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-rw-r--r--src/mesa/swrast/s_aaline.c2
-rw-r--r--src/mesa/swrast/s_fog.c12
-rw-r--r--src/mesa/swrast/s_nvfragprog.c2
-rw-r--r--src/mesa/swrast/s_texfilter.c12
4 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index 39c51a50f71..b8c214f6890 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -210,7 +210,7 @@ compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
if (rho2 == 0.0F)
return 0.0;
else
- return (GLfloat) (log(rho2) * 1.442695 * 0.5);/* 1.442695 = 1/log(2) */
+ return (GLfloat) (LOGF(rho2) * 1.442695 * 0.5);/* 1.442695 = 1/log(2) */
}
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 0af9cd8f284..e3d6274b3fe 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -51,12 +51,12 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
return CLAMP(f, 0.0F, 1.0F);
case GL_EXP:
d = ctx->Fog.Density;
- f = (GLfloat) exp(-d * z);
+ f = EXPF(-d * z);
f = CLAMP(f, 0.0F, 1.0F);
return f;
case GL_EXP2:
d = ctx->Fog.Density;
- f = (GLfloat) exp(-(d * d * z * z));
+ f = EXPF(-(d * d * z * z));
f = CLAMP(f, 0.0F, 1.0F);
return f;
default:
@@ -130,7 +130,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat f, oneMinusF;
- f = (GLfloat) exp(density * FABSF(fogCoord) / w);
+ f = EXPF(density * FABSF(fogCoord) / w);
f = CLAMP(f, 0.0F, 1.0F);
oneMinusF = 1.0F - f;
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
@@ -158,7 +158,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
if (tmp < FLT_MIN_10_EXP)
tmp = FLT_MIN_10_EXP;
#endif
- f = (GLfloat) exp(tmp);
+ f = EXPF(tmp);
f = CLAMP(f, 0.0F, 1.0F);
oneMinusF = 1.0F - f;
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog);
@@ -259,7 +259,7 @@ _swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span )
GLfloat w = haveW ? span->w : 1.0F;
GLuint i;
for (i = 0; i < span->end; i++) {
- GLfloat f = (GLfloat) exp(density * fogCoord / w);
+ GLfloat f = EXPF(density * fogCoord / w);
f = CLAMP(f, 0.0F, 1.0F);
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
fogCoord += fogStep;
@@ -284,7 +284,7 @@ _swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span )
if (tmp < FLT_MIN_10_EXP)
tmp = FLT_MIN_10_EXP;
#endif
- f = (GLfloat) exp(tmp);
+ f = EXPF(tmp);
f = CLAMP(f, 0.0F, 1.0F);
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
fogCoord += fogStep;
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 931bf64f925..1e18120152a 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -821,7 +821,7 @@ execute_program( GLcontext *ctx,
result[0] = 1.0F;
result[1] = a[0];
/* XXX we could probably just use pow() here */
- result[2] = (a[0] > 0.0F) ? (GLfloat) exp(a[3] * log(a[1])) : 0.0F;
+ result[2] = (a[0] > 0.0F) ? EXPF(a[3] * LOGF(a[1])) : 0.0F;
result[3] = 1.0F;
store_vector4( inst, machine, result );
}
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 59673bb978a..0597947f515 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -297,7 +297,7 @@ repeat_remainder(GLint a, GLint b)
} \
break; \
case GL_MIRROR_CLAMP_EXT: \
- U = (GLfloat) fabs(S); \
+ U = FABSF(S); \
if (U >= 1.0F) \
U = (GLfloat) SIZE; \
else \
@@ -307,7 +307,7 @@ repeat_remainder(GLint a, GLint b)
I1 = I0 + 1; \
break; \
case GL_MIRROR_CLAMP_TO_EDGE_EXT: \
- U = (GLfloat) fabs(S); \
+ U = FABSF(S); \
if (U >= 1.0F) \
U = (GLfloat) SIZE; \
else \
@@ -324,7 +324,7 @@ repeat_remainder(GLint a, GLint b)
{ \
const GLfloat min = -1.0F / (2.0F * SIZE); \
const GLfloat max = 1.0F - min; \
- U = (GLfloat) fabs(S); \
+ U = FABSF(S); \
if (U <= min) \
U = min * SIZE; \
else if (U >= max) \
@@ -418,7 +418,7 @@ repeat_remainder(GLint a, GLint b)
{ \
/* s limited to [0,1] */ \
/* i limited to [0,size-1] */ \
- const GLfloat u = (GLfloat) fabs(S); \
+ const GLfloat u = FABSF(S); \
if (u <= 0.0F) \
I = 0; \
else if (u >= 1.0F) \
@@ -433,7 +433,7 @@ repeat_remainder(GLint a, GLint b)
/* i limited to [0, size-1] */ \
const GLfloat min = 1.0F / (2.0F * SIZE); \
const GLfloat max = 1.0F - min; \
- const GLfloat u = (GLfloat) fabs(S); \
+ const GLfloat u = FABSF(S); \
if (u < min) \
I = 0; \
else if (u > max) \
@@ -448,7 +448,7 @@ repeat_remainder(GLint a, GLint b)
/* i limited to [0, size-1] */ \
const GLfloat min = -1.0F / (2.0F * SIZE); \
const GLfloat max = 1.0F - min; \
- const GLfloat u = (GLfloat) fabs(S); \
+ const GLfloat u = FABSF(S); \
if (u < min) \
I = -1; \
else if (u > max) \