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-rw-r--r--src/mesa/swrast/s_depth.c103
-rw-r--r--src/mesa/swrast/s_depth.h10
-rw-r--r--src/mesa/swrast/s_span.c22
3 files changed, 125 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 109585748de..fc242be2aab 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,10 +1,8 @@
-/* $Id: s_depth.c,v 1.26 2003/03/25 02:23:45 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1364,6 +1362,103 @@ _swrast_depth_test_span( GLcontext *ctx, struct sw_span *span)
}
+/**
+ * GL_EXT_depth_bounds_test extension.
+ * Discard fragments depending on whether the corresponding Z-buffer
+ * values are outside the depth bounds test range.
+ * Note: we test the Z buffer values, not the fragment Z values!
+ * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
+ */
+GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLdepth zMin = (GLdepth) (ctx->Depth.BoundsMin * ctx->DepthMaxF + 0.5F);
+ GLdepth zMax = (GLdepth) (ctx->Depth.BoundsMax * ctx->DepthMaxF + 0.5F);
+ GLubyte *mask = span->array->mask;
+ GLuint i;
+ GLboolean anyPass = GL_FALSE;
+
+ if (swrast->Driver.ReadDepthPixels) {
+ /* read depth values from hardware Z buffer */
+ GLdepth zbuffer[MAX_WIDTH];
+ ASSERT(span->end <= MAX_WIDTH);
+ if (span->arrayMask & SPAN_XY)
+ (*swrast->Driver.ReadDepthPixels)(ctx, span->end, span->array->x,
+ span->array->y, zbuffer);
+ else
+ (*swrast->Driver.ReadDepthSpan)(ctx, span->end, span->x, span->y,
+ zbuffer);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ if (zbuffer[i] < zMin || zbuffer[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* software Z buffer */
+ if (span->arrayMask & SPAN_XY) {
+ if (ctx->Visual.depthBits <= 16) {
+ /* 16 bits / Z */
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ const GLushort *zPtr = Z_ADDRESS16(ctx, span->array->x[i],
+ span->array->y[i]);
+ if (*zPtr < zMin || *zPtr > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* 32 bits / Z */
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ const GLuint *zPtr = Z_ADDRESS32(ctx, span->array->x[i],
+ span->array->y[i]);
+ if (*zPtr < zMin || *zPtr > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ }
+ else {
+ if (ctx->Visual.depthBits <= 16) {
+ /* 16 bits / Z */
+ const GLushort *zPtr = Z_ADDRESS16(ctx, span->x, span->y);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ if (zPtr[i] < zMin || zPtr[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* 32 bits / Z */
+ const GLuint *zPtr = Z_ADDRESS32(ctx, span->x, span->y);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ if (zPtr[i] < zMin || zPtr[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ }
+ }
+ return anyPass;
+}
+
+
/**********************************************************************/
/***** Read Depth Buffer *****/
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index 9cc8e94524a..b972a84c56f 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -1,10 +1,8 @@
-/* $Id: s_depth.h,v 1.8 2003/03/25 02:23:45 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -37,11 +35,13 @@ extern GLvoid *
_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
extern GLuint
_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
+
extern void
_swrast_read_depth_span( GLcontext *ctx,
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 231e549c5ae..cce69b8c439 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -792,6 +792,13 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
}
}
+ /* Depth bounds test */
+ if (ctx->Depth.BoundsTest && ctx->Visual.depthBits > 0) {
+ if (!_swrast_depth_bounds_test(ctx, span)) {
+ return;
+ }
+ }
+
#ifdef DEBUG
if (span->arrayMask & SPAN_XY) {
GLuint i;
@@ -962,6 +969,13 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
}
}
+ /* Depth bounds test */
+ if (ctx->Depth.BoundsTest && ctx->Visual.depthBits > 0) {
+ if (!_swrast_depth_bounds_test(ctx, span)) {
+ return;
+ }
+ }
+
#ifdef DEBUG
if (span->arrayMask & SPAN_XY) {
GLuint i;
@@ -1168,6 +1182,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
{
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLuint origInterpMask = span->interpMask;
const GLuint origArrayMask = span->arrayMask;
ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
@@ -1253,6 +1268,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
if (ctx->Stencil.Enabled) {
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
+ span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
@@ -1262,6 +1278,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
ASSERT(span->arrayMask & SPAN_Z);
/* regular depth testing */
if (!_swrast_depth_test_span(ctx, span)) {
+ span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
@@ -1275,6 +1292,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
* the occlusion test.
*/
if (colorMask == 0x0) {
+ span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
@@ -1336,11 +1354,12 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
_swrast_blend_span(ctx, span, span->array->rgba);
}
+ /* Color component masking */
if (colorMask != 0xffffffff) {
_swrast_mask_rgba_span(ctx, span, span->array->rgba);
}
-
+ /* write pixels */
if (span->arrayMask & SPAN_XY) {
/* array of pixel coords */
(*swrast->Driver.WriteRGBAPixels)(ctx, span->end, span->array->x,
@@ -1365,6 +1384,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
}
+ span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
}