ClipMask && VB->importable_data)
+ if (VB->ClipMask && VB->importable_data)
VB->import_data( ctx,
VB->importable_data,
- VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
+ VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
}
void
@@ -164,7 +164,7 @@ _swsetup_RenderFinish( GLcontext *ctx )
void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
swsetup->NewState |= new_state;
if (new_state & _SWSETUP_NEW_INTERP) {
@@ -173,17 +173,16 @@ _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
}
}
-void
-_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
+void
+_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary )
+ GLboolean force_boundary )
{
SWSETUP_CONTEXT(ctx)->RenderInterp( ctx, t, dst, out, in, force_boundary );
}
-void
-_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src )
+void
+_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src )
{
SWSETUP_CONTEXT(ctx)->RenderCopyPV( ctx, dst, src );
}
-