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-rw-r--r--src/mesa/swrast/s_clear.c2
-rw-r--r--src/mesa/swrast/s_context.c6
-rw-r--r--src/mesa/swrast/s_copypix.c4
-rw-r--r--src/mesa/swrast/s_depth.c4
-rw-r--r--src/mesa/swrast/s_drawpix.c4
-rw-r--r--src/mesa/swrast/s_logic.c2
-rw-r--r--src/mesa/swrast/s_renderbuffer.c8
-rw-r--r--src/mesa/swrast/s_span.c8
-rw-r--r--src/mesa/swrast/s_stencil.c6
-rw-r--r--src/mesa/swrast/s_texcombine.c4
-rw-r--r--src/mesa/swrast/s_texfilter.c44
-rw-r--r--src/mesa/swrast/s_texture.c1
-rw-r--r--src/mesa/swrast/s_triangle.c4
-rw-r--r--src/mesa/swrast/s_zoom.c2
14 files changed, 50 insertions, 49 deletions
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 158e5dace16..e409be3c05f 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -27,7 +27,7 @@
#include "main/condrender.h"
#include "main/format_pack.h"
#include "main/macros.h"
-#include "util/imports.h"
+
#include "main/mtypes.h"
#include "s_context.h"
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 0f58376382f..b06e81533a6 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -26,7 +26,7 @@
*/
#include "main/errors.h"
-#include "util/imports.h"
+
#include "main/bufferobj.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
@@ -582,7 +582,7 @@ _swrast_validate_derived( struct gl_context *ctx )
_NEW_TEXTURE))
_swrast_update_active_attribs(ctx);
- if (swrast->NewState & (_NEW_FOG |
+ if (swrast->NewState & (_NEW_FOG |
_NEW_PROGRAM |
_NEW_LIGHT |
_NEW_TEXTURE))
@@ -893,7 +893,7 @@ _swrast_render_start( struct gl_context *ctx )
swrast->Driver.SpanRenderStart( ctx );
swrast->PointSpan.end = 0;
}
-
+
void
_swrast_render_finish( struct gl_context *ctx )
{
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index acfa472066f..fc378a657f7 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -29,7 +29,7 @@
#include "main/macros.h"
#include "main/blit.h"
#include "main/pixeltransfer.h"
-#include "util/imports.h"
+
#include "s_context.h"
#include "s_depth.h"
@@ -618,7 +618,7 @@ _swrast_CopyPixels(struct gl_context *ctx,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_renderbuffer *rb;
-
+
if (!_mesa_check_conditional_render(ctx))
return; /* don't copy */
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index fcf534428a1..7af764f671b 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -29,7 +29,7 @@
#include "main/format_unpack.h"
#include "main/format_pack.h"
#include "main/macros.h"
-#include "util/imports.h"
+
#include "s_context.h"
#include "s_depth.h"
@@ -182,7 +182,7 @@ _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span )
/* Convert floating point values in [0,1] to device Z coordinates in
* [0, DepthMax].
* ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
- *
+ *
* XXX this all falls apart if we have 31 or more bits of Z because
* the triangle rasterization code produces unsigned Z values. Negative
* vertex Z values come out as large fragment Z uints.
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 253d70cbbf2..31c6a6a971a 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -32,7 +32,7 @@
#include "main/format_utils.h"
#include "main/glformats.h"
#include "main/image.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "main/pack.h"
#include "main/pbo.h"
@@ -623,7 +623,7 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
return;
}
}
-
+
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
assert(depthRb);
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c
index 6571acbba69..304e3d5312c 100644
--- a/src/mesa/swrast/s_logic.c
+++ b/src/mesa/swrast/s_logic.c
@@ -25,7 +25,7 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "s_context.h"
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index df92b3c7575..27e2fce3cb0 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -31,7 +31,7 @@
#include "main/glheader.h"
-#include "util/imports.h"
+
#include "main/context.h"
#include "main/fbobject.h"
#include "main/formats.h"
@@ -585,7 +585,7 @@ map_attachment(struct gl_context *ctx,
assert(srb->Map);
}
-
+
static void
unmap_attachment(struct gl_context *ctx,
@@ -667,8 +667,8 @@ _swrast_map_renderbuffers(struct gl_context *ctx)
}
}
}
-
-
+
+
/**
* Unmap renderbuffers after rendering.
*/
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index cd97d0416e5..2eb22539a0f 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -37,7 +37,7 @@
#include "main/format_pack.h"
#include "main/format_unpack.h"
#include "main/macros.h"
-#include "util/imports.h"
+
#include "main/image.h"
#include "main/samplerobj.h"
#include "main/state.h"
@@ -74,7 +74,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
if (ctx->DrawBuffer->Visual.depthBits <= 16)
span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
else {
- GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
+ GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
tmpf = MIN2(tmpf, depthMax);
span->z = (GLint)tmpf;
}
@@ -390,7 +390,7 @@ _swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span )
if (ctx->DrawBuffer->Visual.depthBits <= 16) {
GLfixed zval = span->z;
- GLuint *z = span->array->z;
+ GLuint *z = span->array->z;
for (i = 0; i < n; i++) {
z[i] = FixedToInt(zval);
zval += span->zStep;
@@ -1314,7 +1314,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
{
const GLuint numBuffers = fb->_NumColorDrawBuffers;
const struct gl_program *fp = ctx->FragmentProgram._Current;
- const GLboolean multiFragOutputs =
+ const GLboolean multiFragOutputs =
_swrast_use_fragment_program(ctx)
&& fp->info.outputs_written >= (1 << FRAG_RESULT_DATA0);
/* Save srcColorType because convert_color_type() can change it */
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 2c59d2e7b3c..5c1118bba69 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -25,7 +25,7 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "util/imports.h"
+
#include "main/format_pack.h"
#include "main/format_unpack.h"
#include "main/stencil.h"
@@ -434,9 +434,9 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
put_s8_values(ctx, rb, count, span->array->x, span->array->y,
stencilBuf);
}
-
+
span->writeAll = GL_FALSE;
-
+
return GL_TRUE; /* one or more fragments passed both tests */
}
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 36574f93610..1ee906effd9 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -26,7 +26,7 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "main/pixeltransfer.h"
#include "main/samplerobj.h"
@@ -72,7 +72,7 @@ get_texel_array(SWcontext *swrast, GLuint unit)
* \param unit the texture combiner unit
* \param primary_rgba incoming fragment color array
* \param texelBuffer pointer to texel colors for all texture units
- *
+ *
* \param span two fields are used in this function:
* span->end: number of fragments to process
* span->array->rgba: incoming/result fragment colors
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 5da7f888140..7f1354785a4 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -26,7 +26,7 @@
#include "c99_math.h"
#include "main/glheader.h"
#include "main/context.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "main/samplerobj.h"
#include "main/teximage.h"
@@ -1406,7 +1406,7 @@ sample_linear_2d(struct gl_context *ctx,
* Optimized 2-D texture sampling:
* S and T wrap mode == GL_REPEAT
* GL_NEAREST min/mag filter
- * No border,
+ * No border,
* RowStride == Width,
* Format = GL_RGB
*/
@@ -1666,7 +1666,7 @@ sample_2d_ewa(struct gl_context *ctx,
GLfloat uy = dudy * scaling;
GLfloat vy = dvdy * scaling;
- /* compute ellipse coefficients to bound the region:
+ /* compute ellipse coefficients to bound the region:
* A*x*x + B*x*y + C*y*y = F.
*/
GLfloat A = vx*vx+vy*vy+1;
@@ -1847,7 +1847,7 @@ texture_unit_index(const struct gl_context *ctx,
}
if (u >= maxUnit)
u = 0; /* not found, use 1st one; should never happen */
-
+
return u;
}
@@ -1871,7 +1871,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
const GLfloat maxEccentricity =
samp->MaxAnisotropy * samp->MaxAnisotropy;
-
+
/* re-calculate the lambda values so that they are usable with anisotropic
* filtering
*/
@@ -1880,7 +1880,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
/* based on interpolate_texcoords(struct gl_context *ctx, SWspan *span)
* in swrast/s_span.c
*/
-
+
/* find the texture unit index by looking up the current texture object
* from the context list of available texture objects.
*/
@@ -1905,7 +1905,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
|| (samp->MinLod != -1000.0F || samp->MaxLod != 1000.0F);
GLuint i;
-
+
/* on first access create the lookup table containing the filter weights. */
if (!weightLut) {
create_filter_table();
@@ -1916,13 +1916,13 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
for (i = 0; i < n; i++) {
const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
-
+
GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ);
GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ);
GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ);
GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ);
-
- /* note: instead of working with Px and Py, we will use the
+
+ /* note: instead of working with Px and Py, we will use the
* squared length instead, to avoid sqrt.
*/
GLfloat Px2 = dudx * dudx + dvdx * dvdx;
@@ -1936,7 +1936,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
s += dsdx;
t += dtdx;
q += dqdx;
-
+
if (Px2 < Py2) {
Pmax2 = Py2;
Pmin2 = Px2;
@@ -1945,7 +1945,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
Pmax2 = Px2;
Pmin2 = Py2;
}
-
+
/* if the eccentricity of the ellipse is too big, scale up the shorter
* of the two vectors to limit the maximum amount of work per pixel
*/
@@ -1957,12 +1957,12 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
Pmin2 *= s; */
Pmin2 = Pmax2 / maxEccentricity;
}
-
+
/* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid
* this since 0.5*log(x) = log(sqrt(x))
*/
lod = 0.5f * util_fast_log2(Pmin2);
-
+
if (adjustLOD) {
/* from swrast/s_texcombine.c _swrast_texture_span */
if (texUnit->LodBias + samp->LodBias != 0.0F) {
@@ -1980,7 +1980,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
}
}
}
-
+
/* If the ellipse covers the whole image, we can
* simply return the average of the whole image.
*/
@@ -2406,7 +2406,7 @@ choose_cube_face(const struct gl_texture_object *texObj,
}
}
- {
+ {
const float ima = 1.0F / ma;
newCoord[0] = ( sc * ima + 1.0F ) * 0.5F;
newCoord[1] = ( tc * ima + 1.0F ) * 0.5F;
@@ -2917,7 +2917,7 @@ sample_2d_array_linear(struct gl_context *ctx,
else {
swImg->FetchTexel(swImg, i1, j1, array, t11);
}
-
+
/* trilinear interpolation of samples */
lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
}
@@ -3099,7 +3099,7 @@ sample_lambda_2d_array(struct gl_context *ctx,
case GL_LINEAR_MIPMAP_LINEAR:
sample_2d_array_linear_mipmap_linear(ctx, samp, tObj, m,
texcoords + minStart,
- lambda + minStart,
+ lambda + minStart,
rgba + minStart);
break;
default:
@@ -3373,7 +3373,7 @@ sample_lambda_1d_array(struct gl_context *ctx,
lambda + minStart, rgba + minStart);
break;
case GL_LINEAR_MIPMAP_NEAREST:
- sample_1d_array_linear_mipmap_nearest(ctx, samp, tObj, m,
+ sample_1d_array_linear_mipmap_nearest(ctx, samp, tObj, m,
texcoords + minStart,
lambda + minStart,
rgba + minStart);
@@ -3383,9 +3383,9 @@ sample_lambda_1d_array(struct gl_context *ctx,
lambda + minStart, rgba + minStart);
break;
case GL_LINEAR_MIPMAP_LINEAR:
- sample_1d_array_linear_mipmap_linear(ctx, samp, tObj, m,
+ sample_1d_array_linear_mipmap_linear(ctx, samp, tObj, m,
texcoords + minStart,
- lambda + minStart,
+ lambda + minStart,
rgba + minStart);
break;
default:
@@ -3579,7 +3579,7 @@ sample_depth_texture( struct gl_context *ctx,
nearest_texcoord(samp, tObj, level, texcoords[i], &col, &row, &slice);
- if (col >= 0 && row >= 0 && col < width && row < height &&
+ if (col >= 0 && row >= 0 && col < width && row < height &&
slice >= 0 && slice < depth) {
swImg->FetchTexel(swImg, col, row, slice, &depthSample);
}
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 7228d2e0e0d..24fddd7718d 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -32,6 +32,7 @@
#include "main/teximage.h"
#include "main/texobj.h"
#include "util/u_memory.h"
+#include "util/u_math.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 467439c3fc0..289fa12228b 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -31,7 +31,7 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/state.h"
@@ -782,7 +782,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
}
break;
}
-
+
assert(span->arrayMask & SPAN_RGBA);
_swrast_write_rgba_span(ctx, span);
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index 973e8cfedce..ca4ead9e754 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -25,7 +25,7 @@
#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
-#include "util/imports.h"
+
#include "main/format_pack.h"
#include "s_context.h"