diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 57 |
1 files changed, 27 insertions, 30 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 167a7baf40f..a88454c087b 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.5 2000/11/19 23:10:26 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.6 2000/11/21 23:09:18 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -74,7 +74,6 @@ static void flat_ci_triangle( GLcontext *ctx, const SWvertex *v2 ) { #define INTERP_Z 1 -#define SETUP_CODE #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -147,8 +146,6 @@ static void flat_rgba_triangle( GLcontext *ctx, #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define SETUP_CODE - #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ const GLint n = RIGHT-LEFT; \ @@ -1615,10 +1612,10 @@ static void general_textured_triangle( GLcontext *ctx, GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ + r = v0->color[0]; \ + g = v0->color[1]; \ + b = v0->color[2]; \ + a = v0->color[3]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1710,13 +1707,13 @@ static void general_textured_spec_triangle1( GLcontext *ctx, GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a, sr, sg, sb; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ - sr = v0->specular[0]; \ - sg = v0->specular[1]; \ - sb = v0->specular[2]; \ + r = v0->color[0]; \ + g = v0->color[1]; \ + b = v0->color[2]; \ + a = v0->color[3]; \ + sr = v0->specular[0]; \ + sg = v0->specular[1]; \ + sb = v0->specular[2]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1839,10 +1836,10 @@ static void lambda_textured_triangle1( GLcontext *ctx, const GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ + r = v0->color[0]; \ + g = v0->color[1]; \ + b = v0->color[2]; \ + a = v0->color[3]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -1944,13 +1941,13 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx, const GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a, sr, sg, sb; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ - sr = v0->specular[0]; \ - sg = v0->specular[1]; \ - sb = v0->specular[2]; \ + r = v0->color[0]; \ + g = v0->color[1]; \ + b = v0->color[2]; \ + a = v0->color[3]; \ + sr = v0->specular[0]; \ + sg = v0->specular[1]; \ + sb = v0->specular[2]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -2057,10 +2054,10 @@ lambda_multitextured_triangle1( GLcontext *ctx, GLfloat twidth[MAX_TEXTURE_UNITS], theight[MAX_TEXTURE_UNITS]; \ GLint r, g, b, a; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ + r = v0->color[0]; \ + g = v0->color[1]; \ + b = v0->color[2]; \ + a = v0->color[3]; \ } \ { \ GLuint unit; \ |