diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_blend.c | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index d61baba0f33..793921250ad 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -75,10 +75,10 @@ blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[], { GLint bytes; - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ZERO); + ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE); (void) ctx; /* just memcpy */ @@ -101,10 +101,10 @@ static void _BLENDAPI blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_ONE); - ASSERT(ctx->Color.BlendDstRGB == GL_ZERO); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ONE); + ASSERT(ctx->Color.Blend[0].DstRGB == GL_ZERO); (void) ctx; (void) n; (void) mask; @@ -125,12 +125,12 @@ blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[], const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA); ASSERT(chanType == GL_UNSIGNED_BYTE); (void) ctx; @@ -170,12 +170,12 @@ blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[] const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA); ASSERT(chanType == GL_UNSIGNED_SHORT); (void) ctx; @@ -208,12 +208,12 @@ blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA); ASSERT(chanType == GL_FLOAT); (void) ctx; @@ -248,10 +248,10 @@ blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[], { GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_ONE); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ONE); + ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE); (void) ctx; if (chanType == GL_UNSIGNED_BYTE) { @@ -313,8 +313,8 @@ blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_MIN); - ASSERT(ctx->Color.BlendEquationA == GL_MIN); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_MIN); + ASSERT(ctx->Color.Blend[0].EquationA == GL_MIN); (void) ctx; if (chanType == GL_UNSIGNED_BYTE) { @@ -366,8 +366,8 @@ blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_MAX); - ASSERT(ctx->Color.BlendEquationA == GL_MAX); + ASSERT(ctx->Color.Blend[0].EquationRGB == GL_MAX); + ASSERT(ctx->Color.Blend[0].EquationA == GL_MAX); (void) ctx; if (chanType == GL_UNSIGNED_BYTE) { @@ -500,7 +500,7 @@ blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], */ /* Source RGB factor */ - switch (ctx->Color.BlendSrcRGB) { + switch (ctx->Color.Blend[0].SrcRGB) { case GL_ZERO: sR = sG = sB = 0.0F; break; @@ -570,7 +570,7 @@ blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], } /* Source Alpha factor */ - switch (ctx->Color.BlendSrcA) { + switch (ctx->Color.Blend[0].SrcA) { case GL_ZERO: sA = 0.0F; break; @@ -624,7 +624,7 @@ blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], } /* Dest RGB factor */ - switch (ctx->Color.BlendDstRGB) { + switch (ctx->Color.Blend[0].DstRGB) { case GL_ZERO: dR = dG = dB = 0.0F; break; @@ -687,7 +687,7 @@ blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], } /* Dest Alpha factor */ - switch (ctx->Color.BlendDstA) { + switch (ctx->Color.Blend[0].DstA) { case GL_ZERO: dA = 0.0F; break; @@ -738,7 +738,7 @@ blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], } /* compute the blended RGB */ - switch (ctx->Color.BlendEquationRGB) { + switch (ctx->Color.Blend[0].EquationRGB) { case GL_FUNC_ADD: r = Rs * sR + Rd * dR; g = Gs * sG + Gd * dG; @@ -775,7 +775,7 @@ blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], } /* compute the blended alpha */ - switch (ctx->Color.BlendEquationA) { + switch (ctx->Color.Blend[0].EquationA) { case GL_FUNC_ADD: a = As * sA + Ad * dA; break; @@ -907,13 +907,13 @@ void _swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLenum eq = ctx->Color.BlendEquationRGB; - const GLenum srcRGB = ctx->Color.BlendSrcRGB; - const GLenum dstRGB = ctx->Color.BlendDstRGB; - const GLenum srcA = ctx->Color.BlendSrcA; - const GLenum dstA = ctx->Color.BlendDstA; + const GLenum eq = ctx->Color.Blend[0].EquationRGB; + const GLenum srcRGB = ctx->Color.Blend[0].SrcRGB; + const GLenum dstRGB = ctx->Color.Blend[0].DstRGB; + const GLenum srcA = ctx->Color.Blend[0].SrcA; + const GLenum dstA = ctx->Color.Blend[0].DstA; - if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) { + if (ctx->Color.Blend[0].EquationRGB != ctx->Color.Blend[0].EquationA) { swrast->BlendFunc = blend_general; } else if (eq == GL_MIN) { |